You usually only have 1 turret up by the time you detect those Hellbringers coming, and they just ignore it even if it has anti-infantry on it or just kill it. =_=
Going turrets is wrong, yes?
EDIT: Been losing multiple times in a row to Kisano Hellbringer rushes that I think are coming from a cheating player. Somehow his Hellbringers have more range than my Choppers.
Go anti infantry or scouts if you see a Barracks.
They don’t hurt, but they will fall quickly.
Like Breezy said, a counter army is always your best bet.
> 2533274927740213;2:
> Go anti infantry or scouts if toy see a Barracks.
The Marines always snipe the Suicide Grunts.
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> > 2533274927740213;2:
> > Go anti infantry or scouts if toy see a Barracks.
>
> The Marines always snipe the Suicide Grunts.
If you have enough and a good spread it’s hard to snipe them all. Sprinkle a couple JP Brutes in there and you can turtle to T2 and get Rangers or Marauders
I find them useful, but not sufficient. Depending on the enemy army, if you add a leader power and/or some infantry ( a sniper garrisoned could work well too) it should be enough.