While everyone is talking about the XP grind and afking, I feel like there’s another problem that needs to be addressed. New players in matchmaking. In every other BTB game I’ll see a 117 who’ll pilot a Falcon, only to not know how to take off. Other times they’ll be driving a warthog straight into enemy spawn or using a banshee without boost. So why don’t we have a tutorial playlist that is required for new players before they head into matchmaking? A playlist of mixed gametypes that teach the player how to score objectives, how to use certain vehicles and weapons and so on. I think this could help them a lot with learning in a beginner environment rather than heading into a random match and getting destroyed. Thoughts?
100% agree. Halo 3 had a “Boot Camp” playlist and I personally found it useful.
I like the idea behind this, but I know that it would be filled with people searching in 4’s trying to get easy games
Maybe if the player is below a certain XP level, or the game detects its their first few times playing a particular game, it can simply bring up a popup that shows you the controls. Similar to this:
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> I like the idea behind this, but I know that it would be filled with people searching in 4’s trying to get easy games
Locking the playlist after a specific amount of matches could work, say after 5 games you can no longer play it. Or if you are a high level you don’t get access to it.
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> While everyone is talking about the XP grind and afking, I feel like there’s another problem that needs to be addressed. New players in matchmaking. In every other BTB game I’ll see a 117 who’ll pilot a Falcon, only to not know how to take off. Other times they’ll be driving a warthog straight into enemy spawn or using a banshee without boost. So why don’t we have a tutorial playlist that is required for new players before they head into matchmaking? A playlist of mixed gametypes that teach the player how to score objectives, how to use certain vehicles and weapons and so on. I think this could help them a lot with learning in a beginner environment rather than heading into a random match and getting destroyed. Thoughts?
343 is assuming that people actually have friends like they did when they were kids. They assume that if current gen has friends, they can learn from them and apply what they learn in the game from their friends. That’s how we did it back in 2001 when CE first launched. Back when people had social skills and actually had friends.
343 unfortunately thinks that 2019 is 2001, where zoomers have the same level of social skills of the CE generation. Newsflash…they don’t. And because they don’t, this is why suggestions like yours need to be implemented. How else are they going to learn? Through friends and social skills? What friends and social skills? Those don’t exist for them and are not viable options for them. 1 out of 10 households on average these days is properly parenting, teaching their kids the importance of social skills and doing things in the sunlight rather than in their basement.
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> > 2533274794224435;3:
> > I like the idea behind this, but I know that it would be filled with people searching in 4’s trying to get easy games
>
> Locking the playlist after a specific amount of matches could work, say after 5 games you can no longer play it. Or if you are a high level you don’t get access to it.
Exactly this. It’s how a lot of other games operate, and have for a very long time. Now it would suck for new guys years down the line, since there would be next to no new low levels, but they could still go into normal playlists and campaign if they really needed to learn something.
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> > 2533274887019945;1:
> > While everyone is talking about the XP grind and afking, I feel like there’s another problem that needs to be addressed. New players in matchmaking. In every other BTB game I’ll see a 117 who’ll pilot a Falcon, only to not know how to take off. Other times they’ll be driving a warthog straight into enemy spawn or using a banshee without boost. So why don’t we have a tutorial playlist that is required for new players before they head into matchmaking? A playlist of mixed gametypes that teach the player how to score objectives, how to use certain vehicles and weapons and so on. I think this could help them a lot with learning in a beginner environment rather than heading into a random match and getting destroyed. Thoughts?
>
> 343 is assuming that people actually have friends like they did when they were kids. They assume that if current gen has friends, they can learn from them and apply what they learn in the game from their friends. That’s how we did it back in 2001 when CE first launched. Back when people had social skills and actually had friends.
>
> 343 unfortunately thinks that 2019 is 2001, where zoomers have the same level of social skills of the CE generation. Newsflash…they don’t. And because they don’t, this is why suggestions like yours need to be implemented. How else are they going to learn? Through friends and social skills? What friends and social skills? Those don’t exist for them and are not viable options for them. 1 out of 10 households on average these days is properly parenting, teaching their kids the importance of social skills and doing things in the sunlight rather than in their basement.
Let the CE community develop a tutorial video for people playing CE, it would make a WORLD of difference. Most people have no idea why they are being destroyed. A lot of times its their partner spawning them into pure hell. Like, there’s no reason people should still be unaware of the pistol on CE. That’s making people have a horrible experience, and a failure, amongst hundreds of others, on 343s part.
The thing about the issues with all of these titles (especially CE), is that each title has a dedicated, knowledgeable community who can improve the game. 343 needs to let the communities fix the GAMES, and then 343 can fix stuff like UI, quitters, controls, match composer, custom games browser… All that -Yoink-. Instead, they continuously IGNORE the communities, and push out half -Yoinked!- products, over, and over, and over. I’m not even saying its their fault. Its clear that there are some absolutely bad -Yoink- devs there. But somewhere, leadership has seriously failed them and the Halo community.