Please provide feedback on the Team Arena Fall Preview settings in this thread! To read up on the Team Arena Fall Preview playlist and find links to all other dedicated feedback threads, head here.
Over the past few months, we’ve been gathering your feedback on Arena map weapon layouts here on Waypoint, and we’ve made a variety of refresh updates to a select set of Arena map / game type combinations in Team Arena.
Thank you! We look forward to hearing your feedback.
HOW BOUT GIVE US SOME MORE ARENA MAPS
I know. I play the same maps over and over and over and over again.
No, please don’t subject us this map in Team Arena too.
<mark>Please keep all feedback to the topic at hand thanks. General feedback can be given in the appropriate forum</mark>
I really don’t feel like this is a great map for team arena or assault. It plays far too scrappy for a competitive map, there’s no real way in which you can make a reliable set up and push with the bomb, when enemy players are down they spawn in positions which allow easy grenade kills. Ultimately the bomb is thrown back and fourth from base to base until someone is lucky enough to score. The bomb zones are just a total mess, the map allows no real control to be established, I don’t feel like this is something that could be changed. Overshield or something would need to be added to make pushes more effective, even then I feel as though the map is just no suitable for competitive play, but this is about the closest you’re gonna get to making it competitive.
This is a horrible map, and a horrible gametype for the map. It needs to be removed. I’ve said it in other threads and I’ll say it again here. If assault has to be added in, the best maps to add in would be truth, and fathom (without the changes to original the map).
I think riptide would be a great map because i would verse people way above my skill level and because i was so used to the map i invited those players to my playground… but i would love to see the pro’s show whats up there sleeve!!! #bring it
i must say if 343 would be kind enough to add guardian and the pit from halo 3 for a dlc they would have plenty of sales not to mention the old players from halo 3 will give u a halo 5 nightmare #PuttingItOutThere
I feel that 343 should further experiment with ball game types(oddball/ricochet). Assault for the most doesn’t seem to play well on most maps despite the changes(Arms for the most fail as people can respawn and fly at you before the arm completes). Oddball could be a more viable option as it could be better adapted to most maps. A score limit of 300-400 could be set to compensate for the faster movement while also ensuring games don’t take too long or too little time.
In my personal opinion you should test the Assault goals on the islands where the Sub Machine Gun spawns. My train of thought, is that control can be structured through the following
- Red/Blue Platforms and Sun Deck - Red/Blue Base and Red/Blue Cave - Red/Blue Tunnel and Top Mid - FlexibleThis spawn trap and setup would force the spawns to Moon Deck (Sniper Spawn) which would force the opposing team to redirect through Top Mid > Red/Blue Tunnel or Sun Deck and Red/Blue Cave > Basement > Sun Deck or Red/Blue Base; either way it opens up control for the offensive team, without the needless grenades and uncontrollable spawns.
There is also an alternative instead of the above, provide additional cover in the Red/Blue Base next to the gravity lifts which would minimize the window for more skilled grenade throws as frag grenades spawns on the Red/Blue Platforms; or you could just alter the positioning of the goal itself and place it slightly inward of the original placement, near the rock formation on Red/Blue Street and Red/Blue Base or Red/Blue Ramp near the fusion coils or just extend the goal and make it circular around the splinter grenade pillar?
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On assault, teams just throw the ball out of bounds to clear. That is what makes this map nearly impossible and stupid long.
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> On assault, teams just throw the ball out of bounds to clear. That is what makes this map nearly impossible and stupid long.
Exactly. This map/gametype combo just leads to so many standoffs which is incredibly boring. It almost always goes the entire game length, which would be fine if it was actually an enjoyable map or gametype, but it’s not. It almost makes me want to just let the opposing team arm the bomb so the game can be over. I don’t know I just don’t like this map or Assault.
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> > 2535436418978696;13:
> > On assault, teams just throw the ball out of bounds to clear. That is what makes this map nearly impossible and stupid long.
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> Exactly. This map/gametype combo just leads to so many standoffs which is incredibly boring. It almost always goes the entire game length, which would be fine if it was actually an enjoyable map or gametype, but it’s not. It almost makes me want to just let the opposing team arm the bomb so the game can be over. I don’t know I just don’t like this map or Assault.
Yep same. Tyrant is just garbage in its own, plus assault (which is also garbage) added it’s a combination of one of the worst maps with one of the worst gametypes, making it a chore to play and just waiting for it to finally end.
It would be hard to design a map that’s less enjoyable for assault. Because of the open bases, teams easily toss the bomb off an edge for resets. Also the spawns are ridiculously close to base so you can always toss nades. I dread playing this map in arena.
Stupid map for assault, the winning team throws the ball out of the map after holding it a bit.