Turn off vehicle friendly fire in Firefight

I am CONTINUOUSLY getting run over by idiots that don’t pay attention to where they are going in vehicles in Firefight. And no it’s not my fault, I was literally standing still trying to BR from range when I got HIT IN THE BACK by some guy in a Ghost. This happens almost every game. I stopped playing this game a few months ago and came back JUST for Firefight but this BS is making want to just stop playing the game altogether.

343i, please turn off vehicle friendly fire in Firefight.

Happens to me all the time. People just crushing me with a Wraith, ghost or scout Warthog. It’s really annoying.
But it’s a lot of fun to just blow up their vehicles with a Scorpion tank when they tip over. -Yoink-.

Turning off vehicle friendly fire would allow people to just boost into players and send them flying across the map, sometimes directly out of bounds which would still kill you.

What we have now works because at least then the guy is being credited for the betrayal. If he knocks you out of bounds, it will likely say you committed suicide and you will get kicked.

It’s an annoyance and inconvenience, but it doesn’t happen often enough to be detrimental to my enjoyment of the game. Maybe try to stay out of vehicle paths and in cover (which might help against baddies anyway) or have a mic on and communicate your position and current objective so ghosts can avoid you?

> 2533274813061580;3:
> Turning off vehicle friendly fire would allow people to just boost into players and send them flying across the map, sometimes directly out of bounds which would still kill you.
>
> What we have now works because at least then the guy is being credited for the betrayal. If he knocks you out of bounds, it will likely say you committed suicide and you will get kicked.

No it doesn’t count. I’ve been run over multiple times in a single game, not once was given the option to boot.

You can’t seriously sit there and say that it’s better this way because you could POSSIBLY be sent flying off the map. Yea, that’s not a concern of mine considering there are only a handle of spots where that can happen. I have actually never even had that happen to me so it’s not even a factor. Like really, that NEVER happens.

> 2533944968925384;4:
> It’s an annoyance and inconvenience, but it doesn’t happen often enough to be detrimental to my enjoyment of the game. Maybe try to stay out of vehicle paths and in cover (which might help against baddies anyway) or have a mic on and communicate your position and current objective so ghosts can avoid you?

This ^^^^

> 2805367267898298;5:
> > 2533274813061580;3:
> > Turning off vehicle friendly fire would allow people to just boost into players and send them flying across the map, sometimes directly out of bounds which would still kill you.
> >
> > What we have now works because at least then the guy is being credited for the betrayal. If he knocks you out of bounds, it will likely say you committed suicide and you will get kicked.
>
>
> No it doesn’t count. I’ve been run over multiple times in a single game, not once was given the option to boot.
>
> You can’t seriously sit there and say that it’s better this way because you could POSSIBLY be sent flying off the map. Yea, that’s not a concern of mine considering there are only a handle of spots where that can happen. I have actually never even had that happen to me so it’s not even a factor. Like really, that NEVER happens.

Yes, it does count.

One betrayal doesn’t result in an option to kick. If I recall correctly, it needs to happen three times in one game before you can be booted. So if this guy was constantly betraying you, three times at least, you should have been given the option to boot him.

And I am going to sit here and say it is better. This really isn’t an issue and it doesn’t happen in every single game. Heck, I even think you’re exaggerating on saying it happens every match for you. I’ve personally been splattered by a team mate maybe twice or so since the mode came out.

The alternative is having players being able to run into their team mates, send them flying off into the air at a stupidly fast speed, potentially breaking past soft kill barriers and getting stuck outside of the map.

And like I said, if you are pushed by a team mate and you land outside of the map, you will be given a suicide, which means you will get kicked from the game.

> 2533274813061580;7:
> > 2805367267898298;5:
> > > 2533274813061580;3:
> > > Turning off vehicle friendly fire would allow people to just boost into players and send them flying across the map, sometimes directly out of bounds which would still kill you.
> > >
> > > What we have now works because at least then the guy is being credited for the betrayal. If he knocks you out of bounds, it will likely say you committed suicide and you will get kicked.
> >
> >
> > No it doesn’t count. I’ve been run over multiple times in a single game, not once was given the option to boot.
> >
> > You can’t seriously sit there and say that it’s better this way because you could POSSIBLY be sent flying off the map. Yea, that’s not a concern of mine considering there are only a handle of spots where that can happen. I have actually never even had that happen to me so it’s not even a factor. Like really, that NEVER happens.
>
>
> Yes, it does count.
>
> One betrayal doesn’t result in an option to kick. If I recall correctly, it needs to happen three times in one game before you can be booted. So if this guy was constantly betraying you, three times at least, you should have been given the option to boot him.
>
> And I am going to sit here and say it is better. This really isn’t an issue and it doesn’t happen in every single game. Heck, I even think you’re exaggerating on saying it happens every match for you. I’ve personally been splattered by a team mate maybe twice or so since the mode came out.
>
> The alternative is having players being able to run into their team mates, send them flying off into the air at a stupidly fast speed, potentially breaking past soft kill barriers and getting stuck outside of the map.
>
> And like I said, if you are pushed by a team mate and you land outside of the map, you will be given a suicide, which means you will get kicked from the game.

Except it does happen way too often.

But good job just dismissing valid issues with the game. “Oh it hasn’t happened to me so it’s not a problem”

Exactly why I stopped posting here.

I also like how you dismiss my entire problem because it “doesn’t happen often” but then turn around and claim that something that happens EVEN LESS is a bigger issue. Wow. This place. applause
Finally, betrayals are NOT 3 times and you are out. I have had betrayal booting appear after a single instance in some games, but then never after 5 times in others. Yea it doesn’t work is my point. I don’t want to boot people either, just asking that they remove the ABILITY TO TEAMKILL IN A CO-OP MODE. How is this so hard to comprehend?

Man I feel you but we have all been on both sides of the bumper. I really try not to hit people but lot of times it’s the guy running across the vehicle paths that are not paying attention.

> 2805367267898298;8:
> > 2533274813061580;7:
> > > 2805367267898298;5:
> > > > 2533274813061580;3:
> > > > Turning off vehicle friendly fire would allow people to just boost into players and send them flying across the map, sometimes directly out of bounds which would still kill you.
> > > >
> > > > What we have now works because at least then the guy is being credited for the betrayal. If he knocks you out of bounds, it will likely say you committed suicide and you will get kicked.
> > >
> > >
> > > No it doesn’t count. I’ve been run over multiple times in a single game, not once was given the option to boot.
> > >
> > > You can’t seriously sit there and say that it’s better this way because you could POSSIBLY be sent flying off the map. Yea, that’s not a concern of mine considering there are only a handle of spots where that can happen. I have actually never even had that happen to me so it’s not even a factor. Like really, that NEVER happens.
> >
> >
> > Yes, it does count.
> >
> > One betrayal doesn’t result in an option to kick. If I recall correctly, it needs to happen three times in one game before you can be booted. So if this guy was constantly betraying you, three times at least, you should have been given the option to boot him.
> >
> > And I am going to sit here and say it is better. This really isn’t an issue and it doesn’t happen in every single game. Heck, I even think you’re exaggerating on saying it happens every match for you. I’ve personally been splattered by a team mate maybe twice or so since the mode came out.
> >
> > The alternative is having players being able to run into their team mates, send them flying off into the air at a stupidly fast speed, potentially breaking past soft kill barriers and getting stuck outside of the map.
> >
> > And like I said, if you are pushed by a team mate and you land outside of the map, you will be given a suicide, which means you will get kicked from the game.
>
>
> Except it does happen way too often.
>
> But good job just dismissing valid issues with the game. “Oh it hasn’t happened to me so it’s not a problem”
>
> Exactly why I stopped posting here.
>
> I also like how you dismiss my entire problem because it “doesn’t happen often” but then turn around and claim that something that happens EVEN LESS is a bigger issue. Wow. This place. applause
> Finally, betrayals are NOT 3 times and you are out. I have had betrayal booting appear after a single instance in some games, but then never after 5 times in others. Yea it doesn’t work is my point. I don’t want to boot people either, just asking that they remove the ABILITY TO TEAMKILL IN A CO-OP MODE. How is this so hard to comprehend?

Then that’s unfortunate. I’m not dismissing your claims at all, I just find it hard to believe that in most of the games you’ve played, someone has decided to run you over with their vehicle, intentionally.

If it really was this huge problem that was plauging the game, you’d see a lot more posts about it on here but ultimately, yours is the only post here in the most recent topics.

Interesting to hear that the option popping up isn’t consistent. I was under the impression that for Halo 5, it was a three strikes and your out system. I guess its still using the threshold based off the two players previous betrayal history from previous titles.

As for your solution, it is a bad solution and ultimately won’t stop the issue. You might not die when someone runs into you, but they will just as easily be able to launch you across the map, out of bounds, potentially killing you, without it counting as a betrayal.

This entire discussion has taken place for the past 12 years since online multiplayer and boots became a thing.

EDIT: Here’s an idea of what it would be like if friendly fire was turned off for vehicles - Halo 5 Mythbusters: Episode 4 - YouTube

This would happen every time.

Not a common occurrence to need a fix, it’d also result in more issues. People have brought up your concerns before in griffball, wanna know what happens when you remove team killing? There’s vids showing people exploiting maps, if you then remove team killing and let people fling people around, you’ll see the occurrences more often.

Makes halo halo…

Yeah, I remember I was playing firefight, I was in a mongoose and was chilling there, and a tank ran me over and killed me. I was sad.

-GradeBoose

Also like to point out that, as someone with SUICIDE in his name, I know a thing or two about killing yourself in a video game. I have committed suicide up to 5 times in a single game of Warzone (any version) and have NEVER been booted. In fact, only time I was booted was after doing it 10+ times in an Arena match when I was left alone 1v4.

So IF someone managaes to boost you out of the map and you commit suicide, chances are very very high you will NOT get booted.

> 2805367267898298;14:
> Also like to point out that, as someone with SUICIDE in his name, I know a thing or two about killing yourself in a video game. I have committed suicide up to 5 times in a single game of Warzone (any version) and have NEVER been booted. In fact, only time I was booted was after doing it 10+ times in an Arena match when I was left alone 1v4.
>
> So IF someone managaes to boost you out of the map and you commit suicide, chances are very very high you will NOT get booted.

But you still die and will be forced to wait out that respawn timer. Betrayal or suicide, your suggestion isn’t fixing the problem.

Honestly I wouldn’t mind if they stop letting vehicles in bases that have no vehicle path.

> 2533274813061580;15:
> > 2805367267898298;14:
> > Also like to point out that, as someone with SUICIDE in his name, I know a thing or two about killing yourself in a video game. I have committed suicide up to 5 times in a single game of Warzone (any version) and have NEVER been booted. In fact, only time I was booted was after doing it 10+ times in an Arena match when I was left alone 1v4.
> >
> > So IF someone managaes to boost you out of the map and you commit suicide, chances are very very high you will NOT get booted.
>
>
> But you still die and will be forced to wait out that respawn timer. Betrayal or suicide, your suggestion isn’t fixing the problem.

You people realize in order to get knocked out of the stage there HAS TO BE A PLACED TO BE KNOCKED OUT. I can count on 1 hand the spots where that could happen. Like this whole scenario you guys say will happen would really almost NEVER happen.

Unlike getting RUN OVER by a teammate, which has been happening to me quite literally every other game if not every game.

Also, in order to push past kill boundaries, you know that it requires both players to be actively working toward that. It doesn’t just happen, both players have to purposely make it happen.

This logic in this place is astounding.

> 2805367267898298;17:
> > 2533274813061580;15:
> > > 2805367267898298;14:
> > > Also like to point out that, as someone with SUICIDE in his name, I know a thing or two about killing yourself in a video game. I have committed suicide up to 5 times in a single game of Warzone (any version) and have NEVER been booted. In fact, only time I was booted was after doing it 10+ times in an Arena match when I was left alone 1v4.
> > >
> > > So IF someone managaes to boost you out of the map and you commit suicide, chances are very very high you will NOT get booted.
> >
> >
> > But you still die and will be forced to wait out that respawn timer. Betrayal or suicide, your suggestion isn’t fixing the problem.
>
>
> You people realize in order to get knocked out of the stage there HAS TO BE A PLACED TO BE KNOCKED OUT. I can count on 1 hand the spots where that could happen. Like this whole scenario you guys say will happen would really almost NEVER happen.
>
> Unlike getting RUN OVER by a teammate, which has been happening to me quite literally every other game if not every game.
>
> Also, in order to push past kill boundaries, you know that it requires both players to be actively working toward that. It doesn’t just happen, both players have to purposely make it happen.
>
> This logic in this place is astounding.

  • Literally all of Darkstar
  • Literally all of Escape from ARC
  • The bottom half of Stormbreak
  • The entire beach segments of Apex 7
  • The outside segments of Sanctum
    There are plenty of places for this to happen, especially if you pick up enough speed to straight up go through the soft kill barriers.

And no, it can totally happen with one player trying to push you with their Ghost.

So like I said, your solution does not solve anything. You’re still going to die, you’re still going to be forced to respawn.

I’m sure if this idea was so flawless, it would have been suggested and implemented in the past 12 years.

> 2533274813061580;18:
> > 2805367267898298;17:
> > > 2533274813061580;15:
> > > > 2805367267898298;14:
> > > > Also like to point out that, as someone with SUICIDE in his name, I know a thing or two about killing yourself in a video game. I have committed suicide up to 5 times in a single game of Warzone (any version) and have NEVER been booted. In fact, only time I was booted was after doing it 10+ times in an Arena match when I was left alone 1v4.
> > > >
> > > > So IF someone managaes to boost you out of the map and you commit suicide, chances are very very high you will NOT get booted.
> > >
> > >
> > > But you still die and will be forced to wait out that respawn timer. Betrayal or suicide, your suggestion isn’t fixing the problem.
> >
> >
> > You people realize in order to get knocked out of the stage there HAS TO BE A PLACED TO BE KNOCKED OUT. I can count on 1 hand the spots where that could happen. Like this whole scenario you guys say will happen would really almost NEVER happen.
> >
> > Unlike getting RUN OVER by a teammate, which has been happening to me quite literally every other game if not every game.
> >
> > Also, in order to push past kill boundaries, you know that it requires both players to be actively working toward that. It doesn’t just happen, both players have to purposely make it happen.
> >
> > This logic in this place is astounding.
>
>
>
> - Literally all of Darkstar
> - Literally all of Escape from ARC
> - The bottom half of Stormbreak
> - The entire beach segments of Apex 7
> - The outside segments of Sanctum
> There are plenty of places for this to happen, especially if you pick up enough speed to straight up go through the soft kill barriers.
>
> And no, it can totally happen with one player trying to push you with their Ghost.
>
> So like I said, your solution does not solve anything. You’re still going to die, you’re still going to be forced to respawn.
>
> I’m sure if this idea was so flawless, it would have been suggested and implemented in the past 12 years.

LOL I say “can count on 1 hand” you list 5 places.

Dude the reality is that getting knocked out is SIGNIFICANTLY lower chance of happening than being straight up teamkilled. I doubt I have been kill by being knocked off more than 10 times in my entire Halo experience (as in since Halo 1). You can’t be serious dude.

And you can’t just get past soft kill barriers by chance. Like really, both players have to be going for it to work. It’s not something that happens by chance.

You entire argument against removing the ability to teamkill is that there is a EXTREMELY low chance you can still be teamkilled by being pushed somewhere, rather than a 100% chance when you simply need to be hit to die. Wow, brilliant.

Reply if you want, I’m not putting up with this kind of derp anymore.

99% of the problem Is players stand on the road to fight. ( It’s a road get off It ) If you want to be on A road, stand off to the side so you don’t get ran over.

Now in tight spots where ghost can go Its a pain. I just learned to get out the way or get on higher ground so I don’t get ran over.

Out of 1800 plus games I might have been ran over 10 times. And I bet half of them were on the spire. the other half on stormbreak going into the bottom, center base.