GT: Ba1furious
Map I created. Named so because: Narnia->Ice witch has an angle when talking to Edmund->uses TURKISH DELIGHT in her plan->map has angles->named TURKISH DELIGHT
Description: (For a equal teams start e.g. 1v1 & 2v2)
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Symmetrical map with no immediate line of sight between team spawns. players may take four definite routes to get to top-mid and gain a power position. Players may run up the main ramp and grab the hydra or run around to bottom-mid to battle it out for the sword and eliminate the enemy. alternately, there is a gravity lift on the right of spawn which will launch the player to the landing pad on the other side of the map. This is a risky, but rewarding option. it can get the player into the fight a lot faster and perhaps get an easy ground pound, but they are out in the open for the whole time and well… bullets… AM I RIGHT! The last conventional method of approach is a defendable ramp on the left side of spawn that allows a view onto top-mid with the benefit of cover. - The sides of the map are colour coded for red, and blue with the middle area coloured purple so it is easy to tell where you are looking and to predict the spawns of enemies.Weapons:
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Hydra (6 shots(one clip)) (top-mid) - Sword (Bottom-Mid) - Plasma Pistol (x2 right of middle ramps) - Plasma grenades - Splinter grenadesIssues:
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Spawn points (Only when there are more than 4 people will you spawn in line of sight) - Sword longevity (domination may occur)