Turbo infested by rushers abusing the REQ system

(this thread is for people who think there is a balance problem with REQ points)

Hi,

First i wanted to say that unlike many people i appreciate Halo5 multiplayer mode (i am precising it because i read many people complaining about spartan charge, ground pound, etc)
I also appreciate 343i for its support (i had some connection problems when i moved on xboxone X, solved quite rapidly thanks to someone from 343 staff) and involvement in keeping that same support (something we lost in pretty much every video game from other companies a few months after their release)

now… here comes my complain about 1 thing…
I noticed that there is more and more “rushers” in Warzone turbo (ie people rushing the other’s camp armory with every “heavy” weapon they have: rocket launchers, tartarus hammer, oathsworn, the answer, etc)

I just played 2 matches in turbo, and unfortunatelly for me i met with the same team the two times.
the result: in less than a minute after the beginning of the match, i could see 4/5 people from the opposite team with all the weapons i mentionned, in the armory next to our base (basically the technique they use is to “occupy” the first armory, so the other players from their team can take other strategic points … such as the Spire on Apex for instance).
The two times i played against that team (obliviously a group of friends palying as a fireteam, very organized and highly ranked) my teams lost the match in less than 3 minutes.

This thing is ruining the game (like really) especially if you are in a team composed of players you dont know or who have low levels (simply because they dont even have the appropriate weapons sometime to thwart the bad guys rushing their armory or because they dont know what is waiting for them going to the first armory)

this leads me to a complain: the REQ system.
How the h*** didn’t people at 343i noticed the balance problem?
What I mean is that some weapons are way too powerful when you meet a group of people only equipped with these weapons (once again everybody hasn’t unlocked all the best weapons) and even worse: people who have unlocked these weapons can use them waaaaayyyy too fast in Turbo mode (if only the REQ system was made with more “REQ points” -it could be up to REQ 20 or 25 instead of REQ 9- at least some of these rushers wouldnt be able to rush armories with all the heavy weapons they have if these heavy weapons were unlockable from level 25 for instance)
I like Turbo (because you dont have to wait for ages to get a tank or a sniper riffle… but in that case, no offence, but i see no skill in rushing with 3 other people equipped with “answers” , oathsworns and tartarus hammer in the opponents’ armory… it’s not the same as meeting with someone who can headshot you with a sniper riffle from a very far distance, or even better: make 20 headshots in a row in less than a minute… a thing i saw the other day…)

I am not complaining directly against rushers (sometimes i do it too… BUT I AM ALONE… and there is a difference between being alone with a sword and a speed boost, and being in front of an army of 5 people rushing with rocket launchers, tartarus hammer, oathsworn, and so many heavy weapons that are deadly if the players tend to camp behind a corner)
I feel like 343 staff didn’t think about “new players” or “weak teams” when they made this…

There is really something to change (in my opinion) regarding the REQ points system… and not only in Warzone Turbo…
Another example: I dont understand why it is necessary to wait to have 6 REQ point to unlock a sniper riffle (considering the low amount of ammunition they have) in regular warzone matches…when compared to that you can unlock a tank with unlimited atomic shells…

As for now, the only thing i found to counter this was to block the involved players (because there is no chance to win against a group of high ranked people using this technique…)
I find this sad because it affects the gameplay system, the fun we can all have playing Halo5, the halo community (especially new players who can feel discouraged… think about it, if some level 150 leave the match how do you think new players will do/feel about it?).

So… if you agree (or not) with this please leave a post. (and hopefully someone at 343i will talk about it)

> 2535433195140379;1:
>

REQ spamming, eh? Yeah, it’s annoying, but it’s a fundamental flaw with the REQ system and Turbo, you can’t really get rid of it without changing the essential design. Many argue that Turbo is P2W because of the ridiculous spamming, and it’s extremely new player unfriendly. I just avoid PvP Warzone at this point, too many tryhards and spammers for my liking.

> 2535433195140379;1:
> some weapons are way too powerful when you meet a group of people only equipped with these weapons (once again everybody hasn’t unlocked all the best weapons)

Every weapon and every vehicle has a counter. If you’re up against The Answer, obviously you’re not going to want to fight them in close quarters. Some would suggest that the way to deal with them is to grab a sniper weapon and shoot them from afar, but when they’re capturing bases, they have lots of cover. I’d recommend Grenade Launcher or Pro Pipe, or even just grenades. If it’s a group of people, like you say, then explosive weapons are even more effective.

> 2535433195140379;1:
> people who have unlocked these weapons can use them waaaaayyyy too fast in Turbo mode

I-… That’s the whole point of Turbo mode. 343 gives us a chance to run out of our most powerful REQs really quickly, so we have to buy more to keep playing.

> 2535433195140379;1:
> (if only the REQ system was made with more “REQ points” -it could be up to REQ 20 or 25 instead of REQ 9- at least some of these rushers wouldnt be able to rush armories with all the heavy weapons they have if these heavy weapons were unlockable from level 25 for instance)

No.

> 2535433195140379;1:
> someone who can headshot you with a sniper riffle from a very far distance, or even better: make 20 headshots in a row in less than a minute… a thing i saw the other day…

I’m sorry, but I have trouble believing this one. There are only twelve enemies in a game of Warzone. That means 8 or more people would’ve had to get sniped, respawn, walk back to where they were, and get sniped again. I understand the concept of a choke point, but there’s no point in time where that many people run through a small area in such a short time. Are you sure it wasn’t multiple snipers across the map, or even better: hyperbole?

> 2535433195140379;1:
> I am not complaining directly against rushers (sometimes i do it too… BUT I AM ALONE… and there is a difference between being alone with a sword and a speed boost, and being in front of an army of 5 people rushing with rocket launchers, tartarus hammer, oathsworn, and so many heavy weapons that are deadly if the players tend to camp behind a corner)

You complain about enemies rushing the base nearest to you, but have you ever considered using the same tactics? If you take each other’s bases, then there’s less of an issue. But I know, squads playing together makes it difficult to do that solo. But it’s not Halo 5’s job to find you people to strategize with. If you want a squad, ask around on Waypoint.

> 2535433195140379;1:
> There is really something to change (in my opinion) regarding the REQ points system… and not only in Warzone Turbo…
> Another example: I dont understand why it is necessary to wait to have 6 REQ point to unlock a sniper riffle (considering the low amount of ammunition they have) in regular warzone matches…when compared to that you can unlock a tank with unlimited atomic shells…

Because tanks are much easier to dodge, much more difficult to maneuver and aim, and sometimes easier to take out. Also, Snipers have a higher RoF.

I’m having trouble taking this thread seriously. Turbo and balance in WZ? C’mon man, it was made for OP REQ spamming. Seems like your main issue is playing solo. If you don’t play with a party, then you risk getting beat quickly by a coordinated party and/or you’ll get teammates who don’t know how to play or don’t have any REQ’s. You need to bust out your own high REQ’s at the beginning of the game if want to slow the other team down like spawning in an Ultra Banshee and flying over to their home base to do some damage.

> 2535433195140379;1:
> How the h*** didn’t people at 343i noticed the balance problem?

It’s most likely they did.

It’s an inherent flaw in REQ style systems. Remember, REQs weren’t included because they are a fun, balance mechanic. They are included because it promotes spending of real world money for in game items. It’s also why many other games with microtransactions have tried to push towards cosmetic MTXs rather than ‘one time use’ and ‘equipment unlock’ MTXs like Halo 5. Because it royally messes with the fundamental game design, and anyone with half a brain has been saying this for years now. The claim that things like REQs “are optional” is an utter myth, as evidenced by your frustration.

But, companies are greedy and 343i and MS wanted to squeeze every last penny from a shrinking community. That’s why they were still included, even though there is a “balance problem”.

Isn’t that the whole point of Turbo? Going quickly all out with the most lethal stuff you have?

>Plays game type designed to let people take out their most powerful REQs at the very start of the game.
>Complains about game type because it’s designed to let people take out their most powerful REQs at the very start of the game.

I’m sorry, but my sides hurt from all the laughing I’m doing right now. You couldn’t have honestly expected people to play WZ Turbo, a game type that lets you take out your most powerful REQs at the very start of the game, the same way they play a regular WZ game. If you or your teammates have no intentions of taking out your most powerful REQs (or any good REQ), then you should be prepared to have a bad time.

So the simplest thing for you to do is stick to regular Warzone if you don’t like how Warzone Turbo plays.

Turbo isn’t designed to be balanced. Remember that Turbo started out as a test bed that 343i used to test REQs. It’s designed to be a spamfest for REQs. Instead of complaining, get on board with it and spam your best REQs alongside. If that’s not your speed, then play regular warzone which has checks and balances to make it more fair.

I feel like that is a common opening gambit seen in warzone. If you can capture the base nearest your enemies’ core, it puts them at a major disadvantage. A similar tactic is rushing the middle base and foregoing the one nearest your own core.

It sounds like your situation is this opening gambit applied to wz turbo. Turbo is a horrid game type imo because you’re burning through your most valuable cards much faster than normal. Also, and for obvious reasons, almost everyone ignores the weapons and vehicles at level 6 or less. The only saving grace this gametype has imo is that if u get spawnkilled with an expensive weapon, you get to immediately spawn with a new one.

There is an easy solution. Just equip the prophets bane and a nornfang and you will be unstoppable.

SMH…the OP’s real issue should be the lack of coordination and communication within the team. Or if they’re playing solo, no coordination at all. It doesn’t matter if you’re playing Turbo or Slayer. If you are a solo player on a team with randoms and no one uses their mic. You WILL get stomped by the opposing team, especially if they’re in a party together.

It has nothing to do with Turbo’s mechanics, in fact it gives you a fighting chance! Be smart about it and don’t go rushing into an armory filled with enemies. Slap on an Overshield and an Upgraded Shield boost for survivability. Use weapons like Plasma Casters and Grenade Launchers to flush and clear our the armory. You can bounce them off of walls and around corners. I get that it’s frustrating to be trapped like that, but don’t go blaming it on the game.

Turbo is actually a most balanced warzone… If you or the players on your team aren’t willing to use your reqs then that is on you and your team. Warzone turbo is all about req spamming. You and your team have all of your reqs at your disposal to mount an offense or defense. If you don’t have have a high req inventory then maybe turbo isn’t the playlist for you and should stick to the regular warzone untill you build an inventory.

> 2535433195140379;1:
> I like Turbo (because you dont have to wait for ages to get a tank or a sniper riffle… but in that case, no offence, but i see no skill in rushing with 3 other people equipped with “answers” , oathsworns and tartarus hammer in the opponents’ armory… it’s not the same as meeting with someone who can headshot you with a sniper riffle from a very far distance

Turbo is not present to show off skills. It’s there to spam reqs and have a blast. I do the very same thing because that is Turbo’s purpose. The sandbox of weapons are at my disposal. I can choose whatever I want right from the start. I just have to not care about having no more of whatever req after it’s over. It’s a game. I pay 343 (actually GameStop paid 343 when they bought the game then sold it to me) - I pay someone else to make Halo for me. I’m the guy in the “shutup and take my money” meme. Yes, turbo can be a pain in the patoot at times, but, overall, turbo has been, by far, the most fun I have had solely because of grabbing a legendary req weapon, waiting just a moment, then 3 speed boosts. That is, absolutely, the most fun thing in H5 I have discovered to date.

> 2535433195140379;1:
> this leads me to a complain: the REQ system.
> How the h*** didn’t people at 343i noticed the balance problem?
> What I mean is that some weapons are way too powerful when you meet a group of people only equipped with these weapons (once again everybody hasn’t unlocked all the best weapons) and even worse: people who have unlocked these weapons can use them waaaaayyyy too fast in Turbo mode (if only the REQ system was made with more “REQ points” -it could be up to REQ 20 or 25 instead of REQ 9- at least some of these rushers wouldnt be able to rush armories with all the heavy weapons they have if these heavy weapons were unlockable from level 25 for instance)

So you want to limit the heavy weapons until later in the game and prevent people from rapidly spawning them throughout the match?

That’s just called Warzone.

Turbo to me is more about my performance or just having fun, not so much winning or loaing. My favorite things to so as follows… Equip on of the energy swords and then stack an overshield and like three or four speed boost and run around like a mad man… equip active camo and a weapon with a bayonet and lay in wait for some poor sap to run by… equip prophets bane and the answer and mow people down with the answer and quickly camo back with the bane… Or bane and sniper rifle… HCE pistol with damage boost so you basically two shot mofos… Man I am getting the itch for some turbo… but I am I to MCC right now especially with the flight testing.

Turbo isn’t any different than regular warzone except obviously everything happens quicker. Warzone was made to sell reqs. That’s it’s only purpose. It’s never been balanced. It’s designed to make you want to buy a Nornfang with real money to fight back against the other kid who did the same. It’s still a fun game mode though if you are in the mood for it. Just please don’t feed the req beast with real money.

> 2535468812026872;16:
> Turbo isn’t any different than regular warzone except obviously everything happens quicker. Warzone was made to sell reqs. That’s it’s only purpose. It’s never been balanced. It’s designed to make you want to buy a Nornfang with real money to fight back against the other kid who did the same. It’s still a fun game mode though if you are in the mood for it. Just please don’t feed the req beast with real money.

It’s pretty sad people assume people are empting their wallets for req packs. It’s pretty easy to build a good req inventory without spending any money.

> 2533274816788253;17:
> > 2535468812026872;16:
> > Turbo isn’t any different than regular warzone except obviously everything happens quicker. Warzone was made to sell reqs. That’s it’s only purpose. It’s never been balanced. It’s designed to make you want to buy a Nornfang with real money to fight back against the other kid who did the same. It’s still a fun game mode though if you are in the mood for it. Just please don’t feed the req beast with real money.
>
> It’s pretty sad people assume people are empting their wallets for req packs. It’s pretty easy to build a good req inventory without spending any money.

I finished the collection without buying any, but a guy in my Spartan Company spent tons. I never understood it. After a while you get more reqs than you could ever use just by playing.

Using your most destructive and fun reqs is the whole point of turbo. If you’re going to complain about being rushed by people who spam reqs, you might as well stick to regular warzone or play with a squad.

Turbo is openly pay-to-win which is why it is not in the regular rotation. 343i already gets crap for Warzone pushing pay-to-win boundaries. So, seeing people abusing REQs in Turbo isn’t really unexpected. They put it out every so often because it’s a cool variation. There’s an obvious “balance problem” but the whole point is to spam REQs. So you can’t really blame 343i here as the game mode is designed to be a certain way. They don’t take out regular Warzone ever though, so you can always play that and not have to deal with as much spam.