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> > > > Turning off vehicle friendly fire would allow people to just boost into players and send them flying across the map, sometimes directly out of bounds which would still kill you.
> > > >
> > > > What we have now works because at least then the guy is being credited for the betrayal. If he knocks you out of bounds, it will likely say you committed suicide and you will get kicked.
> > >
> > >
> > > No it doesn’t count. I’ve been run over multiple times in a single game, not once was given the option to boot.
> > >
> > > You can’t seriously sit there and say that it’s better this way because you could POSSIBLY be sent flying off the map. Yea, that’s not a concern of mine considering there are only a handle of spots where that can happen. I have actually never even had that happen to me so it’s not even a factor. Like really, that NEVER happens.
> >
> >
> > Yes, it does count.
> >
> > One betrayal doesn’t result in an option to kick. If I recall correctly, it needs to happen three times in one game before you can be booted. So if this guy was constantly betraying you, three times at least, you should have been given the option to boot him.
> >
> > And I am going to sit here and say it is better. This really isn’t an issue and it doesn’t happen in every single game. Heck, I even think you’re exaggerating on saying it happens every match for you. I’ve personally been splattered by a team mate maybe twice or so since the mode came out.
> >
> > The alternative is having players being able to run into their team mates, send them flying off into the air at a stupidly fast speed, potentially breaking past soft kill barriers and getting stuck outside of the map.
> >
> > And like I said, if you are pushed by a team mate and you land outside of the map, you will be given a suicide, which means you will get kicked from the game.
>
>
> Except it does happen way too often.
>
> But good job just dismissing valid issues with the game. “Oh it hasn’t happened to me so it’s not a problem”
>
> Exactly why I stopped posting here.
>
> I also like how you dismiss my entire problem because it “doesn’t happen often” but then turn around and claim that something that happens EVEN LESS is a bigger issue. Wow. This place. applause
> Finally, betrayals are NOT 3 times and you are out. I have had betrayal booting appear after a single instance in some games, but then never after 5 times in others. Yea it doesn’t work is my point. I don’t want to boot people either, just asking that they remove the ABILITY TO TEAMKILL IN A CO-OP MODE. How is this so hard to comprehend?
Then that’s unfortunate. I’m not dismissing your claims at all, I just find it hard to believe that in most of the games you’ve played, someone has decided to run you over with their vehicle, intentionally.
If it really was this huge problem that was plauging the game, you’d see a lot more posts about it on here but ultimately, yours is the only post here in the most recent topics.
Interesting to hear that the option popping up isn’t consistent. I was under the impression that for Halo 5, it was a three strikes and your out system. I guess its still using the threshold based off the two players previous betrayal history from previous titles.
As for your solution, it is a bad solution and ultimately won’t stop the issue. You might not die when someone runs into you, but they will just as easily be able to launch you across the map, out of bounds, potentially killing you, without it counting as a betrayal.
This entire discussion has taken place for the past 12 years since online multiplayer and boots became a thing.
EDIT: Here’s an idea of what it would be like if friendly fire was turned off for vehicles - Halo 5 Mythbusters: Episode 4 - YouTube
This would happen every time.