- Knocks the guy over and smashes his head out over and over again with the butt of his rifle. - Knocks the guy on his back, grabs his leg and snaps it backwards, and uses that broken leg to curb-stomp the guy with his own boot! XDFun stuff, wouldn’t you agree?
over the top…but cool nonetheless
step 1: Take the enemy out to a peace treaty dinner.
step 2: poison his food.
step 3: stab him in the eye with a fork.
step 4: take all his stuff
I think it would take too long to preform that by the time your done the guy you killed is going to be avenged.
> 2533274894930311;4:
> I think it would take too long to preform that by the time your done the guy you killed is going to be avenged.
Watch the Doom 4 trailer for the second one, and you’ll see just how fast it can be done… ; )
this is like doom 4 in halo 5 here…
Why should the sword be the only weapon with a unique assassination.
Needler- Stabs the top of the weapon into the spartans back, kicks him forwards and needles explode launching the weapon back the user. Similarly to how the sword doesn’t lose energy from an assassination neither should the needler.
Hammer-Spins the hammer 180 to get the blade side, then slams it onto the enemy’s head.
I am going to turn off assassinations.
All assassinations have ever brought me was rage. Getting stuck in some dumb animation at critical points in a game is infuriating.
I wish assassinations had some merit to justify the risk. Such as if you assassinate someone you absorb what ever shielding they have left and add it to your own( a pseudo method of getting over shield or at least part of one) making assassinations a risk reward task.