Kevin said it himself during the live stream that he WANTS people to tweet him and offer their feedback and sugestions on how to make the new CRS the best ranking system it can be for halo 4. I’m going to tweet him saying It would be great to see the rank in game maybe only visible to the player.
He’s @kevin_franklin.
tweet the man. He wants to hear us. Be respectful people, keep it clean!
> Kevin said it himself during the live stream that he WANTS people to tweet him and offer their feedback and sugestions on how to make the new CRS the best ranking system it can be for halo 4. <mark>I’m going to tweet him saying It would be great to see the rank in game maybe only visible to the player.</mark>
>
> He’s @kevin_franklin.
> tweet the man. He wants to hear us. Be respectful people, keep it clean!
Don’t tweet “maybe” only visible to the player, tell him exactly what you want, and don’t beat around the bush.
I prefer to see everybody’s ranks especially my teammates. I normally play with my friends and it would be nice to see how different our ranks are. Or if we all have the same rank from playing the same matches together.
Edit: Don’t forget to tweet him to add doubles lol.
Above all else, do NOT have the system cap at 50 or any number. Let players fight for the top and keep an eye on the top and bottom to keep them from not seeing matches.
Allow players to go up when the win and down when they lose. It gives them an incentive to play better and a wake-up call when they are going down.
Don’t “lock” players into their rank. The moment the player feels like their efforts are in vein is the moment they’ll want to buy a new account.
Basically, don’t put elements in the rank system that will let them think they will need a second account. In Halo 2, if you learn, you improve and your rank reflected that. If cheating wasnt so rampant, a 50 really meant something.
In Halo 3, there were too many elements that slowed players down, and treat their accounts like a character. A rank system needs to be rewarding, and reflect the player’s skill. The community should be the only thing keeping a player in place, not the system.
> If I had a twitter account, I’d tell him this:
>
> Above all else, do NOT have the system cap at 50 or any number. Let players fight for the top and keep an eye on the top and bottom to keep them from not seeing matches.
>
> Allow players to go up when the win and down when they lose. It gives them an incentive to play better and a wake-up call when they are going down.
>
>
> Don’t “lock” players into their rank. The moment the player feels like their efforts are in vein is the moment they’ll want to buy a new account.
>
> Basically, don’t put elements in the rank system that will let them think they will need a second account. In Halo 2, if you learn, you improve and your rank reflected that. If cheating wasnt so rampant, a 50 really meant something.
>
> In Halo 3, there were too many elements that slowed players down, and treat their accounts like a character. A rank system needs to be rewarding, and reflect the player’s skill. The community should be the only thing keeping a player in place, not the system.
Hell to the yes. These are the largest problems with Halo 2 and 3’s systems, and if these and boosting can be addressed, I’d be all for it.
> > Do not attack or be insulting to that man!
> > We do not want another david ellis incident! Remain professional!
>
> david ellis incident?
Yesterday, a forum member basically derided Davis Ellis on Twitter calling Halo 4 a Reach clone, bashing its ranking system, and trying to basically spit on 343i without actually holding a discussion.