> > > Jump height? Run speed? Bloom? Grenade power? AA’s? Are you kidding me? In the grand scheme of things, these introductions are NOTHING like the BS that was H2 and H3.
> >
> > Explain why you think H2 and H3 were “BS”.
>
> Because he didn’t want to “adapt” to Halo 2 and 3. Yet Reach is the only thing people should “adapt” to? Seriously, Reach has a lot more BS shoved into it than Halo 2 and 3 ever did.
A quick list of undesirable/game breaking features/glitches that were introduced in Halo 2/3
Melee Weapons, huge hitboxes, super bouncing, riculously increased jump height combined with low gravity, disappearing rounds (h3), EQUIPMENT (h3), melee lunge, regenerating health/shield (this one is my favorite, for a community that rages nonstop about “casuals”, it’s odd so many of you love this noob friendly mechanic), button combos, missle turrets…
A quick list of undesirable features in REACH: bloom, armor abilities, exp rank system.
There was a LOT that sucked about H2 and H3, there really was. Nostalgia is clearly clouding judgement on this one. This said, bloom and AA’s were a massive change. So while it was like Bungie took dozens of small dumps over Halo 2 and 3, Halo REACH is basically like them leaving a three foot log in your bed.
> > > > The mechanics that were used in previous Halo games were good for those games, but are not necessarily good for Reach. Reach was never meant to be like the previous Halo games, Reach is something new, it is something different. The mechanics that were present in other Halo game aren’t necessarily the answer to Reach.
> > >
> > > No offense to your own opinion… but Bungie has only ever made Reach feel more like CE than H2 or H3 ever did.
> > >
> > > Halo didn’t have Duel Wielding, no fall damage, no health packs, no health bars until Halo 2 came along.
> > >
> > > And the community has only ever said: “Bring back Halo 1!” Not H2, Not H3.
> > >
> > > So Reach reverted to the CE setup and pulled it off well (imo).
> > >
> > > Reach was meant to be the “Swan Song” of Halo. The most perfect mechanics after 10 years of blood, sweat and tears. NOT something completely different (H2 and H3 were COMPLETELY different.)
> > >
> > > The things fans like yourself refer to as “completely different” or “NOT Halo” just aren’t as measurable offenses as H2 and H3 introduced.
> > >
> > > Jump height? Run speed? Bloom? Grenade power? AA’s? Are you kidding me? In the grand scheme of things, these introductions are NOTHING like the BS that was H2 and H3.
> > >
> > > Reach is more like CE, and as a fan AND a CE Vet, I appreciate Reach for truly being more “Halo-like” than any other sequel WHILE evolving the game.
> > >
> > > I can’t say the same about H2 and H3, which is why I think it’s CRAZY that you guys keep referring to Reach as the Black sheep of the Halo family which needs to be “fixed”.
> >
> > if reach is so similar to ce, explain to me were does AA’s, diminished run speed and bloom comes from? These have nothing to do with halo ce. The only thing reach was good for was to cater to casual gamers. your argument makes no sense at all as if you play halo cea you will see that it is more similar to H2 or 3 then reach. Even reach’s shield system had nothing to do with CE.Therefore your argument makes no sense and i have no idea if you even played CE
>
> CE had 103% the run speed of Reach. So Reach’s “severely reduced run speed” compared to CE is only 3%! Like Guywired said, the AAs and Bloom were innovations that Reach added. With tweaks Reach can play very well competitive-wise (MLG). But not in it’s current state (Arena).
Why does Reach need tweaks to play competitively… It should be able to play like that from the get go.
> > > > Jump height? Run speed? Bloom? Grenade power? AA’s? Are you kidding me? In the grand scheme of things, these introductions are NOTHING like the BS that was H2 and H3.
> > >
> > > Explain why you think H2 and H3 were “BS”.
> >
> > Because he didn’t want to “adapt” to Halo 2 and 3. Yet Reach is the only thing people should “adapt” to? Seriously, Reach has a lot more BS shoved into it than Halo 2 and 3 ever did.
>
> A quick list of undesirable/game breaking features/glitches that were introduced in Halo 2/3
> Melee Weapons, huge hitboxes, super bouncing, riculously increased jump height combined with low gravity, disappearing rounds (h3), EQUIPMENT (h3), melee lunge, regenerating health/shield (this one is my favorite, for a community that rages nonstop about “casuals”, it’s odd so many of you love this noob friendly mechanic), button combos, missle turrets…
>
>
> A quick list of undesirable features in REACH: bloom, armor abilities, exp rank system.
>
> There was a LOT that sucked about H2 and H3, there really was. Nostalgia is clearly clouding judgement on this one. This said, bloom and AA’s were a massive change. So while it was like Bungie took dozens of small dumps over Halo 2 and 3, Halo REACH is basically like them leaving a three foot log in your bed.
I agree…these changes are garbage. All the way down to the AL changes. As soon as I get the MM achievements (which are hard to get, only because the right map and game type combo are impossible to get. I got the “easy to find gametype” ones within 3 hours) I am going back to playing games that are improving, not falling apart.
> > > > > Jump height? Run speed? Bloom? Grenade power? AA’s? Are you kidding me? In the grand scheme of things, these introductions are NOTHING like the BS that was H2 and H3.
> > > >
> > > > Explain why you think H2 and H3 were “BS”.
> > >
> > > Because he didn’t want to “adapt” to Halo 2 and 3. Yet Reach is the only thing people should “adapt” to? Seriously, Reach has a lot more BS shoved into it than Halo 2 and 3 ever did.
> >
> > A quick list of undesirable/game breaking features/glitches that were introduced in Halo 2/3
> > Melee Weapons, huge hitboxes, super bouncing, riculously increased jump height combined with low gravity, disappearing rounds (h3), EQUIPMENT (h3), melee lunge, regenerating health/shield (this one is my favorite, for a community that rages nonstop about “casuals”, it’s odd so many of you love this noob friendly mechanic), button combos, missle turrets…
> >
> >
> > A quick list of undesirable features in REACH: bloom, armor abilities, exp rank system.
> >
> > There was a LOT that sucked about H2 and H3, there really was. Nostalgia is clearly clouding judgement on this one. This said, bloom and AA’s were a massive change. So while it was like Bungie took dozens of small dumps over Halo 2 and 3, Halo REACH is basically like them leaving a three foot log in your bed.
>
> Only your opinion.
Yes, and opinions CAN be right or wrong. Your unwillingness to defend yours shows that yours is wrong.
> > > > > > Jump height? Run speed? Bloom? Grenade power? AA’s? Are you kidding me? In the grand scheme of things, these introductions are NOTHING like the BS that was H2 and H3.
> > > > >
> > > > > Explain why you think H2 and H3 were “BS”.
> > > >
> > > > Because he didn’t want to “adapt” to Halo 2 and 3. Yet Reach is the only thing people should “adapt” to? Seriously, Reach has a lot more BS shoved into it than Halo 2 and 3 ever did.
> > >
> > > A quick list of undesirable/game breaking features/glitches that were introduced in Halo 2/3
> > > Melee Weapons, huge hitboxes, super bouncing, riculously increased jump height combined with low gravity, disappearing rounds (h3), EQUIPMENT (h3), melee lunge, regenerating health/shield (this one is my favorite, for a community that rages nonstop about “casuals”, it’s odd so many of you love this noob friendly mechanic), button combos, missle turrets…
> > >
> > >
> > > A quick list of undesirable features in REACH: bloom, armor abilities, exp rank system.
> > >
> > > There was a LOT that sucked about H2 and H3, there really was. Nostalgia is clearly clouding judgement on this one. This said, bloom and AA’s were a massive change. So while it was like Bungie took dozens of small dumps over Halo 2 and 3, Halo REACH is basically like them leaving a three foot log in your bed.
> >
> > Only your opinion.
>
> Yes, and opinions CAN be right or wrong. Your unwillingness to defend yours shows that yours is wrong.
So you are saying that your opinion is “wright” and mine is “wrong”? Again, opinion.
Weather people like all the things you mentioned or not is opinion not fact. When someone likes something, that is their opinion, someone else could come along and say they like the complete opposite, and that is still only opinion. To say that all those things were in the game is a fact, but weather or not you liked them is opinion only.
> > > Gosh, I didn’t know 343 was FORCING you guys to play the very few playlist with the TU settings!
> >
> > There is no other way to regularly play Anniversary maps, so yes, in essence they are “forcing” me if I want to play games using my Anniversary map pack. What’s worse, is I have to play Anniversary game types or quit (which is against my principles) when they are chosen instead of a TU game type.
>
> They definitely need to fix anniversary squad. The maps issue would be easily fixed if they would require DLC. Otherwise we will rarely see these maps anywhere but the anniversary playlists, which is silly because there are many ways to play reach now.
This, and name me another 5v5 playlist I can use in the mean time.
LoLz, I think what OP is saying is “I’m bad, and with bloom I could spam and kill people, but now I have to be like accurate and strafe and stuff, and I don’t like it. Not one bit!”.
plays worlds smallest violin
TU is the best thing that has happened to this game in a year and a half. Just sucks it came way too late to save Reach completely. I do agree the removal of Premium/DLC playlist is whack. Those Defiant cheevo’s are the only three I need… =(((
The only change I really have a problem with is Bleed-through. Double Melee feels pretty uncommon, but the AR death charging never seems to stop to take a deep breath. On the less game-breaking side, I think that AC should be 10-15 seconds, full Camo, 50% visible while scoped in, and it only jams the user. Other than that the TU changes are fine.
> The only change I really have a problem with is Bleed-through. Double Melee feels pretty uncommon, but the AR death charging never seems to stop to take a deep breath.
Bleedthrough wasn’t re-introduced in the TU to get rid of the sprint double melee. It was meant to correct the perceived unfairness of a melee against someone with a full shield resulting in the same damage as a melee against someone with only a partial shield (especially if it’s only a sliver of a shield).
A specific case is one in which you get more shots that hit an opponent than he/she does against you, but not enough to remove his shield, and then you end up in a melee situation in which you both die after two melees. With the TU, if you got off enough shots that hit (e.g., 6 from an AR or 3 from a DMR/NR/Magnum) and your opponent didn’t, you get the win with a single melee.
i bet OP is mad because he’s no longer getting lucky with bloom and can’t armor lock when he makes a stupid mistake. welcome to how halo should be bro, skill based not random.
> > The only change I really have a problem with is Bleed-through. Double Melee feels pretty uncommon, but the AR death charging never seems to stop to take a deep breath.
>
> Bleedthrough wasn’t re-introduced in the TU to get rid of the sprint double melee. It was meant to correct the perceived unfairness of a melee against someone with a full shield resulting in the same damage as a melee against someone with only a partial shield (especially if it’s only a sliver of a shield).
>
> A specific case is one in which you get more shots that hit an opponent than he/she does against you, but not enough to remove his shield, and then you end up in a melee situation in which you both die after two melees. With the TU, if you got off enough shots that hit (e.g., 6 from an AR or 3 from a DMR/NR/Magnum) and your opponent didn’t, you get the win with a single melee.
Unless the other guy is host or even closer to host. Theres no free lunch.
Sheilds atleast made it plainly obvious when you should go in for the tap and when you should keep that sucka at arms length, now its a guessing game.
> > > The only change I really have a problem with is Bleed-through. Double Melee feels pretty uncommon, but the AR death charging never seems to stop to take a deep breath.
> >
> > Bleedthrough wasn’t re-introduced in the TU to get rid of the sprint double melee. It was meant to correct the perceived unfairness of a melee against someone with a full shield resulting in the same damage as a melee against someone with only a partial shield (especially if it’s only a sliver of a shield).
> >
> > A specific case is one in which you get more shots that hit an opponent than he/she does against you, but not enough to remove his shield, and then you end up in a melee situation in which you both die after two melees. With the TU, if you got off enough shots that hit (e.g., 6 from an AR or 3 from a DMR/NR/Magnum) and your opponent didn’t, you get the win with a single melee.
>
> Unless the other guy is host or even closer to host. Theres no free lunch.
>
> Sheilds atleast made it plainly obvious when you should go in for the tap and when you should keep that sucka at arms length, now its a guessing game.
> > Yes, and opinions CAN be right or wrong. Your unwillingness to defend yours shows that yours is wrong.
>
> Opinions are not meant to be right or wrong, because they are only that : opinions, which means subjective.
call me crazy, and imma go out on a limb here to say
if your opinion cannot actually be backed up using LOGIC, or REASON, its prolly not something MOST PEOPLE would consider ‘valid’.
it can be my ‘opinion’ that guns dont shoot bullets. am i right? NOPE. can you prove it? YEP. do i look like a dolt to suggest otherwise? YEP.
> Reach was meant to be the “Swan Song” of Halo. <mark>The most perfect mechanics after 10 years of blood</mark>, sweat and tears. NOT something completely different (H2 and H3 were COMPLETELY different.)
>
> The things fans like yourself refer to as “completely different” or “NOT Halo” just aren’t as measurable offenses as H2 and H3 introduced.
>
> <mark>Jump height? Run speed? Bloom? Grenade power? AA’s?</mark> Are you kidding me? In the grand scheme of things, these introductions are NOTHING like the BS that was H2 and H3.
subtract the things you have mentioned being suboptimal and whats left? melees. this is especially funny because lots of people consider the no-bleed melee system in halo reach to be the most unintuitive, illogical, noob-playstyle promoting, skill-less melee system to have ever ‘graced’ a halo game TO DATE.
but in the ‘grand scheme of things’ <mark>when ONLY melees arent broken</mark>, in your opinion, the game is **‘fine?’**yea… core game mechanics are overrated. LOL