---ULTIMATE Halo 4 Fix List---

Please do not reply to this thread for the first 5 minutes it is up. I need to reserve spaces for further lists.

I am dissatisfied with this game beyond belief.

Everything that was done wrong with the multiplayer has been done wrong.

This game’s multiplayer needs a series overhaul on Par with the changes done to the Game Final Fantasy 14. ( for anyone not familiar with Final Fantasy 14 the original game was launched and was given such bad reviews that they remade the entire game over practically. )

As such this thread will be a location listing MASSIVE changes that need to happen to multiplayer.

Here we GO:

THE BIGGEST CHANGE THE GAME NEEDS IS THIS:

Right now there is a big problem in matchmaking. Casual players are consistently matched with more competitive players. This leads to Endless frustration of trying to win a game only to have a player with the gamertag “REDACTED” Get 2 kills and 17 deaths while figuring out how to play.

THIS IS COMPLETELY 110% percent UNNACCEPTABLE THAT YOU, 343 HAVE DESIGNED THIS GAME IN A WAY that there is NO SEPARATION of players that takes into account skill levels.

Separating players Based upon XP is meaningless. Just because someone has played the game the same ammount of time DOES NOT MEAN they have the approximate same skill level.

If players Are on the winning team they should still be able to Rank down after winning if they performed poorly.

INTEGRATE A SKILL SYSTEM. We need to be there like yesterday, as cortana would have said.

There is also another way to fix this.

Integrate a player preference separation:

Players choose one of several options before starting matchmaking.

Competetive ( fixed ): get matched with competetive minded players, must maintain at least an average accuracy of 10%, average K/d Ratio of .9 , and players must have WON at least 30 games to have access to this playlist.

Competetive ( unfixed ): Get matched with Competetive players. No stats restrictions.

Social: Get matched with other players who prefer friendly, chatty games where gametypes range from “Race”, to things like “needler only slayer”, “Team Rockets”, “Multiteam”, “Race King of the Hill”, “Griffball”, “Spartan Laser Only Slayer”, “Classic Infection”

{b]Player Generated Maps ONLY.** This will help avoid Reach’s problem of having player maps in the normal playlist. We want player generated maps thrown into the playlist BUT NOT THE GENERAL PLAYSLIST. Keep them seperate please.

New Players: For All Spartans who have played less than 50 Games. This is the only playlist available to new players at first until they “graduate.” This playlist is also available to players with a trueskill below 15 ( assuming a trueskill ranking system of 1-50 )

SPECIALIZATIONS:

Specializations are unlocked based upon the meaningless note of “play time.” I shouldn’t have to play the game a lot just to have access to a particular Specialization.

You are ripping off players who don’t have a lot of time to play, yet are skilled enough to be able to use a specialization to tactically benefit their team.

Don’t get me wrong, there should be a way to have to unlock this stuff. It should be based upon several factors.

  1. Eligibility: There are specific requirements for Each Specialization. Each specialization requires you to complete 5 Proficiencies. Similar to challenges.

  2. Progress: In order to unlock a Specialty you must also meet the Progress Requirements. That would be A certain Minimal Number of wins. 10 for Wetwork. 20 for the next, and so on.

  3. Specializations are only usable at the cost of an armor ability. This is the way to balance the game appropriately. A good Idea would be not allowing players with the stealth specialization to be able to use active Camo on spawn. That way they are not soo stealthy that they are untouchable.

  4. IF you want to play without any Armor ability Restrictions, just don’t choose to use a specialization. It’s that simple.

  5. Special Unlockable Specializations:

—Spartan with mark V armor
—Spartan with Mark VI armor
—SPartan with Mark VII armor

--------STATISTIC CHANGES:--------

  1. Add Accuracy Statistics in Post Game Carnage. ( HOW IS THIS NOT IN THE GAME; EVEN HALO 2 HAD ACCURACY STATS !!! )

  2. INTEGRATE MEANINGFUL MEDALS. Medals for an “average kill” or “killing an enemy while sprinting” are worthless. Of course I killed the enemy who was sprinting because he couldnt shoot back. DUH.

For the average kill you should not be complementing players for getting one kill. This sets the bar too low and casual players will not be inclined to to assist the team in winning because their is no incentive for them.

3. MILESTONE MEDALS:

Examples:

1.Achieve 10 Killstreaks in a half hour to earn “Killing Field” Medal. This will give incentive to players outside each match.

  1. Achieve Kill death ratio Higher than 1.5 in a game with more than 8 kills.
  2. Achieve Kill Death Ratio Higher than 2.0 in a game with more than 10 kills
  3. Achieve Kill death ratio Higher than 5.0 in a game with more than 15 kills

--------FORGE CHANGES:--------

  1. Add Normal Forge World objects to maps like Haven and Longbow. Currently they only have lame objects such as traffic cones and camping stools. Nothing that you can make significant changes with.

  2. RETURN TO BATTLEFIELD: I’m sick of seeing this message in Forge Mode when I go a little too far. Every good Halo designer knows that players want to be able to have a significant ammount of freedom to design wherever they want. You need to respect this.

MAPS:

STOP DESIGNING THE MAPS WRONG: here is what I mean.

  1. the maps are too big
  2. the maps are to big YET too crowded for vehicle play. ( “Complex” I’m looking at you
  3. The maps have too many routes to choose. I’m not saying it should be too simple but there need to be appropriate fighting spaces instead of people sprinting around like mice in a maze.

BIG MAPS need to be designed with Big Team Battle in Mind. Look at great maps like Waterworks, Relic and Containment. These are GREAT EXAMPLES of how LARGE maps need to be. They are not too complex and offer several Main paths to reach the objective. THEY ARE NOT ARENA STYLE MAPS FYI.



-----PART 2 of Changes: PLaylist Changes, New Gametypes and more------


------------PLAYLIST CHANGES:

NOTE: In My opinion I didn’t like certain things from Halo Reach. But they did have some great gametypes. BRING THEM BACK. Everyone wants invasion.

—1. Add Team Slayer Playlist without weapon drops and Ordinances. Weapons on the map like normal Halo.

—2. Add Multi-team playslist. ( this is a big social playlist that people bring friends over to play with )

—3. ADD DOUBLE TEAM. This should have been in the rotation to begin with.

—4. RETURN TO BATTLEFIELD: I’m sick of seeing this message in Forge Mode when I go a little too far. Every good Halo designer knows that players want to be able to have a significant ammount of freedom to design wherever they want. You need to respect this.

—5. CTF

  1. Add One flag CTF to playlist rotation ( this should have been in the game to begin with

  2. Add Mult-flag CTF with the option that you CANNOT CAPTURE UNLESS YOUR FLAG IS AT HOME BASE. This makes the game skill based.

  3. In Multiflag CTF add the feature that the flag will return faster when players stand near it. This was in Halo 3 and should be brought back.

  4. Bring Back Assault. One Bomb, and multibomb.

  5. Bring Back Juggernaut.

  6. Bring Back VIP

  7. Bring Back Classic Infection with custom Options available.

  8. Bring Back Race with enhanced Options for Race Forgers.

------------4.NEW GAMETYPES

( Ones that actually make sense in the Halo Universe )

RAMPANCY: One player plays as the contruct 343 guilty Spark and flys around the map. The other players try to kill him. Limited Respawns for each. 343 Guilty Spark can call in Sentinals for Support at the beginning of the game and every 5 kills.

DURANDALL: There is one energy sword on the map. The player who gets the energy sword is given Promethian Vision and an the Option of Either Active Camo ( The active Camo from Halo 3 ) OR overshield. Both of these powerups are available as an ordinance drop to the Player weilding Durandall. That is the name of the Sword.

RECLAIMER: Work in progress

ASCENDANCY: Work In Progress. Start out as a Marine and work your way towards being worthy of being Augmented as a Spartan. Your Final Transformation is being hailed worthy as a human infused with the DNA of a Forerunner.

HORDE MODE/Firefight with Flood

  • Just like the one in Gears of War 3.

------------Community Suggestions:

—2. 1-50 Ranking system. ( should have been in place on launch. You guys had 3 + years to make this game )

FROM: Ben to the JJ

  • Remove Join In Progress
  • If you get shot while scoped in you should be knocked out of scope
  • Objectives such as Flag and Oddball should have to be picked up by pressing a button and also should be able to be dropped when desired.
  • Create Ranked matchmaking and Social Matchmaking with visible in game ranks.
  • Get rid of instant spawning
  • Add red X’s above a teammates dead body

------------Miscellaneous suggestions:

—1.Remove Mantis from Ragnarok unless Weapons on map are integrated. This would improve gameplay balance in Ragnarok BTB significantly.

Part 4 Reserved

A skill ranking system will be implemented shortly. 343i is already gathering data that will help to implement this.

Also, since it’s obvious some game modes/features have been… “influenced” by COD, I wouldn’t be surprised if they added in some sort of bare bones/classic mode for people that want to play slayer with weapons on the maps and no ordinance. Give it some time. You make a lot of really good points, but I’m sure 343i will address what the community wants.

Just another day of reading the complaints from people that obviously fail at mp.

I have an idea: if you don’t like it, don’t play it.

Instead of that enormous post you made, I can sum up what needs to be fixed to make halo 4 great in a few bullet points:

  • Remove Join In Progress
  • If you get shot while scoped in you should be knocked out of scope
  • Objectives such as Flag and Oddball should have to be picked up by pressing a button and also should be able to be dropped when desired.
  • Create Ranked matchmaking and Social Matchmaking with visible in game ranks.
  • Get rid of instant spawning
  • Add red X’s above a teammates dead body

I am not a huge fan of ordinance drops or the weapon spawning system or the loadout system, but lets face it we can adapt to this or play certain playlists that do not use these features. The bullet points I listed are simple fixes that can really push this game to the next level.

This post has been edited by a moderator. Please refrain from making non-constructive posts.

*Original post. Click at your own discretion.

White people problems.

> Just another day of reading the complaints from people that obviously fail at mp.
>
> I have an idea: if you don’t like it, don’t play it.

It’s good that people express themselves. You shouldn’t condone someone putting up a reasonable post about what they do or do not like about the game. This is valuable feedback to the developers. At least he’s not like, “RAWR SNIPERZ ARE CAMPING CAMO CAMO CAMO FIX IT THIS GAME IS -Yoink-!!!” like some people out there.

If there are enough players who demand a certain type of playlist, the developers will listen. All I ask is that you take a logical approach to your complaints, and the OP has been more than reasonable.

> A skill ranking system will be implemented shortly. 343i is already gathering data that will help to implement this.
>
> Also, since it’s obvious some game modes/features have been… “influenced” by COD, I wouldn’t be surprised if they added in some sort of bare bones/classic mode for people that want to play slayer with weapons on the maps and no ordinance. Give it some time. You make a lot of really good points, but I’m sure 343i will address what the community wants.

Yeah, 'cos they did with the release of Halo 4.

> Just another day of reading the complaints from people that obviously fail at mp.
>
> I have an idea: if you don’t like it, don’t play it.

FYI - I just went 27 and 6 in team snipers.

Check my stats before assuming I “Fail at MP”

For the most part, these ideas are stupid. For one thing, there is definitely skill implemented in the background and it’s being used FAR more than it was in Reach.

I play relatively competent opposition on my account… it’s not skill 45+ H3 ranked opposition (yet?) but it’s something. I played on my friend’s account over the weekend (he’s bad) and we played nothing but hardcore noobs and I was going +20 like every game.

So stop whining about how there’s no skill implemented.

I agree that there should be a ranked/social distinction, because sometimes people want to play competitively and sometimes they want to goof around. This isn’t an issue of skill (TrueSkill should be implemented in both but just be looser in social, just like in H2/H3) but an issue of how people want to play.

Your idea to implement a competitive list based on stats is the dumbest thing ever. People who think Halo is about stats like accuracy and KDR are clueless.

Playlist complaints are silly and premature right now. Obviously 343i is working on their playlists weekly.

And there is team slayer without ordinances. It’s called Team Slayer Pro. And almost nobody plays it. Why? Because ordinances are surprisingly actually implemented fairly well.

This just sounds like a QQ topic to me.

> - Add red X’s above a teammates dead body

Why the heck was this removed? I see no point unless 343 was tired of the phrase “rockets on my ‘X’”. Seriously, can we bring this back?

> White people problems.

Don’t be so racist or I might be inclined to include a gametype options where it’s you VS everybody else and you only get a Broken Plasma Pistol.

HUGE waste of time making this thread. That could all be condensed into one paragraph.

Also, it won’t even be on the front 10 pages this time tmrw.

> Instead of that enormous post you made, I can sum up what needs to be fixed to make halo 4 great in a few bullet points:
>
> - Remove Join In Progress
> - If you get shot while scoped in you should be knocked out of scope
> - Objectives such as Flag and Oddball should have to be picked up by pressing a button and also should be able to be dropped when desired.
> - Create Ranked matchmaking and Social Matchmaking with visible in game ranks.
> - Get rid of instant spawning
> - Add red X’s above a teammates dead body
>
> I am not a huge fan of ordinance drops or the weapon spawning system or the loadout system, but lets face it we can adapt to this or play certain playlists that do not use these features. The bullet points I listed are simple fixes that can really push this game to the next level.

How 'bout keep Join In Progress for social playlists once they roll out the new skill based ranking system.

> - Remove Join In Progress
> - If you get shot while scoped in you should be knocked out of scope
> - Objectives such as Flag and Oddball should have to be picked up by pressing a button and also should be able to be dropped when desired.
> - Create Ranked matchmaking and Social Matchmaking with visible in game ranks.
> - Get rid of instant spawning
> - Add red X’s above a teammates dead body

This, plus fixing weapon sound effects for dexterity would be nice

> A skill ranking system will be implemented shortly. 343i is already gathering data that will help to implement this.
>
> Also, since it’s obvious some game modes/features have been… “influenced” by COD, I wouldn’t be surprised if they added in some sort of bare bones/classic mode for people that want to play slayer with weapons on the maps and no ordinance. Give it some time. You make a lot of really good points, but I’m sure 343i will address what the community wants.

FYI -

  1. The community wants many of the things what I have posted about. I’ve been involved with the community on B.net since 2003 on a regular basis.

  2. Most of the people on Waypoint are not representative of the most vigorous and experienced Halo fans who understand the game inside and out.

  3. “Gathering Data” to help implement game changes sounds like something that will help make this game worse if the changes this game have to begin with from Halo 3 were the result of “Gathering Data.”

  4. I have little Faith that 343 will address what the community wants.

> For the most part, these ideas are stupid. For one thing, there is definitely skill implemented in the background and it’s being used FAR more than it was in Reach.
>
> I play relatively competent opposition on my account… it’s not skill 45+ H3 ranked opposition (yet?) but it’s something. I played on my friend’s account over the weekend (he’s bad) and we played nothing but hardcore noobs and I was going +20 like every game.
>
> So stop whining about how there’s no skill implemented.
>
> I agree that there should be a ranked/social distinction, because sometimes people want to play competitively and sometimes they want to goof around. This isn’t an issue of skill (TrueSkill should be implemented in both but just be looser in social, just like in H2/H3) but an issue of how people want to play.
>
> Your idea to implement a competitive list based on stats is the dumbest thing ever. People who think Halo is about stats like accuracy and KDR are clueless.
>
> Playlist complaints are silly and premature right now. Obviously 343i is working on their playlists weekly.
>
> And there is team slayer without ordinances. It’s called Team Slayer Pro. And almost nobody plays it. Why? Because ordinances are surprisingly actually implemented fairly well.
>
> This just sounds like a QQ topic to me.

Team Slayer Pro is garbage. Ordinances are not the problem with MP. It’s no weapons on Map that are killing it.

I like a lot of these. I whole heartily agree with the idea of the skill ranking, but that’s coming in early 2013. The idea of a social play list and a social ranking similar to Halo 3 would be good.
Your specialization idea is good, but I dislike the idea of not being able to use an armor ability because I chose a specialization. Makes no sense for what I want to accomplish or earn. For example I love regen field. If you were to take that away for me because I wanted to earn a piece of armor, I’d be foaming pretty hard. It also defeats the whole idea of halo 4’s “Play how you want to” idea.
I feel like a lot of the issues players have could be solved in forge once they fix things. You can set what spawns and where in forge maps, but like you said a playlist for player created play lists. So maybe Competitive, Social, and Forge playlists?