Old Kill times
New Kill times
Side by side comparison video
Things to note:
-The 4 shot BR has a 1.37 second kill time because for some reason the BRs ROF wasn’t nerfed from 13 frames per shot to 14 frames as expected. Instead it now has a 13f/ 14f alternating ROF. Meaning its kill time is slightly faster than both the Halo 2 and Halo 3 BR.
-The LR scoped has had quite a dramatic ROF buff. It has gone from a 1.4 second kill time with a 1.87s body shot kill time to a 1.2s kill time with a 1.6s body shot kill time. Its ROF practically matches the DMR.
-The LR unscoped like the BR ROF has been nerfed by 1/2 a frame on average per shot.
-The DMR has a 1.53s kill time, not 1.47 like previously thought, because like the BR and LRu it has an alternating ROF.
-BR, Ca RRR = 27.6/55.2m
-DMR, LR RRR = 36.7/109.7m
Quicky Review
Pre- TU: DMR > LR > BR = Ca > AR = SR > Su
Post- TU: BR = LR > DMR = Ca = AR = SR = Su
Recommended changes:
BR 1.43s
LR 1.3/1.73s
Maybe on paper the LR = BR, but not in a real situation. Unless at long range the LR should lose everytime.
> Maybe on paper the LR = BR, but not in a real situation. Unless at long range the LR should lose everytime.
They are equal, but there is virtually no combat cross over, at longer ranges the LR will always win, at medium ranges the BR will always win.
Nice job. I also think the BR should be 1.43 seconds. Current ROF is too weird. If the LR scoped is to be nerfed to 13f shots, I think the unscoped variant has to be buffed/reverted to what it was before. However, I think the LR is okay now, because it’s god at long range but garbage at short. The debate is whether it should be a super-niche weapon or a weapon that can excel everywhere if used correctly. I’m fine either way.
Carbine still needs to be better. The BR is better in too many ways. Killtime, clip size to power ratio, reload time, bleedthrough/teamshooting, and ease of use (4sk is much easier than 7sk). BR needs slight ROF nerf to a constant 14f shot and the Carbine needs a bigger clip and/or faster reload time. Preferably a bigger clip. Carbine probably needs like 24 shots per clip to make up for how hard it is to use and its ROF.
Oh, and I forgot to mention that the BR also has the 2-shot beatdown and the 6-bodyshot kill. So yeah, I think the BR should do less damage to the body. It would still be a 4sk and headshots would still kill a person with no shields, but people who don’t hit the head as much would be punished.
I’m kind of thinking the Carbine should be a 3 shot melee to keep it on par with the BR. I understand that people want the BR to be a 2 hit melee such to prevent herp a’ derping but it is kind of effecting weapon balancing in a negative way. One of the big benefits of using an automatic was the shots + melee kill time, it did a good job making up for their slower melee + shot kill time and their medium/ long range ineffectiveness. I think practically every starting weapon other than the BR requires a 110% melee damage modifier now.
The Carbine as well could definitely use a faster reload time to make up for the smaller clip size.
So it takes more skill to kill someone with a gun with no bloom and 4 shots including 2 shot/meley.
VS a gun with 5 shots and bloom?
Achieving the max kill time on the BR is way easier than the DMR.
I can’t believe how so many people said the DMR was to COD like to powerful and now you have two weapons even easier to use with even faster Kill times.
That is ridiculous.
Whilst I do believe bloom is actually a hindrance to skill based gun combat I do agree that the BR is far too easy to use.
Yes the DMR had high levels of magnetism and an excessive Red reticule range but the BR has the same level of magnetism with what feels like more aim assist. Has swapping which gun kills faster really made Halo 4 more skill based?
the problem with the DMR wasn’t that its kill time was fast, it was that its kill time was fast from 1 meter to a hundred and fourteen meters.
the BR does not suffer from this problem. It has both spread and recall oil to stop it from killing at long range fast.
so now you got the BR that kills fast close up and the DMR that kills fast lol range. So you have to use the right weapon in the right scenario. and it’s still not guaranteed kill for the br Close or the DMR at long range. if you have the Straffing And aiming skills you can overcome the weapons what’s the word, deficiencies.
> So it takes more skill to kill someone with a gun with no bloom and 4 shots including 2 shot/meley.
>
> VS a gun with 5 shots and bloom?
>
> Achieving the max kill time on the BR is way easier than the DMR.
>
> I can’t believe how so many people said the DMR was to COD like to powerful and now you have two weapons even easier to use with even faster Kill times.
>
> That is ridiculous.
Except the BR has spread that you don’t see…that’s why it doesn’t hit anyone at long range. The DMR has hardly noticeable bloom and more aim assist over range so it makes it a better long range weapon.
It isn’t ridiculous at all. The guns work like they should now. The BR and Carbine win at close to medium ranges now and the DMR and LR are better towards long range. It now takes skill to beat these people at respective ranges if your using the wrong gun.
> Whilst I do believe bloom is actually a hindrance to skill based gun combat I do agree that the BR is far too easy to use.
>
> Yes the DMR had high levels of magnetism and an excessive Red reticule range but the BR has the same level of magnetism with what feels like more aim assist. Has swapping which gun kills faster really made Halo 4 more skill based?
Except they slightly reduced the BRs red reticule range so actually it gets less aim assist…
> I’m kind of thinking the Carbine should be a 3 shot melee to keep it on par with the BR. I understand that people want the BR to be a 2 hit melee such to prevent herp a’ derping but it is kind of effecting weapon balancing in a negative way. One of the big benefits of using an automatic was the shots + melee kill time, it did a good job making up for their slower melee + shot kill time and their medium/ long range ineffectiveness. I think practically every starting weapon other than the BR requires a 110% melee damage modifier now.
>
> The Carbine as well could definitely use a faster reload time to make up for the smaller clip size.
No it doesn’t need that buff. The carbine already has the highest rate of fire. Assuming you can aim, you can tear someone up easily. Putting 3 shots on someone with the carbine and then meleeing them for a kill would be way to easy, especially for the skilled carbine users. Also no other weapon needs a melee buff. They are all fine as they are.
> Nice job. I also think the BR should be 1.43 seconds. Current ROF is too weird. If the LR scoped is to be nerfed to 13f shots, I think the unscoped variant has to be buffed/reverted to what it was before. However, I think the LR is okay now, because it’s god at long range but garbage at short. The debate is whether it should be a super-niche weapon or a weapon that can excel everywhere if used correctly. I’m fine either way.
>
> Carbine still needs to be better. The BR is better in too many ways. Killtime, clip size to power ratio, reload time, bleedthrough/teamshooting, and ease of use (4sk is much easier than 7sk). BR needs slight ROF nerf to a constant 14f shot and the Carbine needs a bigger clip and/or faster reload time. Preferably a bigger clip. Carbine probably needs like 24 shots per clip to make up for how hard it is to use and its ROF.
The carbine actually is better. You just need to be good with it to achieve its fastest kill time. I’ve killed people with the carbine without them taking more than half my shields and I am not even the greatest carbine user. That thing is scary in the hands of people who truly know how to use it. And also remember, the BR is a 4 BURST KILL. Technically 11 shots. With the BRs random spread, that makes it much more difficult to use compared to the carbines new, tighter spread. Also the argument that one weapon NEEDS to be better than another is false. The BR and Carbine are, to me, close to medium range weapons. Therefore, they should be equal with skill making the difference.
Oh wait, all the people that are saying the BR is too easy to use…The DMR is all your favorite weapon…
obviously some people are upset that their noob cannon isn’t the best gun anymore.
I say adapt. I had to deal with a crappy battle rifle for half a year before they made the guns the way they should be. I just think its funny now how upset all the DMR users are since their formerly OP weapon is now…balanced :-o
> Oh wait, all the people that are saying the BR is too easy to use…The DMR is all your favorite weapon…
>
> obviously some people are upset that their noob cannon isn’t the best gun anymore.
>
> I say adapt. I had to deal with a crappy battle rifle for half a year before they made the guns the way they should be. I just think its funny now how upset all the DMR users are since their formerly OP weapon is now…balanced :-o
You should have adapted because all of the BR users kept complaining about their junk BR. Now the weapons aren’t balanced. The DMR is the better overall weapon.
> > Oh wait, all the people that are saying the BR is too easy to use…The DMR is all your favorite weapon…
> >
> > obviously some people are upset that their noob cannon isn’t the best gun anymore.
> >
> > I say adapt. I had to deal with a crappy battle rifle for half a year before they made the guns the way they should be. I just think its funny now how upset all the DMR users are since their formerly OP weapon is now…balanced :-o
>
> You should have adapted because all of the BR users kept complaining about their junk BR. Now the weapons aren’t balanced. The DMR is the better overall weapon.
I did adapt, except I stuck with the BR because I don’t like using OP weapons lol. My K/D is still above a 2 so I’d say I did just fine. The BR wasn’t junk either, the DMR was just OP since it beat the carbine and light rifle too. Its a semi-auto rifle that trashed assault rifles up close.
Also the weapons are balanced, but they will never be unbalanced if the DMR isn’t the best. Also the DMR is not the best overall weapon. It is situational and in fact I’d say DMR is least popular after the update since it doesn’t win close range against carbine and BR anymore, but nice try. Just because your crutch is gone doesn’t mean the game is broken, it means its working just fine actually
> Oh wait, all the people that are saying the BR is too easy to use…The DMR is all your favorite weapon…
>
> obviously some people are upset that their noob cannon isn’t the best gun anymore.
>
> I say adapt. I had to deal with a crappy battle rifle for half a year before they made the guns the way they should be. I just think its funny now how upset all the DMR users are since their formerly OP weapon is now…balanced :-o
I am of the opinion that both the DMR and BR are far to easy to use and it is killing the game.
I’m not suggesting the BR should kill slower than the DMR, I am just suggesting the BRs ROF nerf wasn’t quite sufficient. 1.43 would be perfect, it is the same kill time as Halo 2 but with the ROF of the Halo 3 BR meaning it’s 5th bust would have a 1.87s kt not 1.73, which is a sufficient punishment for missing.
The change from a 1.33s 4 shot BR to a 1.37s BR wasn’t sufficient to balance the BR. Like I said the TU has made the sandbox more balanced but there are a couple of new problems with the new balance that should be addressed.
> > Oh wait, all the people that are saying the BR is too easy to use…The DMR is all your favorite weapon…
> >
> > obviously some people are upset that their noob cannon isn’t the best gun anymore.
> >
> > I say adapt. I had to deal with a crappy battle rifle for half a year before they made the guns the way they should be. I just think its funny now how upset all the DMR users are since their formerly OP weapon is now…balanced :-o
>
> I am of the opinion that both the DMR and BR are far to easy to use and it is killing the game.
>
> I’m not suggesting the BR should kill slower than the DMR, I am just suggesting the BRs ROF nerf wasn’t quite sufficient. 1.43 would be perfect, it is the same kill time as Halo 2 but with the ROF of the Halo 3 BR meaning it’s 5th bust would have a 1.87s kt not 1.73, which is a sufficient punishment for missing.
>
> The change from a 1.33s 4 shot BR to a 1.37s BR wasn’t sufficient to balance the BR. Like I said the TU has made the sandbox more balanced but there are a couple of new problems with the new balance that should be addressed.
I have no idea if they would update it again, I have a feeling that they are going to take any additional feedback and just put it towards consideration for Halo 5.