Why in the name of everything holy can turret drop attack bases?? The only thing JR rush can’t push through is base turrets, but turret drop completely -Yoinks!- that. It guaranteed at least one turret kill. Could this perhaps be removed? It’s OP as hell.
I see lots of people asking for it to be pushed back to a later wheel unlock. That could work.
> 2533274809541057;2:
> I see lots of people asking for it to be pushed back to a later wheel unlock. That could work.
I agree. For example, cutter’s is fine. But having it unlock first or second breaks turret defenses.
Yeah this definitely needs to be swapped with healing drones.
I mean, a T1 leader power that excels at rushing and defending at the same time. 343/CA please…
Don’t nerf someone else’s strategy, thank you.
> 2535422957995460;5:
> Don’t nerf someone else’s strategy, thank you.
I do this almost every game and I would say it does need nerfing, I don’t play a game past 4 minutes vs Banished like… ever…
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> > 2535422957995460;5:
> > Don’t nerf someone else’s strategy, thank you.
>
> I do this almost every game and I would say it does need nerfing, I don’t play a game past 4 minutes vs Banished like… ever…
LoL. Exact reason why it Needs a nerf.
> 2533274826221827;6:
> > 2535422957995460;5:
> > Don’t nerf someone else’s strategy, thank you.
>
> I do this almost every game and I would say it does need nerfing, I don’t play a game past 4 minutes vs Banished like… ever…
I’ve beat this rush 2 times.
I main SM.
I now main cutter.
Not for JR.
But rines and nighthawks.
By 4-5 minuets I got one hawk. Atleast.
10 minuets into the rush i got a second base and boosting Eco. Tech 3. Tanks hawks hogs.