TU Update Reach Is Still Halo Reach

Why do people still assume that since theres only 85% bloom that the TU changed Reach?

Yes, it acts 85% different, AL isn’t the Uber Game Pause it used to be, and bleed through is back. Does all this mean Halo Reach is any different then this time last year’s Halo Reach? sorta, coulda, woulda. Yes, but in some aspects. AL is still there and it does kill, Bloom is still apparent, double-pummeling still exists, and so on.

They fixed Reach not by changing it completely, but changing what needed to be done.

Did Halo CE-ODST have a reticle that expanded to the size of a small orange? No, did halo CE-ODST have armor lock? No. Just be glad that they didnt take away your precious AL and change bloom to even less.

TU Halo Reach=Halo Reach

TU simply focuses more on the “Halo” part of the game than the “Reach” one.

> TU simply focuses more on the “Halo” part of the game than the “Reach” one.

Yes, and thats the good thing about it. It did what Bungie did not.

> TU simply focuses more on the “Halo” part of the game than the “Reach” one.

nope, tu focuses on pleasing the people who cried for a year.

> TU simply focuses more on the “Halo” part of the game than the “Reach” one.

Are you pleased with the results?

TU is how Halo Reach should’ve been released.

> > TU simply focuses more on the “Halo” part of the game than the “Reach” one.
>
> Are you pleased with the results?

I don’t play Halo much, but when I do, I hardly go outside of Anniversary playlists.

> > TU simply focuses more on the “Halo” part of the game than the “Reach” one.
>
> nope, tu focuses on pleasing the people who cried for a year.

And those people are the ones that wanted a Halo-eske game play.
Not the spin-off Reach was.

> > > TU simply focuses more on the “Halo” part of the game than the “Reach” one.
> >
> > nope, tu focuses on pleasing the people who cried for a year.
>
> And those people are the ones that wanted a Halo-eske game play.
> Not the spin-off Reach was.

but for the TU to focus more on the halo aspect it would have to completely change the fundemantals of the AA’s in reach.

> but for the TU to focus more on the halo aspect it would have to completely change the fundemantals of the AA’s in reach.

Aniv playlists have AAs?

I don’t remember seeing any in those playlists.

> > but for the TU to focus more on the halo aspect it would have to completely change the fundemantals of the AA’s in reach.
>
> Aniv playlists have AAs?
>
>
> I don’t remember seeing any in those playlists.

anniverary squad, FFA and BTB all have AA’s, the classic gametype how ever doesn’t.

TU Halo Reach and Default Halo Reach is still mediocre.

Play Anniversary.

> anniverary squad, FFA and BTB all have AA’s, the classic gametype how ever doesn’t.

Shows how much they caught my attention in BTB… if only vanilla had released this way.

> > anniverary squad, FFA and BTB all have AA’s, the classic gametype how ever doesn’t.
>
> Shows how much they caught my attention in BTB… if only vanilla had released this way.

it’s not the TU changes, it’s because the classic gametypes get voted for all the time, no one really ever chooses default slayer.

> > > anniverary squad, FFA and BTB all have AA’s, the classic gametype how ever doesn’t.
> >
> > Shows how much they caught my attention in BTB… if only vanilla had released this way.
>
> it’s not the TU changes, it’s because the classic gametypes get voted for all the time, no one really ever chooses default slayer.

I should pay more attention to the voting screen.

I agree and disagree. Yes TU Reach is technically Reach but I think both vanilla Reach and TU Reach have something to offer. Yes they did fix somethings with the TU but they also left other things alone (that I would have like to have changed), didn’t change things enough (so that the changes they did make were rather useless), or they changed something too much (ie bleed-through (not that bleed-through is bad, it was just incorporated oddly, IMO)) I personally think that the TU changes messed up the game’s sandbox, as well. So take my opinion as you will but both versions of Reach have their own pros and cons.

Ooh, fun analogy time:

> They fixed Reach not by changing it completely, but changing what needed to be done.

Okay, lets say we have some cupcakes (Because everyone loves cupcakes). All we originally had for frosting wass vanilla frosting (Pre-TU). Now, a lot of people I know prefer chocolate frosting over vanilla frosting. So they complained until they got their chocolate frosted cupcakes (TU). Some might say that it was a needed change. But I personally prefer the vanilla frosted cupcakes. It displeases me when I see less vanilla frosted cupcakes and more and more chocolate frosted cupcakes (more and more playlists using TU settings). Though, at times, I want a bit of variety and I’ll grab one of the chocolate frosted cupcakes from time to time

Have a nice day, and enjoy your cupcake :stuck_out_tongue:

Ω

What I said was that TU Reach is Still Reach, I know Reach isnt like the other Halos, but what I am saying is that with the TU, Halo Reach is still Halo Reach just with a better focus on original gameplay minus AAs

My only problem with the update is they didn’t really do it to make the game better. They did it for the mass amount of whiners. Although I am happy they fixed the thing were someone could punch away the sword and shoot you.

> My only problem with the update is they didn’t really do it to make the game better. They did it for the mass amount of whiners. Although I am happy they fixed the thing were someone could punch away the sword and shoot you.

And the fixes they did to please the “whiners” improved the gameplay.

There is so much less randomness now.

> TU is how Halo Reach should’ve been released.

> Why do people still assume that since theres only 85% bloom that the TU changed Reach?

If it was just that, no one would have noticed.

> Yes, it acts 85% different, AL isn’t the Uber Game Pause it used to be, and bleed through is back. Does all this mean Halo Reach is any different then this time last year’s Halo Reach? sorta, coulda, woulda. Yes, but in some aspects. AL is still there and it does kill, Bloom is still apparent, double-pummeling still exists, and so on.

Yes, all those things are still there. What’s no longer there is the original game. The TU generally allows players to get more kills during close quarters battles in a given amount of time, and reduce the amount of thinking required to be victorious.

See, Bungie thought people liked playing their games. There’s a vocal minority only interested in winning games, and winning them quickly. Nothing else matters. Just look at all the rhetoric in these and Bungie’s forums about K/D, W/L, RANK, skill, etc. These folks would be ecstatic if 343 removed everything from Reach except the DMR, sniper rifle and pistol, not to mention any gametype that is not slayer.

> They fixed Reach not by changing it completely, but changing what needed to be done.

Whether or not they were needed is the debate. I see no evidence of any increase in population because of the changes as predicted. Reach would have been no better or worse off had the changes not been made. That being said, MY beef is that it’s hard to get a game on the original settings.

> Did Halo CE-ODST have a reticle that expanded to the size of a small orange? No, did halo CE-ODST have armor lock? No.

And those games are not Reach. Could you hijack a Banshee in CE? No. Could you pick up Active Camo in Halo 2? No. Every game had new stuff, good or bad.

> Just be glad that they didnt take away your precious AL and change bloom to even less.

Who says they’re not gonna?

> TU Halo Reach=Halo Reach

Perhaps it does to you. Not to me.