TU .

can someone please tell me what TU stands for? Im pretty new to reach

TU = Title Update. Basically, the bloom reduction, AL/Active Camo nerf, etc.

Basically it means reticule bloom is reduced by 15%.
Active camo bonus standstill time is drastically reduced.
And armor lock is useless.

Honestly, I would have loved to see drop shield used more…

drop shield?

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> TU = Title Update. Basically, the bloom reduction, AL/Active Camo nerf, etc.

343i first attempt to ruin Halo after all the ADD kids started whinning about gameplay. It pretty much just speeds the kill times up and throws away more skill based play (just like Halol 4 has done).

>

Really? I agree the speed you can kill someone in Halo 4 is ridiculously fast, but TU Reach is nearly perfect.

And don’t get me wrong. When TU was first being tested in the TU BETA… I fought tooth and nail against it. In my opinion it was bad, really bad.

Sprint, bleedthrough and highly acurate weapons made games like this - http://www.youtube.com/watch?v=Zio8_K7PPow

I made threads bashing it for being so bad. However, current TU does not include bleedthrough. (Mainly because it caused glitches with health packs and wraith armor)

I have not seen anyone post anything convincing as to WHY the dont like TU.


For comparison

Default Slayer Gameplay:
http://www.youtube.com/watch?v=4TqYtpnJciI

TU Arena Gameplay:
http://www.youtube.com/watch?v=z6rpXLIAimM

I enjoyed playing both, but I could tell you, TU Arena is where the skill is at. TU Arena is where I get my butt whooped. arena and MLG playlist are the only playlist where I have negative stats. So, you can trust I am not defending TU because its easy. Please share your reasoning that default slayer seems to you “more skillful”

>

The TU is fine in playlist like Arena and Doubles. I really enjoy it in these playlist. But I can’t stand it in BTB when shot that I’m use to getting away from kill me.

> >
>
> The TU is fine in playlist like Arena and Doubles. I really enjoy it in these playlist. But I can’t stand it in BTB when shot that I’m use to getting away from kill me.

Really? That’s why I like it in BTB.

  1. it encourages smarter map movement, can’t just run into the open without a set plan

  2. if I am shooting some one he can’t just turn his back to me and sprint away, he better show me some respect and return fire. If he hits me out of scope while strafing back to cover… Good for him. We charge our shields and formulate a plan to get eachother.

  3. ghosts and banshees. They move pretty fast. I don’t want to wait forever for my reticle to reset when I need to put shots in that sucker pronto. I still have to pace since bloom was only reduced by 15% but those things need to be brought down with speed. Even when pouring DMR rounds into them, they will likely take out a few of your teammates by the time it goes down.

Having a more reliable weapon that more or less does what you tell it to is great. Reliable. (Just imagine if it was TU ZB. Compared to zero bloom… 85 percent bloom feels fine. But then again, that’s all opinion.)

The TU should be applied across the board, the Forge maps removed and a DLC only playlist should be added.

That would leave Reach in the best possible shape.

> The TU should be applied across the board, the Forge maps removed and a DLC only playlist should be added.
>
> That would leave Reach in the best possible shape.

Idk man… Many of the forge maps play much better than the DLC (especially since DLC maps are mostly for 5v5 and larger)

TU = Too Unbalanced.

The unbalanced version of Reach with DMR and needle rifle death weapons.