1: Community invasion maps.
Spire and Boneyard are fun, but getting a bit old, maybe A3 Legged Goat’s invasion map?
2: Lone wolf put in co-op campaign matchmaking.
Trying to survive in Lone wolf with 3 other people is really fun! (or atleast in my opinion) so why not get paid for surviving as long as you can! (any difficulty above easy)
Please no hate, just sharing my ideas.
How about they create new gametypes in the beta playlist for players to test to see if whatever options and tweaks they make can be applied to regular matchmaking. I’m sure a lot of people wouldn’t mind playing new SWAT gametypes but with Shotguns, ARs and Grenade Launchers only to see if they should be put into the regular SWAT gametype.
> How about they create new gametypes in the beta playlist for players to test to see if whatever options and tweaks they make can be applied to regular matchmaking. I’m sure a lot of people wouldn’t mind playing new SWAT gametypes but with Shotguns, ARs and Grenade Launchers only to see if they should be put into the regular SWAT gametype.
That would be awesome as well :3
I just want new Invasion maps, but your Lone Wolf idea is actually really cool.
Hows about they fix the commendation freeze so I can carry on getting my commendations up
Good idea mentioned by Kaiser: 343 did say the Beta playlist would be testing out gametypes with different settings. That be something wouldn’t it?
Though it’s not going to happen, i would like to see the grenades nerfed or reduced to 1 on spawn for most, if not all playlists. At least Squad Slayer, the grenade spam on Countdown and Zealot is horrendous. Sometimes i question why anyone bothers to shoot their guns anymore.
I would love to see grenades nerfed for one. I’d also love to have a zero bloom variant of every gametype available. We’re still missing oddball. 
And on the note of oddball, if at all possible, do something about how the ball rolls around so darn much.
> I would love to see grenades nerfed for one. I’d also love to have a zero bloom variant of every gametype available. We’re still missing oddball. 
>
> And on the note of oddball, if at all possible, do something about how the ball rolls around so darn much.
Halo 3 did have some physics tweaks done to it via TU’s, i am not sure if Reach works the same when it comes to correcting it’s physics. It’s seems like a pain in the butt trying to tweak the damn thing for TUs and what not.
Hopefully Halo 4 will be more forgiving in that regard eh?