DISCLAIMER: I HAVE ONLY PLAYED HALO INFINITE FOR AN HOUR OR SO. EVERYTHING ELSE I HAVE WATCHED STREAMS.
I want to start off with saying Halo Infinite is looking amazing, and plays very well too. Graphics look good, frame rates are smooth, this is everything I’ve wanted since I saw the reveal trailer so many years ago. Even with how refreshing the game feels, I have a few areas I’d like to throw my two cents into…
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Map design. I like the maps, color pallette, and themes, BUT the ones included in the demo seemed to lack some of the fun factor from past maps. Live fire, at least to me, seemed the most bland layout wise (I adore the theme of it). Not saying it’s a bad map, and not saying these ones need to be changed, but at least a couple maps later on should have some wild factor, like hang em high did with the extreme verticalality, weird cover, and long sightlines across the entire map.
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Weapon Balance. Not bad, but I feel like some of the weapons are a little more powerful than they should be, such as the plasma pistol (extremely effective vs flesh when it normally isn’t) and AR (which has some crazy range). I would go with the traditional route, and only give precision weapons and the commando headshot multipliers. The sniper rifle needs to have it’s bloom removed. Heatwave is pretty underpowered damagewise. The guns feel good to shoot but need a more concrete roll and viability.
Last thing I would change on weapons is removing smart link on all weapons that DO NOT have a scope (excluding things like the pistol and rocket launcher which traditionally do). But AR, needler and shotgun? I think it needs to go UNLESS it does not affect RRR, bullet magnetism, or bloom.
- Movement/physics. I’m sure this will be added in later but it also looks like some physics are missing, like gravity hammer object displacement (doesn’t throw your spartan into the air a little bit anymore). With the movement, I think slide could use an adjustment… I have seen some CRAZY fast movement with slide jumping. It just seems like it either boosts you too far or too fast.
I’m hoping this is constructive criticism, some of it is nitpicking, but overall I like the game so far, I just think some of these small things could make it better.
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> DISCLAIMER: I HAVE ONLY PLAYED HALO INFINITE FOR AN HOUR OR SO. EVERYTHING ELSE I HAVE WATCHED STREAMS.
>
> I want to start off with saying Halo Infinite is looking amazing, and plays very well too. Graphics look good, frame rates are smooth, this is everything I’ve wanted since I saw the reveal trailer so many years ago. Even with how refreshing the game feels, I have a few areas I’d like to throw my two cents into…
>
> 1. Map design. I like the maps, color pallette, and themes, BUT the ones included in the demo seemed to lack some of the fun factor from past maps. Live fire, at least to me, seemed the most bland layout wise (I adore the theme of it). Not saying it’s a bad map, and not saying these ones need to be changed, but at least a couple maps later on should have some wild factor, like hang em high did with the extreme verticalality, weird cover, and long sightlines across the entire map.
>
> 2. Weapon Balance. Not bad, but I feel like some of the weapons are a little more powerful than they should be, such as the plasma pistol (extremely effective vs flesh when it normally isn’t) and AR (which has some crazy range). I would go with the traditional route, and only give precision weapons and the commando headshot multipliers. The sniper rifle needs to have it’s bloom removed. Heatwave is pretty underpowered damagewise. The guns feel good to shoot but need a more concrete roll and viability.
>
> Last thing I would change on weapons is removing smart link on all weapons that DO NOT have a scope (excluding things like the pistol and rocket launcher which traditionally do). But AR, needler and shotgun? I think it needs to go UNLESS it does not affect RRR, bullet magnetism, or bloom.
>
> 3. Movement/physics. I’m sure this will be added in later but it also looks like some physics are missing, like gravity hammer object displacement (doesn’t throw your spartan into the air a little bit anymore). With the movement, I think slide could use an adjustment… I have seen some CRAZY fast movement with slide jumping. It just seems like it either boosts you too far or too fast.
>
> I’m hoping this is constructive criticism, some of it is nitpicking, but overall I like the game so far, I just think some of these small things could make it better.
Solid points. I will state that the game didn’t all come together for me until hour 6 or 7. I agree with the slide jumping though. It could be nerfed slightly and still be beneficial.
Smartlink felt natural to be when compared to Halo 5 ADS and it felt like it belonged. Keep in mind smart link is not a scope it’s the Spartans visor doing the calculating. I do think headshot multipliers should only be on precision weapons AND the commando.
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> Solid points. I will state that the game didn’t all come together for me until hour 6 or 7. I agree with the slide jumping though. It could be nerfed slightly and still be beneficial.
>
> Smartlink felt natural to be when compared to Halo 5 ADS and it felt like it belonged. Keep in mind smart link is not a scope it’s the Spartans visor doing the calculating. I do think headshot multipliers should only be on precision weapons AND the commando.
Scope has always been in halo from CE (scope as in an actual scope or whatever the CE magnum had). Me and other people such as Azolai don’t think smart link should be in the game if it changes RRR or bloom. If I can still shoot from the hip and maintain the same RRR and bullet magnetism, then I think smart link would be fine.
Smart link is a nitpick, but my only major concerns would be the slide hop movement (which I’m sure they will nerf) and the map design all being entirely competitive and pro team focused. I’d love to see a second mombasa map, but more in line with the freedom given in the outskirts mission of Halo 2. That’s the type of “wild idea” map I’d like to see a couple of.
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> 2. Weapon Balance. Not bad, but I feel like some of the weapons are a little more powerful than they should be, such as the plasma pistol (extremely effective vs flesh when it normally isn’t)
The plasma pistol requires 10 bodyshots to kill an unshielded opponent from my testing. 10! That does not seem effective against flesh to me.
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> > Solid points. I will state that the game didn’t all come together for me until hour 6 or 7. I agree with the slide jumping though. It could be nerfed slightly and still be beneficial.
> >
> > Smartlink felt natural to be when compared to Halo 5 ADS and it felt like it belonged. Keep in mind smart link is not a scope it’s the Spartans visor doing the calculating. I do think headshot multipliers should only be on precision weapons AND the commando.
>
> Scope has always been in halo from CE (scope as in an actual scope or whatever the CE magnum had). Me and other people such as Azolai don’t think smart link should be in the game if it changes RRR or bloom. If I can still shoot from the hip and maintain the same RRR and bullet magnetism, then I think smart link would be fine.
>
> Smart link is a nitpick, but my only major concerns would be the slide hop movement (which I’m sure they will nerf) and the map design all being entirely competitive and pro team focused. I’d love to see a second mombasa map, but more in line with the freedom given in the outskirts mission of Halo 2. That’s the type of “wild idea” map I’d like to see a couple of.
I’m indifferent about scoping for Halo Infinite. I don’t hate it essentially, but I don’t love it either. I have hope we will get some fun maps and not built for eSports. It’ll be interesting how many they will release at launch in general.