Hold on but there was a day when Infinite had over 98k viewers!!! That means all those viewers were people playing Halo Infinite at the same time!!! All those viewers on every other game were bots but not Halos!!!
Its all about personalities. No “cool” people play Halo. Which Im happy about
What metrics matter then? Twitch numbers don’t, steam numbers apparently also mean nothing. Im assuming now its slipped down the list of most played on xbox, those mean nothing anymore also?
What metric exactly does matter?
Its time to stop fanboying, the game is circling the drain big time. Everyone can see it.
I wouldn’t trust the guys at 343 to make my lattes at this point. No wonder most of the senior staff are jumping ship.
Guessing people find destiny raids more interesting. I bet destiny pvp is barely viewed. The rest make sense. BR is more exciting than standard 4v4. I say that as someone who doesn’t care for BR at all. But if I am to watch someone…yea BR is more exciting 9 times out of 10 unless I’m watching hcs.
PUBG still over 25k, still going strong after 5 years.
Nah. Destiny, believe it or not, always had a strong community. Even after the mass vaulting caused by Beyond Light’s launch, people sticked with it because, there isn’t anything like Destiny (I’m one of those). Others tried but its only real competition is Warframe.
Witch Queen had over a million pre-orders. It’s the most pre-ordered DLC. Not even Taken King or Forsaken reached a number that high.
Active players or metrics that show the game being played. Position on Microsoft’s charts or Steam’s population do a good job, but I wish Microsoft would show actual numbers as positional data is pretty barebones.
Twitch numbers aren’t a reliable metric at all. They can be skewed by a plethora of micro or macro actions which literally happens all the time: cosmetic drops, drama, even by certain dates and times. They also don’t line up with other available data sources that are publicly available, frequently.
Determining popularity by viewership alone without juxtaposition of other stats is asinine. Even with comparative stats, viewership numbers hardly make a case.
Fortnite is the most played game in the world with metrics putting it somewhere around 3mil concurrent players daily, yet it can only muster up 3% of its player count in views? That’s pretty pathetic if you go by viewership alone. Apex is concurrent around 935k with a respectable 9.7% of its population in views, it’s clearly doing better than Fortnite is.
Here are some other stats from about a month ago that show weird metrics that don’t make sense:
If you went by viewership alone, RuneScape would be a massively depopulated unpopular game and CSGO would mediocre at best. Rust on the other hand was clearly the most popular game ever in February.
It’s hilarious that you think pointing out terrible metric sources is “fanboying”.
I’m pushing back against using Twitch metrics because they’re an awful metric to rely on for the sake of a popularity argument.
Microsoft’s store puts it at 11th out of 50, it’s definitely falling on home turf which is a bad sign, but it’s gradual rather than plummeting and it’s still within the upper rungs. Steam numbers absolutely fell off which is troubling.
It’s clear there’s a problem, you don’t need misconstrued Twitch numbers to see that.
I’m not saying it didn’t, but I promise you at least some portion, myself included, only decided to go back to it because Infinite is such a mess.
Every viewer is a potential player. If you put a percentage on that…it’s a percentage of thousands vs percentage of a few hundred…
Some people watch when they can’t play. The interest is there, and that’s why the number matters to some degree. If it weren’t such a huge difference in those numbers then its like…alright alright. It ain’t that bad…but…those numbers…jesus…
One million is the “most ever”? One million doesn’t seem all that impressive… Am I missing something?
Compared to all other Destiny DLCs. Most pre-ordered.
have you seen his most recent halo vid?
Twitch is overrated in my opinion.