Okay how come there isn’t any forums on the MC v Locke fight?! I didn’t think they would fight that early in the campaign!!! When John threw Lockes gun I was like OKAY THIS IS GETTING REAL THEN LOCKE STARTED THROWING PUNCHES BACK I WAS LIKE OH -Yoink-!!! I WAS OUT OF MY SEAT LEGIT JUMPING AROUND ROOTING FOR JOHN!!! BEST FIGHT SCENE IN ALL VIDEO GAME HISTORY!!!
Master Chief solos.
You should put spoiler on the title.
The spoilers are real
> 2533274829432487;1:
> Okay how come there isn’t any forums on the MC v Locke fight?! I didn’t think they would fight that early in the campaign!!! When John threw Lockes gun I was like OKAY THIS IS GETTING REAL THEN LOCKE STARTED THROWING PUNCHES BACK I WAS LIKE OH -Yoink-!!! I WAS OUT OF MY SEAT LEGIT JUMPING AROUND ROOTING FOR JOHN!!! BEST FIGHT SCENE IN ALL VIDEO GAME HISTORY!!!
I found the fight to be lackluster. My fault. I’m used to Red vs Blue.
Not really, considering they both couldn’t really hurt each other because of the ARMOR! Plus, the end result was very predictable… of course they wasn’t going to let the Younger, Faster, and more tactical Spartan win… they went with the Hollywood ending fight.
Locke got some good hits in, but once that visor cracked, Chief got pissed.
The fight was pretty meh. Using motion cap for a fight between two Spartans was not a good choice.
> 2669321029139861;5:
> Not really, considering they both couldn’t really hurt each other because of the ARMOR! Plus, the end result was very predictable… of course they wasn’t going to let the Younger, Faster, and more tactical Spartan win… they went with the Hollywood ending fight.
There is nothing wrong with that, the fight style used was a realistic fight style, yes they made chief win, which everyone wanted, but it was entertaining to watch. You never really see chief lose his cool in any other game, when his visor cracked he does exactly that. If anything the fight emphasized Chief’s will to find and protect those he cares about even if it means fighting those he is suppose to be allied with. Its an interesting character development.
> 2669321029139861;5:
> Not really, considering they both couldn’t really hurt each other because of the ARMOR! Plus, the end result was very predictable… of course they wasn’t going to let the Younger, Faster, and more tactical Spartan win… they went with the Hollywood ending fight.
Faster?
In truth, Chief should be much bigger, stronger and faster than Locke. It shouldn’t have been as close as it was.
> 2533274884104399;7:
> The fight was pretty meh. Using motion cap for a fight between two Spartans was not a good choice.
How so? They are human after all, why would they not fight like humans?
The thing that bothered me was how osiris just kind of stood there, I know they were on a platform but it looked like they could’ve got over there and let a hand.
> 2533274840624875;10:
> > 2533274884104399;7:
> > The fight was pretty meh. Using motion cap for a fight between two Spartans was not a good choice.
>
>
> How so? They are human after all, why would they not fight like humans?
The problem is that they spent most of the fight throwing wild haymakers, something that a highly trained, surgically/cybernetically enhanced supersoldier wouldn’t do. The cutscene before MGS4’s final boss would have been more fitting.
> 2669321029139861;5:
> Not really, considering they both couldn’t really hurt each other because of the ARMOR! Plus, the end result was very predictable… of course they wasn’t going to let the Younger, Faster, and more tactical Spartan win… they went with the Hollywood ending fight.
Spartan IV’s were meant to be superior to Spartan II’s in gen 1 armour. Chief was wearing gen 2 armour. Chief’s augmentations allow him to be far stronger and faster than Locke would be without armour, and with chief and Locke wearing the same gen armour, there was never any doubt who was going to win. Also, chief was trained from childhood in battlefield tactics and strategy, I severely doubt Locke is more tactical.
> 2533274840624875;10:
> > 2533274884104399;7:
> > The fight was pretty meh. Using motion cap for a fight between two Spartans was not a good choice.
>
>
> How so? They are human after all, why would they not fight like humans?
Because using motion cap makes them look sluggish. They’re Spartans, not Marines or ODST’s. They should be moving much faster than that fight displayed.
> 2533274839434069;13:
> > 2669321029139861;5:
> > Not really, considering they both couldn’t really hurt each other because of the ARMOR! Plus, the end result was very predictable… of course they wasn’t going to let the Younger, Faster, and more tactical Spartan win… they went with the Hollywood ending fight.
>
>
> Spartan IV’s were meant to be superior to Spartan II’s in gen 1 armour. Chief was wearing gen 2 armour. Chief’s augmentations allow him to be far stronger and faster than Locke would be without armour, and with chief and Locke wearing the same gen armour, there was never any doubt who was going to win. Also, chief was trained from childhood in battlefield tactics and strategy, I severely doubt Locke is more tactical.
Actually the Spartan IVs are canonically more technologically advanced, but not quite as powerful. In a one on one fist fight, it makes sense that Chief would win.
That was my favorite part so far in the campaign (I’m on the last mission). I was hyped. Spartan II’s should be much larger and faster but anyway I instantly thought of when chief was a kid and killed those 3 odst’s.
> 2535411125532250;2:
> Master Chief solos.
>
> You should put spoiler on the title.
> 2533274916567868;3:
> The spoilers are real
My bad it was so early in the campaign I thought most fellow way pointers got there.
Agreed on the motion cap thought couldn’t they have sped it up a little? But I mean it wasn’t really the actual fight that was awesome it was just so symbolic I don’t know about you guys but since halo 4 I’ve wanted a SP2 V SP4 fight scene!!
> 2533274839434069;13:
> > 2669321029139861;5:
> > Not really, considering they both couldn’t really hurt each other because of the ARMOR! Plus, the end result was very predictable… of course they wasn’t going to let the Younger, Faster, and more tactical Spartan win… they went with the Hollywood ending fight.
>
>
> Spartan IV’s were meant to be superior to Spartan II’s in gen 1 armour. Chief was wearing gen 2 armour. Chief’s augmentations allow him to be far stronger and faster than Locke would be without armour, and with chief and Locke wearing the same gen armour, there was never any doubt who was going to win. Also, chief was trained from childhood in battlefield tactics and strategy, I severely doubt Locke is more tactical.
sigh Locke has much better gear and tools at his disposable. In reality all he had to do was faint a strike and then just throw the armor lock onto MC. Game over! But nope, they made them both fight like un-trained martial artists with wild haymakers, just to make the fight look cool (failed in my opinion), and take the easy route out with having MC win.
Btw, Locke also underwent augmentation when he joined to become a Spartan. In addition, someone can train all their life how to fight, but some are just naturally and genetically better at it… you add this with the same tactical/skilled training, and this person would win hands down over someone older.
But all of you MC cheerleaders can keep reaching for your perfect ending.
> 2538636218534712;9:
> > 2669321029139861;5:
> > Not really, considering they both couldn’t really hurt each other because of the ARMOR! Plus, the end result was very predictable… of course they wasn’t going to let the Younger, Faster, and more tactical Spartan win… they went with the Hollywood ending fight.
>
>
> Faster?
> In truth, Chief should be much bigger, stronger and faster than Locke. It shouldn’t have been as close as it was.
You’d be right if they were out of armor. But in armor, the only thing that sets them apart is experience and pure skill.
I explained how this was possible in detail in a post a few months back. Here it is if you’re interested.
>
> SII’s are more augmented than SIV’s out of armor. But Gen II armor amplifies the IV’s to basically be on par with Spartan II’s in Gen I armor.
>
> Now this is the kicker, people are under the impression that Gen II armor stacks on top of the wearer’s strength and augmentations rather than amplify and regulate it to an extent. Spartan II’s wearing Gen II armor wont have much of a strength and speed advantage over the IV’s. Functionally, it’s mostly the same as Gen I armor, but lighter which, to the Spartans, doesn’t make that much of a difference. The weight seems to be more important in terms of transporting and manufacturing the armor than helping the wearer.
>
> Look at it like this.
>
> Let’s say Spartan IV’s are an an augmentation level of 4, and Spartan II’s are at an augmentation level of 6. In armor, the ideal Spartan level would be 10.
>
> Spartan II’s used Gen I armor which increased their augmentation performance by an addition of 4, making them an ideal 10.
>
> Gen II armor would likely function similarly to Gen I for a Spartan II. Taking their level 6 augmentations and adding 4 to make them 10.
>
> Spartan IV’s on the other hand would use Gen II armor which would effectively increase their augmentation performance by an addition of 6, so that they can be an ideal 10.
>
> Gen II armor fills in the gaps that need to be filled in in terms of strength, reflexes, etc. It doesn’t just stack on top the Spartan’s abilities to make them varying degrees of OP. There’s a level that Gen II armor is designed to help all Spartans reach. Now keep in mind, that level is more like a ballpark, and abilities can still vary from Spartan to Spartan within that ballpark. For example: Kelly’s superior speed, or hypothetically, Sam’s strength.
>
> All in all, in armor, the only real advantage Spartan II’s have over Spartan IV’s are superior training and tactics.
>
> Keep in mind, all of this is based on both lore and an interview or two I can’t find at the moment. But I feel this makes the most sense, especially from a gameplay perspective. The members of Blue team and Osiris will play very similarly during their respective campaign levels. So Locke being able to trade some type of blows with Chief isn’t much of a stretch.
>
That said, Chief training since childhood doesn’t automatically make him capable of automatically wiping the floor with people who got their training later in life. He’s supposed to be better, as lore indicates, but he’s not Superman. We don’t really know what Locke learned during his adventures as an assassin, but it’s pretty obvious that he learned to fight and kill, and he learned to do it well.
> 2533274812240562;19:
> > 2538636218534712;9:
> > > 2669321029139861;5:
> > > Not really, considering they both couldn’t really hurt each other because of the ARMOR! Plus, the end result was very predictable… of course they wasn’t going to let the Younger, Faster, and more tactical Spartan win… they went with the Hollywood ending fight.
> >
> >
> > Faster?
> > In truth, Chief should be much bigger, stronger and faster than Locke. It shouldn’t have been as close as it was.
>
>
> You’d be right if they were out of armor. But in armor, the only thing that sets them apart is experience and pure skill.
>
> I explained how this was possible in detail in a post a few months back. Here it is if you’re interested.
>
>
>
>
> >
> > SII’s are more augmented than SIV’s out of armor. But Gen II armor amplifies the IV’s to basically be on par with Spartan II’s in Gen I armor.
> >
> > Now this is the kicker, people are under the impression that Gen II armor stacks on top of the wearer’s strength and augmentations rather than amplify and regulate it to an extent. Spartan II’s wearing Gen II armor wont have much of a strength and speed advantage over the IV’s. Functionally, it’s mostly the same as Gen I armor, but lighter which, to the Spartans, doesn’t make that much of a difference. The weight seems to be more important in terms of transporting and manufacturing the armor than helping the wearer.
> >
> > Look at it like this.
> >
> > Let’s say Spartan IV’s are an an augmentation level of 4, and Spartan II’s are at an augmentation level of 6. In armor, the ideal Spartan level would be 10.
> >
> > Spartan II’s used Gen I armor which increased their augmentation performance by an addition of 4, making them an ideal 10.
> >
> > Gen II armor would likely function similarly to Gen I for a Spartan II. Taking their level 6 augmentations and adding 4 to make them 10.
> >
> > Spartan IV’s on the other hand would use Gen II armor which would effectively increase their augmentation performance by an addition of 6, so that they can be an ideal 10.
> >
> > Gen II armor fills in the gaps that need to be filled in in terms of strength, reflexes, etc. It doesn’t just stack on top the Spartan’s abilities to make them varying degrees of OP. There’s a level that Gen II armor is designed to help all Spartans reach. Now keep in mind, that level is more like a ballpark, and abilities can still vary from Spartan to Spartan within that ballpark. For example: Kelly’s superior speed, or hypothetically, Sam’s strength.
> >
> > All in all, in armor, the only real advantage Spartan II’s have over Spartan IV’s are superior training and tactics.
> >
> > Keep in mind, all of this is based on both lore and an interview or two I can’t find at the moment. But I feel this makes the most sense, especially from a gameplay perspective. The members of Blue team and Osiris will play very similarly during their respective campaign levels. So Locke being able to trade some type of blows with Chief isn’t much of a stretch.
> >
>
>
> That said, Chief training since childhood doesn’t automatically make him capable of automatically wiping the floor with people who got their training later in life. He’s supposed to be better, as lore indicates, but he’s not Superman. We don’t really know what Locke learned during his adventures as an assassin, but it’s pretty obvious that he learned to fight and kill, and he learned to do it well.
Ok, but why is Chief only slightly bigger than Locke. There’s no way Locke grew 16" after augmenting.