Ok, these may seem a little bit old, but I have never seen this. I have seen Killa KC’s and Wu’s write up, but not these two guys. It seems like they were also more in depth.
Links are here:
http://halo.bungie.org/misc/halo4_nyc_event_mig.html
http://halo.bungie.org/misc/halo4_nyc_event.html
Here are some important parts from Mig’s:
I started off slow when I picked up the sticks and jumped into a MP game. Everything is just different. The graphics are crisper, the sounds are different, the movement is ‘off’.
The game was Halo and no matter all the enhancements, changes, etc., it had a familiar feel to it. But here’s the thing, all of you are going to have the same initial reaction. It’s just different. Grenades bounce different. Explosion radii seems to be different. The DMR feels like the BFG (once you master it) you never saw in Halo before. Can the beta aspect of the game I played complicate things? Of course. I confirmed that the build we were playing was really from about 2-3 months ago, and even the first level of the campaign that we got to see is much more polished now at the studio. But beta or not, you can still tell the direction the game is going and it is a doozy of a change.
Claude’s
Graphics are pretty amazing - and what I was looking at was far from done. (Cortana was much more solid than she’s been in the past… part of the reason is to help us ‘connect’ to her, but another part was simply because the transparency shader wasn’t finished. Even as a work in progress, though, she was gorgeous.)
IMPORTANT The demo was pretty good at showing off some of the new engine’s capabilities - lighting, enemy overhauls, and the like. The climax was a scene very reminiscent of the Cairo Station docking bays (Phantoms even had accordioned tubes for dropping off enemies, just like the ships that attacked the Halo 2 defense platform - weird), and if the person playing was fast enough, you even got to see a new weapon. <mark>One of the Elites dropped some sort of energy-based rifle - sort of a giant plasma repeater. (The demo ended very soon after this pickup, so there wasn’t much chance to see it in action. Frank refused to answer questions about it.)</mark>
IMPORTANT There were two extra slots in Halo 4, however - these were filled with small enhancements. (I’m not sure what to call them; I hate the idea of calling them ‘perks’, because that immediately makes people think of them as Call of Duty-style bonuses. <mark>I don’t think this is a very accurate representation.) The ones we saw seemed to give some subtle increases to existing features - one allowed your health to regenerate just a bit faster than the default, for example, and another gave you an extra ammo clip on spawn. One gives you an extra grenade. And so on.</mark>
I DID try out the DMR in a couple of games; I found it to be more accurate at distance (and it’s currently coupled with a sound that makes it feel like a monster), but harder to handle up close. When I kept away from my targets, I could easily beat a BR-wielder, but as we got closer together, the BR became more and more dangerous. (I found myself being cleaned up a lot by enemies with DMRs; Warhorse has a platform that’s far enough out of the normal flow of battle that the only people up there were folks picking off wounded combatants.)
<mark>Claude also talked about the Radar and the Ordinance Drops</mark>
<mark>I advice you to read Claude’s (2nd link) write up. It is very in depth and contains several Halo 4 information.</mark>
Thanks,
I know this may be old, but no one is talking about these write ups!
<mark>Edit: Grenades have been toned down</mark>
