> Why do people still assume that since theres only 85% bloom that the TU changed Reach?
If it was just that, no one would have noticed.
> Yes, it acts 85% different, AL isn’t the Uber Game Pause it used to be, and bleed through is back. Does all this mean Halo Reach is any different then this time last year’s Halo Reach? sorta, coulda, woulda. Yes, but in some aspects. AL is still there and it does kill, Bloom is still apparent, double-pummeling still exists, and so on.
Yes, all those things are still there. What’s no longer there is the original game. The TU generally allows players to get more kills during close quarters battles in a given amount of time, and reduce the amount of thinking required to be victorious.
See, Bungie thought people liked playing their games. There’s a vocal minority only interested in winning games, and winning them quickly. Nothing else matters. Just look at all the rhetoric in these and Bungie’s forums about K/D, W/L, RANK, skill, etc. These folks would be ecstatic if 343 removed everything from Reach except the DMR, sniper rifle and pistol, not to mention any gametype that is not slayer.
> They fixed Reach not by changing it completely, but changing what needed to be done.
Whether or not they were needed is the debate. I see no evidence of any increase in population because of the changes as predicted. Reach would have been no better or worse off had the changes not been made. That being said, MY beef is that it’s hard to get a game on the original settings.
> Did Halo CE-ODST have a reticle that expanded to the size of a small orange? No, did halo CE-ODST have armor lock? No.
And those games are not Reach. Could you hijack a Banshee in CE? No. Could you pick up Active Camo in Halo 2? No. Every game had new stuff, good or bad.
> Just be glad that they didnt take away your precious AL and change bloom to even less.
Who says they’re not gonna?
> TU Halo Reach=Halo Reach
Perhaps it does to you. Not to me.