Two Unfortunate Truths Tactical Slayer Proves

I’ve identified hundreds of cheaters personally in my free time in CSGO, trust me when I say cheaters are not as common as players suggest they are.

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Weird…I’ve been having a blast on Tac Slayer

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I play it a lot too. I have noticed very very few cheaters. Maybe 1?

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i defintly see a delay in shot registering I killed a guy and he kept moving…

I have seen that a lot of times, but mostly in the first 2 weeks. A lot of players i fired upon (or naded), then walked away, killed a teammate and then suddenly dropped dead and the game said i killed them… Really weird.

i feel like i’m wasiting ammo and melee on enemies that should be dead alot.

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It DEF doesn’t feel right. It plays nothing like old swat.

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It confirms to me that spartans hitboxes are way bigger than they actually appear.

In terms of SWAT specifically, I’ve noticed I’m getting shot when I’m CLEARLY behind cover, out of line-of-sight. There’s something seriously wrong with people being synced up differently with the servers.

Generally, something I can’t figure out is this: some days I’ll average 50-55% accuracy. Other days I’ll be in the 30-40’s! It’s not like I’m playing stoned or drunk. I’m playing on the same baseline. I don’t get it. I agree with the overall sentiment, something is off with this game, just can’t figure it out.

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The server desync is so bad a person will be behind cover but their previous spot still kills when shot, hosed a guy with an ar and kept shooting when he ducked around a wall and like half a second of shooting later he dies :skull_and_crossbones:

Yeah hit registration is a major issue.

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You’re comparing a game with around x8 more people. Relative to other Halos, Infinite has the most cheaters. Just because they aren’t as common as you’ve seen in CS:GO, doesn’t mean the presence of cheaters aren’t common in Infinite. They are.

My community theorizes that the drop in accuracy comes from pre-firing which is common in Swat, as well as the possibility that the first shot of the BR will kill a person and the other 2 shots will “miss” since the person is dead, meaning a drop in accuracy. Not sure if the second reason is true, but the first one should come into effect. Notice how much you prefire and how much you “miss” when playing Swat next time!

Can I ask what rank are you?

This was a fundamental mistake on their part; it’s already been proven time and time again you can’t have a level playing field pitting PC mouse & keyboard players against controller players, regardless of platform. This is precisely why they should stop forcing cross-play, and just implement the options to allow us to filter players out by platform and input type, just like MCC lets us do already. It’s also completely asinine that the system option to block other platforms doesn’t completely filter out all PC players; it’s my understanding that it only filters out people playing Infinite through Steam or something.

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I’m with you. It doesn’t feel like previous halo games and that’s a shame. It feels extremely foreign. I particularly enjoyed swat in Halo 2, 3, Reach and 4. I wonder if Team Snipers, if it comes out, will also feel so different from previous games. I do love snipers.

I’d also say it would be great to have magnums back or swatnums, always a fun game type, at least in my opinion. having a VK78 would also be super interesting. I think having a second weapon in swat in previous games was helpful because it meant you could swap weapons rather than reloading in a tight spot (and swapping weapons is often faster).

I do miss the days of “press x to respawn”. The lack of respawn timers in swat kept it more fast paced and interesting. You didn’t get bored waiting what feels like ages to respawn. It is hard not to look at my phone, go get a drink, or read a book during the respawn timer. While playing, you have to think so quick 10 seconds feels like an hour, but then you die and have to sit for 4 seconds, which feels like 40% of an hour. It’s pretty annoying but that’s just my personal opinion.

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Yeah and they shouldn’t allow pc players to us Controller that makes it even worse i even hear rumors that Pc players using controllers get better Aim assist and magnatism.

The sniper feels awful to use in Infinite; I’m not hopeful for team snipers.

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Even with the settings cranked up there are still some hit registration issues. I was playing Swat for about an hour yesterday and routinely had issues where my reticle was positioned right over a head as I pulled the trigger and none of my shots would register. And just to clear it up beforehand, I wasn’t sweeping my shots across the head at those times.

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After I tweaked my deadzones I stopped having aiming problems… When I’m on my roommate’s setup (series X and variable refresh rate OLED, I get an unreasonably clean 120fps on it).

When I’m on my own setup, an Xbox One, I’m only getting 30fps and it feels like garbage. I haven’t gotten a single Perfect medal with the Sidekick on my own hardware, heck I rarely get Perfects at all on it. But ony roommate’s setup? Several Sidekick perfects a night, and the BR feels even cleaner.

FPS matters a LOT in Infinite. And the Xbox One could stand to have a performance mode that drops the graphics down to get it up to 60fps. The One X has it, and I’d easily take a game that looks like garbage over one that actively reduces my accuracy and reaction time purely because of frame rate.

just whatch as your s7 sniper takes 3 hits to kill because the 2nd shot didn’t register. Or because your target wasn’t actually there…

Again not denying cheaters exist within Halo, I’m challenging the narrative they’re popping up at the frequency a lot of players are suggesting they are.

I’m not comparing anything, I’m stating that I know from experience what cheating looks like (and doesn’t look like) from both a victim perspective and from the perspective of the cheater.

There’s a difference between “common” and “rampant”.

Last night I ran into the first person I would consider sending in a report as a suspected cheater. 73 hours in, and I’ve come across a single person that showed incredibly suspicious behavior. It was on Streets, so a lot of cover and pathways in a small arena. I ruled out lane camping when I took a path nobody was taking and dying to (middle lane, no engagement from other players), I ruled out footsteps when I crouched up without being seen and was immediately identified (no sound, no radar if it was used, no way of being heard or alerted), and I ruled out team communication when I maneuvered around the enemy team without giving away my presence (no engagement by the enemy team that would have alerted this player to my presence).

At the rate some players suggest seeing cheaters, I would’ve expected to see at the very least five times more of these players popping up in my games, and I’ve seen 1. Again, never denied the existence of cheaters, only the players’ ability to identify them properly.

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