Please do not reply to this thread for the first 5 minutes it is up. I need to reserve spaces for further lists.
I am dissatisfied with this game beyond belief.
Everything that was done wrong with the multiplayer has been done wrong.
This game’s multiplayer needs a series overhaul on Par with the changes done to the Game Final Fantasy 14. ( for anyone not familiar with Final Fantasy 14 the original game was launched and was given such bad reviews that they remade the entire game over practically. )
As such this thread will be a location listing MASSIVE changes that need to happen to multiplayer.
Here we GO:
THE BIGGEST CHANGE THE GAME NEEDS IS THIS:
Right now there is a big problem in matchmaking. Casual players are consistently matched with more competitive players. This leads to Endless frustration of trying to win a game only to have a player with the gamertag “REDACTED” Get 2 kills and 17 deaths while figuring out how to play.
THIS IS COMPLETELY 110% percent UNNACCEPTABLE THAT YOU, 343 HAVE DESIGNED THIS GAME IN A WAY that there is NO SEPARATION of players that takes into account skill levels.
Separating players Based upon XP is meaningless. Just because someone has played the game the same ammount of time DOES NOT MEAN they have the approximate same skill level.
If players Are on the winning team they should still be able to Rank down after winning if they performed poorly.
INTEGRATE A SKILL SYSTEM. We need to be there like yesterday, as cortana would have said.
There is also another way to fix this.
Integrate a player preference separation:
Players choose one of several options before starting matchmaking.
Competetive ( fixed ): get matched with competetive minded players, must maintain at least an average accuracy of 10%, average K/d Ratio of .9 , and players must have WON at least 30 games to have access to this playlist.
Competetive ( unfixed ): Get matched with Competetive players. No stats restrictions.
Social: Get matched with other players who prefer friendly, chatty games where gametypes range from “Race”, to things like “needler only slayer”, “Team Rockets”, “Multiteam”, “Race King of the Hill”, “Griffball”, “Spartan Laser Only Slayer”, “Classic Infection”
{b]Player Generated Maps ONLY.** This will help avoid Reach’s problem of having player maps in the normal playlist. We want player generated maps thrown into the playlist BUT NOT THE GENERAL PLAYSLIST. Keep them seperate please.
New Players: For All Spartans who have played less than 50 Games. This is the only playlist available to new players at first until they “graduate.” This playlist is also available to players with a trueskill below 15 ( assuming a trueskill ranking system of 1-50 )
SPECIALIZATIONS:
Specializations are unlocked based upon the meaningless note of “play time.” I shouldn’t have to play the game a lot just to have access to a particular Specialization.
You are ripping off players who don’t have a lot of time to play, yet are skilled enough to be able to use a specialization to tactically benefit their team.
Don’t get me wrong, there should be a way to have to unlock this stuff. It should be based upon several factors.
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Eligibility: There are specific requirements for Each Specialization. Each specialization requires you to complete 5 Proficiencies. Similar to challenges.
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Progress: In order to unlock a Specialty you must also meet the Progress Requirements. That would be A certain Minimal Number of wins. 10 for Wetwork. 20 for the next, and so on.
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Specializations are only usable at the cost of an armor ability. This is the way to balance the game appropriately. A good Idea would be not allowing players with the stealth specialization to be able to use active Camo on spawn. That way they are not soo stealthy that they are untouchable.
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IF you want to play without any Armor ability Restrictions, just don’t choose to use a specialization. It’s that simple.
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Special Unlockable Specializations:
—Spartan with mark V armor
—Spartan with Mark VI armor
—SPartan with Mark VII armor
--------STATISTIC CHANGES:--------
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Add Accuracy Statistics in Post Game Carnage. ( HOW IS THIS NOT IN THE GAME; EVEN HALO 2 HAD ACCURACY STATS !!! )
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INTEGRATE MEANINGFUL MEDALS. Medals for an “average kill” or “killing an enemy while sprinting” are worthless. Of course I killed the enemy who was sprinting because he couldnt shoot back. DUH.
For the average kill you should not be complementing players for getting one kill. This sets the bar too low and casual players will not be inclined to to assist the team in winning because their is no incentive for them.
3. MILESTONE MEDALS:
Examples:
1.Achieve 10 Killstreaks in a half hour to earn “Killing Field” Medal. This will give incentive to players outside each match.
- Achieve Kill death ratio Higher than 1.5 in a game with more than 8 kills.
- Achieve Kill Death Ratio Higher than 2.0 in a game with more than 10 kills
- Achieve Kill death ratio Higher than 5.0 in a game with more than 15 kills
--------FORGE CHANGES:--------
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Add Normal Forge World objects to maps like Haven and Longbow. Currently they only have lame objects such as traffic cones and camping stools. Nothing that you can make significant changes with.
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RETURN TO BATTLEFIELD: I’m sick of seeing this message in Forge Mode when I go a little too far. Every good Halo designer knows that players want to be able to have a significant ammount of freedom to design wherever they want. You need to respect this.
MAPS:
STOP DESIGNING THE MAPS WRONG: here is what I mean.
- the maps are too big
- the maps are to big YET too crowded for vehicle play. ( “Complex” I’m looking at you
- The maps have too many routes to choose. I’m not saying it should be too simple but there need to be appropriate fighting spaces instead of people sprinting around like mice in a maze.
BIG MAPS need to be designed with Big Team Battle in Mind. Look at great maps like Waterworks, Relic and Containment. These are GREAT EXAMPLES of how LARGE maps need to be. They are not too complex and offer several Main paths to reach the objective. THEY ARE NOT ARENA STYLE MAPS FYI.