Guys, to all those saying “Halo 4 is worse than reach, and heres why…” Lets put some perspective on this.
You are comparing a game that has been out for 3 weeks, that was beta less, and feels like it is still in beta stage to a game that has been out for two years AND had a Beta.
Where is the sense in that? You can argue all you want that TU reach is better than Halo 4, but what about vanilla reach? You are comparing to very, very differnt things. You are comparing something that had years to evolve, to better its stature, to a newborn.
Thats like comparing me to my two year old brother.
Let me put it this way: Default Halo 4 is greater than Default Reach. By far.
Now, in 6 months, when Halo 4 has completed a majority of it’s development or is at least decently playable then you can compare that two.
Halo 4, once all the kinks and crap have been smoothed out, and all the problems have been settled, Halo 4 will EASILY be better than TU reach.
I can say that with absolute certainty.
Were you to load up a remake of “The Pit” with no sprint, no AAs, but the ability to choose your class with balanced weapons, weapons spawn on map, and play a very competitve game (this is directed at competitve players) then it will EASILY outclass Halo reach.
Why? Because Halo 4 is much more fluid, and easy to look at. The movements are solid, and they’re not nearly as gittery and blocky as reach. So were you to play Halo 4 on reach MLG settings on a Pit remake, it will very likely play better than reach.
But thats my thought. If you disagree, post your reasons why below.
Keep it clean guys,
-Silent