Two Halo 4 In Depth Impressions - Important!

Ok, these may seem a little bit old, but I have never seen this. I have seen Killa KC’s and Wu’s write up, but not these two guys. It seems like they were also more in depth.

Links are here:
http://halo.bungie.org/misc/halo4_nyc_event_mig.html
http://halo.bungie.org/misc/halo4_nyc_event.html

Here are some important parts from Mig’s:

I started off slow when I picked up the sticks and jumped into a MP game. Everything is just different. The graphics are crisper, the sounds are different, the movement is ‘off’.

The game was Halo and no matter all the enhancements, changes, etc., it had a familiar feel to it. But here’s the thing, all of you are going to have the same initial reaction. It’s just different. Grenades bounce different. Explosion radii seems to be different. The DMR feels like the BFG (once you master it) you never saw in Halo before. Can the beta aspect of the game I played complicate things? Of course. I confirmed that the build we were playing was really from about 2-3 months ago, and even the first level of the campaign that we got to see is much more polished now at the studio. But beta or not, you can still tell the direction the game is going and it is a doozy of a change.

Claude’s

Graphics are pretty amazing - and what I was looking at was far from done. (Cortana was much more solid than she’s been in the past… part of the reason is to help us ‘connect’ to her, but another part was simply because the transparency shader wasn’t finished. Even as a work in progress, though, she was gorgeous.)

IMPORTANT The demo was pretty good at showing off some of the new engine’s capabilities - lighting, enemy overhauls, and the like. The climax was a scene very reminiscent of the Cairo Station docking bays (Phantoms even had accordioned tubes for dropping off enemies, just like the ships that attacked the Halo 2 defense platform - weird), and if the person playing was fast enough, you even got to see a new weapon. <mark>One of the Elites dropped some sort of energy-based rifle - sort of a giant plasma repeater. (The demo ended very soon after this pickup, so there wasn’t much chance to see it in action. Frank refused to answer questions about it.)</mark>

IMPORTANT There were two extra slots in Halo 4, however - these were filled with small enhancements. (I’m not sure what to call them; I hate the idea of calling them ‘perks’, because that immediately makes people think of them as Call of Duty-style bonuses. <mark>I don’t think this is a very accurate representation.) The ones we saw seemed to give some subtle increases to existing features - one allowed your health to regenerate just a bit faster than the default, for example, and another gave you an extra ammo clip on spawn. One gives you an extra grenade. And so on.</mark>
I DID try out the DMR in a couple of games; I found it to be more accurate at distance (and it’s currently coupled with a sound that makes it feel like a monster), but harder to handle up close. When I kept away from my targets, I could easily beat a BR-wielder, but as we got closer together, the BR became more and more dangerous. (I found myself being cleaned up a lot by enemies with DMRs; Warhorse has a platform that’s far enough out of the normal flow of battle that the only people up there were folks picking off wounded combatants.)

<mark>Claude also talked about the Radar and the Ordinance Drops</mark>
<mark>I advice you to read Claude’s (2nd link) write up. It is very in depth and contains several Halo 4 information.</mark>

Thanks,

I know this may be old, but no one is talking about these write ups!

<mark>Edit: Grenades have been toned down</mark>

I also forgot to highlight that Claude saw a new weapon that looked like a stronger version of the plasma repeator.

> I also forgot to highlight that Claude saw a new weapon that looked like a stronger version of the plasma repeator.

Probably the railgun.

Probably…

thanks op!

> > I also forgot to highlight that Claude saw a new weapon that looked like a stronger version of the plasma repeator.
>
> Probably the railgun.
>
> Probably…

But the Railgun is a UNSC weapon. The weapon the Elite was carrying has to be a covenant weapon.

> > > I also forgot to highlight that Claude saw a new weapon that looked like a stronger version of the plasma repeator.
> >
> > Probably the railgun.
> >
> > Probably…
>
> But the Railgun is a UNSC weapon. The weapon the Elite was carrying has to be a covenant weapon.

I agree with you there.

This could be the new updated Plasma rifle/repeater? Would make sense, as on the Sparkast they said it used to be a deplteter of shields and never a take down weapon, but now it is. So…

Sounds promosing, lets hope Halo 4 wont be a letdown like Reach

> Sounds promosing, lets hope Halo 4 wont be a letdown like Reach

I have growing confidence that Halo 4 will be really good. Sure, people will find problems with it but that is the same with any game.

Cannot wait to play it!

It also says in the second review that players can sometimes choose what weapon drops with the ordanence system so they can set up traps on the map… Interesting.

If it’s like Halo CE’s Plasma Rifle, I’m happy.

> > > > I also forgot to highlight that Claude saw a new weapon that looked like a stronger version of the plasma repeator.
> > >
> > > Probably the railgun.
> > >
> > > Probably…
> >
> > But the Railgun is a UNSC weapon. The weapon the Elite was carrying has to be a covenant weapon.
>
> I agree with you there.
>
> This could be the new updated Plasma rifle/repeater? Would make sense, as on the Sparkast they said it used to be a deplteter of shields and never a take down weapon, but now it is. So…

It’s also possible that it could be the Assault Carbine, but there’s no way to tell since almost nothing is known about it.

After reading their impressions on the game, I’m looking forward to it even more now. I really like the fact that you can customize the controls in pretty much every way because I don’t think I could get used to Sprint being where crouch used to be, and crouch being on B.

As for the extra slots, I’d definitely like to have an extra grenade. In Reach, I always feel like I don’t have as many grenades as I would like.

> It also says in the second review that players can sometimes choose what weapon drops with the ordanence system so they can set up traps on the map… Interesting.

Yeah that interested me also

Also for you lazy kids who didn’t read the second article =D, grenades have been toned down =D

I am bumping this thread for good reasons

:frowning:

Still no mention of the pistol. I guess this mean it’s doomed to be a sidearm.

WEll then, it’s time I start lobbying for a better AR instead.

Did he say the map was called “Warhorse”?

The AR was already said to do more damage and judging from recent pics. the AR is also relatively accurate. I think It will be able to beat the DMR and maybe the BR at nearby range easily. Then I guess the BR will beat the AR at mid range. Then the DMR able to beat both at long range but lose at close range. <mark>All balanced it seems as of now.</mark>

> :frowning:
>
> Still no mention of the pistol. I guess this mean it’s doomed to be a sidearm.
>
> WEll then, it’s time I start lobbying for a better AR instead.

Why is it doomed? Im happy about that. A pistol should act as a sidearm a secondary weapon. Not as a power weapon or Primary weapon. Pls people, let the CE pistol die.

> > :frowning:
> >
> > Still no mention of the pistol. I guess this mean it’s doomed to be a sidearm.
> >
> > WEll then, it’s time I start lobbying for a better AR instead.
>
> Why is it doomed? Im happy about that. A pistol should act as a sidearm a secondary weapon. Not as a power weapon or Primary weapon. Pls people, let the CE pistol die.

For the last time, I’m not talking about the CE pistol (I’m not that kind of CE purist)! While I do admire it’s power, I consider it kinda tedious to use. I use it for the fun of it. The gun sounds are loud and can deliver shock to the enemy (as in altering their alertness). Shooting Spec Ops Elites with it feels so good. Killing a Jackal with body shots is satisfying. Also, it’s very easy to see where my shots land.

But that’s not what I had in mind with my previous requests. What I’m talking about is a pistol with a decent clip size (CE, H2, ODST pistol), decent rof with proper accuracy impediment (CE, H2, ODST pistol), and decent range (CE, H2, H3, ODST pistol). Doesn’t have to be a shield killer. Doesn’t have to do heavy flesh damage. Just give me a pistol that I won’t drop as soon as I come across something (anything actually. Even the Reach plasma rifle feels more satisfying to use).

I have enjoyed every single pistol in Halo games, even the H3 pistol, but the Reach pistol is where I draw the line.

The fast rof and scope are meaningless if the effectiveness is killed. And that’s what the Reach pistol did. Bloom, spread, no shield bleedthrough, small clip size, ammo gets used up really quickly and there’s a lack of ammo on some campaign maps, range feels really limited.

I don’t necessarily want the CE pistol back. I just don’t want a pistol that feels so nerfed. To reiterate, the pistol could use:

-12 clip size
-recoil instead of similar-to-Reach bloom
-should be able to be used effectively at lower-than-medium but higher-than-close range. The current weapon roles diminish the pistol’s purpose even more, with the AR taking it’s place in close range (by the looks of it)
-evenly distributed ammo in campaign. How is it fair when the DMR and AR get mounted on walls while the pistol can only be obtained from troopers? At first, I loved using the Reach pistol. But the quick ammo depletion had me severely disappointed.