Two months in...

Over two months since the release of halo 5 and there are still a great number of playlists that are absent. I can not express how disappointing and seriously how sad that is. Two full months and the only way 343 “redeems” themselve is by either releasing playlists but only temporarily, or they promise it in the future, promise content in the future that should’ve been included since Launch. It’s so awesome that 343 spends time into making new reqs when there is already in my opinion way too much. You add new armor and gun variants when there is already over a thousand in game before you add one single gametype permanently such as doubles or team objective. Great job 343, hats off you!:tada::tada::tada:

> 2533274963908871;1:
> Over two months since the release of halo 5 and there are still a great number of playlists that are absent. I can not express how disappointing and seriously how sad that is. Two full months and the only way 343 “redeems” themselve is by either releasing playlists but only temporarily, or they promise it in the future, promise content in the future that should’ve been included since Launch. It’s so awesome that 343 spends time into making new reqs when there is already in my opinion way too much. You add new armor and gun variants when there is already over a thousand in game before you adding one single gametype permanently such as doubles or team objective. Great job 343, hats off you!:tada::tada::tada:

While I agree that there already seems to be a large amount of permanent reqs, I would also like to see them add an official ranked doubles playlist, as well as smaller fireteam-oriented social playlists so I don’t have to play BTB or Warzone without having to worry about my rank.

This is so true. Not only that, but you would think if 90% of the multiplayer unlocks are REQs that can ONLY be used in ONE MODE. They would at least have more than 4 FRICKIN MAPS for that mode.

Exactly, the req purchases have been very successful so they continue to add more in hoping for further purchases, while at the same time reducing the probability of unlocking any certain individual req. They argue that it’s there to keep the game fresh, but logically what truly keeps a game fresher, armor that is cosmetic and only for looks, or actual gametypes where you have new objectives and modes of play that you sink hours on end playing?

> 2533274858004001;3:
> This is so true. Not only that, but you would think if 90% of the multiplayer unlocks are REQs that can ONLY be used in ONE MODE. They would at least have more than 4 FRICKIN MAPS for that mode.

Technically, I’m gonna say that they consider Warzone Assault maps “unique” and you can use REQs in Warzone Assault…

But I do agree with the general idea. If the REQ system is going to be a big deal, then why does it seem like Arena is the focus?