Two Ranking Systems like Reach

In Reach there are two ranking systems. One is though exclusive to the Arena.
Since it’s possible to put in two ranking systems into Reach, why not do the same for Halo 4?
You can have special playlists like “Ranked Matches” and in those you will have the 1-50 ranks. In all other playlists, you have a ranking system similar to Reach’s. In the Ranked Matches it plays out exactly like Halo 3. You loose a match you rank down.
This will make everyone happy. Just don’t make it to where there’s exclusive armor for achieving level 50 in Ranked Matches.

No. Bring back the Halo 2/3 ranking system. If credits return, it should not account for rank at all and instead go toward armor.

> No. Bring back the Halo 2/3 ranking system. If credits return, it should not account for rank at all and instead go toward armor.

I do like that idea. Basically a recruit could (in theory) have all the armor in the game then if the armor is based off of credits.

Even though a Recruit could have all the armour a lot of my friend think that it is more fun to unlock armour by doing secret things to get armour. Plus I think to many people on the reach ranking system got to inheritor way to fast but a hybrid way would be good you could ulock secret armour but also buy armour.

Competitive Playlists - Halo 2’s Ranking System

Social Playlists - Reach’s Ranking System

> > No. Bring back the Halo 2/3 ranking system. If credits return, it should not account for rank at all and instead go toward armor.
>
> I do like that idea. Basically a recruit could (in theory) have all the armor in the game then if the armor is based off of credits.

I like this idea. Credits should go towards buying armor, but you have to be a certain rank to buy certain armor. There should also be armor that you get for unlocking achievements like in Halo 3.
Then the Halo rank system, which would have nothing to do with the armory other than the rank requierments.

It’s simple. Make it like H2/H3. The 1-50 need to determine rank unlike Reach’s system. You should be able to gain exp for winning for ranking up in both ranked and social playlists, but possibly cR for armor. This is how it should be. Therefore, winning would be a big thing again and no AFKing like in Reach.