Ok, I’m officially going to open up this up. We need a TU5 update to Halo Wars, fixing a lot of game play tweaks that need ATLEAST looking. I’m not sure if Waypoint owns the coding to Halo Wars, but it’s worth a shot. As I say in most of my posts involving multiplayer gameplay, these are my opinions (And they may not even be the best ones), and all people may agree or disagree IN A CIVILIZED MANNER
Tanks are too powerful - It’s probably not that they’re too powerful, but more there counter units are too weak. Dont get me wrong, for 500 resources and 2 tech, a tank isn’t something to be expendable. However, a full army of tanks with decent microability can take on just about any unit, especially when it’s counter unit can’t effectively hurt the tank. Unless you have assault beam, Hunters don’t do enough damage, nor have enough defense to not get cut to shreds by Canister Shell, and then mopped up all too quickly, and even assault beam requires superior numbers to be really effective. Cobras are far too slow, take too long to set up, and don’t do enough damage to be effective against tanks, or any other unit for that matter. Banshees are your best bet against Tanks, but even they fall short when a few wolverines are added in, and Hornets/Hawks suffer the same weakness. Here’s what I suggest.
-Hunters do an additional damage against heavy vehicles, as well as a greater shell deflection rate, alteast a good 90% chance of deflecting a shell, and maybe a speed boost to catch up with tank micro (hunters are pretty fast according to the fps, so it’s canon anyway)
-Cobras have a faster set up time and greater damage to heavy vehicles (A piercing shot Cobra should take out AT LEAST half of a Grizzly’s health)
Boost is, for the most part, broken - Banshees can harass way too well with boosting, at almost no consequences (unless the enemy is at constant attention to these banshees, a base will be lost quickly). Here’s what I suggest:
-Boost is not allowed to be used until the feature has completely cooled down, boost should require longer time to icooldown, but Banshees can once again attack about half the time.
Infantry aren’t useful late game - Considering there speed, low damage even to the units they’re supposed to counter, and the ability to get HARD countered to just about every other unit, they’re pretty much only used to hold off until the player gets tanks or banshees, meaning that late game upgrades aren’t even viable (except MAYBE ODST). Here’s what I suggest:
- Main Infantry does additional damage to air (this means plasma pistol, plasma rifle, assault rifle, brute grenades, and needlers).
- Something for Covenant special, I’m not sure what, but none are effective late game at all.
Those are the three big points I’d like to instate, these factors are the reasons why almost every game of Halo Wars consists of only tank building and Banshee Harassment (and sometimes leader rushing)