Crossplay may be to blame for terrible desync.
Fellow gigachad halo 4 swat enjoyer
Possibly, but if thatâs the case it may be more likely the issue is on the Xbox One generations that canât handle the high resolution 60+ fps that the Series generation and PC can. Timing signals from the different frame rates might be conflicting and causing the issues.
Iâm having a blast in SWAT. What I do notice though is that some players tend to bring in their team slayer mentality into this mode and it often gets them killed, a lot.
Iâm getting pretty good at calling out PC players. Other than the obvious jerky movement patterns and ability to 180 headshot, most of them look like they are dropping frames when running/sprinting (Iâm on XSX playing at 120fps so most of the time itâs very smooth) and there is clear desync when up against them in 1v1 gunfights or melee brawls. I have no scientific or technical proof to confirm this or why it happens, all I know is that when I call it out in game and check post game lobby they are 9 times out of 10 playing on PC.
Yea pretty much.
At first I was gonna brush of Controller whine-babies because H4 and H5 babysat them too hard, but actually trying it? HOLY COW THE AA IS ACTUALLY RIDICULOUSLY INCONSISTENT.
And there definitely is a hacker problem. Like whut, did MS not get Easy Anti Cheat again for Infinite? Despite it releasing F2P? Gosh.
I donât think it has anything to do which system youâre on. I think itâs just servers issue. It seems everyone on every platform are having the same issues. MMC has crossplay and doesnât have these issues. Neither do other games like CoD or Battlefield. There is just something wrong on the server side if things.
I agree to an extent. Also donât think the game is optimised for any platformâŚthink theyâd have been better off just releasing the game on XSX or XSX+PC, and forget about previous gen consoles. Obviously the supply issues have played a major part in this but I think the game would have been in a better state if they hadnât had so many platforms to integrate. As such, the network performance, netcode and server issues could all be related to this.
Yeah Iâm not sure how much hardware plays into the situation if at all. The game is just not optimized on any platform as you have mentioned. I think thatâs one of the bigger issues. But this seems to be common place in the gaming industry now.
YepâŚand just because other games are doing it doesnât mean they had to do the same with Halo Infinite. Jumping on the bandwagon without addressing all the blatant issues that other titles have encountered is negligentâŚeither do it properly or if you canât then make different versions for different platforms. Profit and greed are the driving force behind all of these decisions.
I donât think any company does it on purpose. I donât think greed has anything to do with it. The problem is games are getting bigger. And Iâm not talking about the open world aspect but the technology.
Just creating all the assets, 4k textures, motion capture, animations etc⌠itâs just so expensive and so time consuming that itâs honestly the best decision to release a game half finished. You can always add improvements later and the game once released will start to produce additional revenue.
I donât think companies, even rich ones like Microsoft have much of a choice. Without some return on investment they just wouldnât be able to build games. And thatâs not even taking into consideration employment costs. Cost of living, healthcare, vacation, etcâŚ
Thatâs pure BS and the video games industry needs to have industry standards enforced for selling products not fit for purpose. You wouldnât buy a car with a half built engine or order a partly cooked meal. There is absolutely no justification in releasing a half finished game, and Iâm not just talking about Halo Infinite. This kind of practice wouldnât be a acceptable in any other industry and shouldnât be accepted by the consumers, and the developers/publishers should be held to account.
Thatâs not even comparable. You think the Halo store is expensive? Cars are marked up like crazy. Easily 30% +. There half built by robots. Chefs arenât comparable either since most make minimum wage. Except the head chef.
Weâre talking about technology, game developers who make (rightful) six figures plus benefits, development costs, studio operation costs, server operations cost, massive amounts of marketing, and an every evolving game and need for extra content. I mean the cost is of building a video game is almost twice that of making a blockbuster movie. And for the 3-6 years of development the game is producing zero income. Eventually it has to release. And some things are just easier to add in later.
Donât get me wrong Iâm not condoning the current state of Halo. Especially with aim assist, desync, and crashing issues. Those types of things just shouldnât happen especially after multiple betas.
Like it or not, you are condoning and trying to justify every half finished game that has been released in recent years. Itâs totally unacceptable that the gaming industry isnât regulated and vetted for standards.
Iâm not getting into your analysis and retort of the basic examples I made in my last post as youâve completely missed the point bringing relative costings into itâŚitâs about the quality of the product being sold to consumers.
Anyways, weâre not going to agree on this so time to move on 

Exactly why I said it
It has to be because I have the exact same experience, Iâm able to call pc players out because they lag or are desynced and no other reason
Desync is just an overall issue. It has nothing to do with crossplay. Truth ks 343 build their matchmaking/servers completely backwards from what is traditional and itâs causing all sorts of issues.
The new Tactical Ops event has once again made this thread relevant. Itâs also proven that no progress has been made in the past few months. If anything the game is getting worse.
Only going to defend pre firing around corners. You should be doing this in swat always. People do it out of swat too, not because they are cheating but because infinite favors the shooter, not the target, whoever hits first is going to win more than any other halo Iâve ever played.
How would someone know the exact moment that youâre about to turn a corner from across the map without being spotted?