Halo MCC PC (Steam)
After the update of 17th November, 2020, I am getting the “UE4-MCC Fatal Error!” game crash. This error is showing up right after the small banner of “Halo: The Master Chief Collection” pops up, which comes after the Anti-Cheat initialization after we launch the game. Apparently, I’m not alone, tons of other people are getting this crash as well, and people have been getting this crash even prior to Halo 4’s launch. So instead of just reporting that “I’m having the same problem, let us know if a fix comes along” etc. let’s try to figure this thing out so we can inform 343 in a better way so as to what exactly is causing this problem.
On doing some research, I found out that the MCC main menu interface is rendered by the Unreal Engine 4(UE4) and the games are run by their separate and individual engines. So for many of us, it is the Main Menu UI that is crashing (the UE4), and for all we know the games might be just fine, as before this update all the previous games ran just fine. This may be because the update brought in crossplay along with optimizations for Xbox Series X/S, which are next gen consoles can have good system specifications. So, something optimized for the next gen console-specs might not run on certain PCs.
I will list the following fixes that I have attempted, but without any success:
- Uninstall and Reinstall Halo MCC and Steam more than 10 times.
- Repairing Anti-Cheat on Halo: MCC.
3.Updating Windows, all of Windows features.
4.Updating GPU drivers.
5.Clearing out Local files on C:\Users{Username}\Appdata\LocalLow\MCC
6.Manually taking off, cleaning, and putting back my hardware properly.
7.Verifying file integrity from Steam.
8.Try and search for missing files in the MCC folders.
9.Completely wiping and resetting my PC twice and doing all the above necessary steps twice as well.
10.Submitting a ticket in the Halo Support website.
Therefore it may be possible that the crash is being caused due to the inability of meeting minimum requirements. I will provide my system specs below:
OS: Windows 10 Pro 64-bit (10.0, Build 19042)
Processor: Intel(R) Core™ i3-4130 CPU @ 3.40GHz (4 CPUs), ~3.4GHz
RAM: 8 GB
GPU: NVIDIA GeForce GTX 750 Ti
These specs may be low, but there are way above the minimum specs that has been specified in Steam for running Halo: MCC.
Also, think of it logically, a game which is originally from 2012, no matter how much shaders you put on it, will easily run on the above specs. Reason: I can run Assassin’s Creed: Odyssey (2019) smoothly on medium/high graphic presets, which is an open world third-person RPG game with much more environmental details, and then comes Halo (2012), a Linear first-person shooter with comparatively much less environmental details. Hence, by logic, it cannot be a hardware insufficiency problem.
I have asked a few people, and for those whose game is running, they have a better GPU than me. E.g. GTX 1060, 1080, etc. And I have also spoken with someone who has the same GPU as me and his game is NOT running, just like me. So right now, this just might me a hardware reason that may be causing the crashes.
For those read the whole thing and those, whose MCC is facing crashes at launch/mid-game, PLEASE mention your system specs below. Let’s first see if this is a hardware problem or not.
Please mention your full system specs below ( or at least OS, GPU, Processor and RAM)