Two future season Suggestions: WE are ODST, and Swords and keeps

Just two random ideas I know will not go anywhere.


WE ARE ODST

an ODST themed season with armor and weapon apprentices being its main focus, the main cosmetic is every few levels you get a “suppressor” for a gun, these cosmeticly change the firing sound slightly but other then that do nothing. In order you get sidekick, commando, AR, BR, and “smg”

with this season, the SMG would be added to the weapons with a unique ODST kit. sandbox wise it would be a high fire rate weapon designed for PvE maps but on the same level as the AR in PvP maps.

Also with this season would be a new vehicle A returning favorite the hornet.


Swords and Keeps

Main focus of this would be a free sanghelli armor core and new swords themed weapons added to the sandbox.

Weapons

Plasma rifle and brute plasma rifle: both are added to campaign, mainly used by grunts and elites. deal more damage then the plasma carbine but are much closer range weapons.

STORM RIFLE: An LMG class weapon the storm rifle has a high fire rate and a long fire time, its unique rotating internals means it can be vented while still firing at a cost of fire rate.

plasma caster: Because who didn’t love this things design.

With each one of these weapons a kit for it that is swords paint with UNSC attachments will be in the pass.

3 Likes

Yes to the concepts. An ODST and Elite season would be very welcome.

Also yes to the SMG. This game could use a real close-mid range bullet hose. Make it super inaccurate, but have a silly rate of fire, like the CE AR. There isn’t really anything like that in this game.

I’m gonna say no to the Plasma Rifle and BPR though. It pains me to say it, but the existence of the Plasma Rifle often corresponds with the Plasma Pistol’s semi-auto fire being made purposely weak (exception being Reach, where the Rifle was made purposely weak and for a long time wasn’t even in MM, while the PP was balanced to completely replace it and was awesome). There’s already a big push to buff the PP because it’s weak in Infinite. Adding the PR would damage any chance it has of getting those buffs. Maybe if we didn’t get the SMG there’d be room for the BPR… But the same could be said about the next weapon.

Storm Rifle is a maybe? But I’d still rather just see the PP be a little bit more viable, and the Storm Rifle would have a hard time finding a place between the SMG and Assault Rifle in terms of function. It’d basically be forced into a Tier-2 weapon that is a flat upgrade of the automatic archetype (like the SAW). Also if they were to do it, I’d want it to be the Plasma Repeater instead, I much, much prefer the design of it. Like I said above, if the SMG or BPR aren’t added there would be room for this one.

Plasma Caster is a cool weapon. It was very unique for its time, like if the Halo 2 brute shot was given a more powerful version of the Plasma Pistol’s overcharge. But the Cindershot is so similar to it now. And the Ravager is like a different take on the “Brute Shot + enhanced PP overcharge” idea, just more akin to 3’s Brute Shot instead of 2’s.

I’d like to pitch the idea of adding the classic Carbine instead. But tweaked to have a more unique niche than before. Instead of being your usual kind of precision weapon, it’ll instead lean into its lore of firing miniature fuel rods, by having its rounds explode on impact for an admittedly small but occasionally useful aoe (such as being able to hit the ground at the feet of a Spartan, or the wall behind them and still do damage, or actually damage two Spartans if they are touching eachother). The tradeoff being it doesn’t actually one shot the head anymore. Instead just dealing bonus headshot damage like non-precision weapons. Let’s say we want to keep it’s optimal 7-8 shot ttk from the rest of the franchise, it would drain shields in 5 shots, and finish enemies off in 2-3 additional headshots or 5-6 additional body shots.

When I talk about it firing explosive rounds, I’m visualizing it in my head as being similar to the Explosive Payload perk in Destiny, or the alternate fire of the Pheonix pistol in Perfect Dark…

2 Likes

While I do understand your points with the weapons overlap can be a good thing.

Take the storm rifle it can overlap with the AR/saw with its advantage being it doesn’t have to reload but it comes at a cost of its fire rate slowing down to half while it enters into active venting mode. good for suppression which is suprisingly useful in halo.

If we where to add it and the SAW I can see the storm rifle being a t3 automatic, while the saw is a t2 able to fire long bursts but needing to reload.

As for the carbine yeah we need that but it is coming, there is a reason I didn’t post it and the pump action as both are in the files.

Smg was very fun to use in h5 with the advanced movement, particularly in the elimination gamemodes when your magnum emptied its mag

Yeah the SMG is a really fun bullet hose t1 in the pistol category.