The same people that ruined BTB and Grifball are at it again - full parties are running the TU, voting up Oddball and 1-Flag so they can hold the objective and boost their k/ds. Most of the time as soon as an objective game gets voted up, half your team quits, and then there’s no point in staying in. Unless you have a quit ban looming over you. The TU playlist really needs to be split up into objective and slayer playlists. Some of us actually want to play the game the way it’s intended to be played.
> The same people that ruined BTB and Grifball are at it again - full parties are running the TU, voting up Oddball and 1-Flag so they can hold the objective and boost their k/ds.
Jerks will be jerks, doesn’t help that Bungie encourages them to stat pad instead of being good sports and going to for the quick win through the flawed cR system.
> Most of the time as soon as an objective game gets voted up, half your team quits, and then there’s no point in staying in. Unless you have a quit ban looming over you.
Partly because they probably wanted to play Zero Bloom Slayer and got the awful 85% instead, if you leave at a certain point pre-match you can avoid the quit ban.
I played a match the other day, got match with a TO4 maniulating host, re-barred all game along with all my random teammates. I avoided them then got them the following match. I just quit, I’m not putting up with Magnum/NRs when my shots take seconds to register.
> The TU playlist really needs to be split up into objective and slayer playlists. Some of us actually want to play the game the way it’s intended to be played.
I rather separate zero and 85% bloom playlists.
Reach was designed around stats padding hence why arena used to be based on individual performance and not Win/Loss.
The problems you mention existed in all previous online Halos, the only difference was that with Reach it reached critical mass because of the flawed cR.
It may have existed in previous games, but so have Team Slayer playlists. I think 4 playlists would work. It would give them more of an idea of popularity - more so than voting stats - just based off populations…
Unfortunately, this just isn’t practical… objective is really unpopular and wouldn’t have very many people in it.
Just look at the objective playlist: of the tens of thousands of people on reach, there’s only like 500 in objective.
343 needs to test ALL the gametypes so they can’t afford to split it up and have nobody play it.
But I have a solution!
One that’s even better, actually:
Just give the playlist harder search parameters, so that parties ONLY face other parties.
This makes more even games for BOTH objective and slayer.
> Unfortunately, this just isn’t practical… objective is really unpopular and wouldn’t have very many people in it.
> Just look at the objective playlist: of the tens of thousands of people on reach, there’s only like 500 in objective.
> 343 needs to test ALL the gametypes so they can’t afford to split it up and have nobody play it.
>
> But I have a solution!
> One that’s even better, actually:
> Just give the playlist harder search parameters, so that parties ONLY face other parties.
> This makes more even games for BOTH objective and slayer.
I agree. That is all.
> Unfortunately, this just isn’t practical… objective is really unpopular and wouldn’t have very many people in it.
> Just look at the objective playlist: of the tens of thousands of people on reach, there’s only like 500 in objective.
> 343 needs to test ALL the gametypes so they can’t afford to split it up and have nobody play it.
>
> But I have a solution!
> One that’s even better, actually:
> Just give the playlist harder search parameters, so that parties ONLY face other parties.
> This makes more even games for BOTH objective and slayer.
I don’t see why they have to have objective tested out - unless they’ve tweaked mechanics specific to objective. As it stands nobody’s actually doing anything with the objectives anyway - just camping spawns and pretending it’s no-limit slayer. If they added a few ZB gametypes and moved them to a playlist with a few 85% gametypes, I’d be happy. Party restrictions would help, but even two pairs that get teamed up together would potentially pose the same problem.
Short of actually fixing the way Reach selects matches for you, separate playlists is the only way I can see that would actually fix it. As far as breaking up the population goes, it might cut the numbers back a bit, but imagine how many people would actually complete their games instead of quitting at the vote screen. Personally I’d rather have a smaller population and matches further from my skill level, provided I had a full team for once.
If you can’t deal with K/D boosters learn to. It’s not hard to unify your team. Kick some -Yoink-, and secure the objective.
I have a baby - he’s only three months old - I don’t have the time to play with an assembled team, nor do I have the freedom to use a headset whenever I want - I’m limited by my life to playing with headphones in silence most of the time, for a few games a night if I’m lucky. I pretty much have to search alone unless one or two of my friends finally decide to come back to Reach. Not only that, but the only time I get a chance to play is late at night, so even if my friends were playing Reach, they’re all in bed by the time I get on. I’m sure I’m not the only person with this problem. It would be nice if 343 could show some love for those of us that want to be able to sit down and enjoy a couple quick games without having to coordinate with three other people.
just make it so that 4’s play against 4’s. There’s 12 thousand people in the playlist, this shouldn’t be a problem.
IDK why they still haven’t done this with team slayer either, as it has 10K+ at all time. It works fine in Squad Slayer which maxes out at like 3,000 if that.
That would address half the problem - the full parties voting up objectives. It wouldn’t help when slayer doesn’t even show up in the voting options. It’d be nice if they addressed that too. Separate playlists would cause a lot less gametype selection related quit-outs.
I see where you’re coming from, but why not just increase the frequency of slayer, so it’s 50/50 with objective? If there was an obj only playlist it would have very few players most likely. And You don’t HAVE to do the objective in an objective game; slaying is just as important to winning an obj game as going for the obj. You can just slay while your team mate runs the flag. Just saying.
I think your just going to have to except the fact that people take advantage of noobs.
It’s not even a matter of skill - I have seen a dramatic difference in the number of quit-outs at the vote screen in the TU playlist compared to Team Slayer. At this point it’s kind of a big deal if your whole team sticks around until the game actually starts.
Going in alone you’re unlikely to get competitive matches, I’ve learnt to accept that so I avoid objective at all costs.
If it gets selected in the TU Playlist I have no qualms about quitting, I find forced 12-15 minute objective slayer really boring.