I’ve been playing a lot more team objective since the 10 person change and Big Team Slayer because of the added Heavies variant (in my opinion, one of the best/funnest things 343 has done yet)into the playlist. There is a major problem that myself and friends also cannot stand that it almost makes it not even worth going into the playlist.
Generally, TU is not a great update for any of us, not fans of the less bloom tweak, bleed through, removed sword block etc - only update I did like from it was the stuck grenades will still kill you even in armor lock and I love armor lock as a load out.
Specifically, starting with a DMR in every game type based on TU update is mind-numbly painful. The DMR is a great gun, its a good edge in almost all situations and its just cool in general. But starting the entire game with them is brutal. In team objective specifically, there is almost no reason to try to return flags, assault with the bomb etc because you’ll be headshot downed in seconds. It gets to a point where no one even cares about the objective and will just find a good spot and DMR enemies until either it ends 0-0 or one team has quitters at that point the higher manned team with score 1 point and return to DMR killing.
What is the point of playing a objective based playlist when it just reverts to basically slayer + swat and people only are going for better KD ratio/kills.
Big Team Slayer - another brutal variant with DMR’s all round. As in objective you will hit the same exact scenario if the variant is anything other than Slayer. If you do manage slayer, it’s still not enjoyable. Assault rifles, needlers, plasma auto’s - anything none scope are completely useless. Warthog gunner’s/passengers are all easy to dmr out of their roles as I do so many times to people. Two bad examples of dmr gameplay; Hemorrhage slayer, with a 5 party group on my team, the enemies had a wraith still standing with ours destroyed. We tried a few tactics of plasma cutting the engine etc but were all DMR killed before reaching it. Eventually, we just focus fired shot at the moving wraith all with DMR. In a matter of 15 seconds the wraith was destroyed, by a gun you start with? Really, I’ve never played a game where a accurate rifle can destroy a tank - ridiculous. Why even grab rocket launchers or plasmas if you can sit back at base with a gun that can shoot the entire hemorrhage map length and destroy the toughest vehicles.
Ex 2: Graveyard heavies (or boneyard reg.) There are two banshees in heavies, many times a team will be able to control both. If you’re without a good take down weapon, same tactic, just team up for a few seconds, rapid fire into the banshee with your starting DMR and it will go down. We’ve downed both banshees this way. It is unfair and lacking skill all together. The only vehicles I will step into in heavies is the scorpion tank (occasionally) or revenants or Gauss hog if applicable. Anything else to me is a waste of time, especially aircrafts as you are literally as good as a flying flock of geese waiting to be hit with rifle fire that will bring you down in no time.
I’m not saying DMR’s or Needlerifle (covy equivalent) should be removed from TU playlists. Keep them in the game, there super viable and a great tool. Just do not spawn every player in the map with one. The standard Assault Rifle/pistol combo is a perfect starter. Mid range/power gun with already a scope and a close up automatic is a fine start. You should be made to find a mid-long range rifle and would cause people to actually go for the objective and use other weapons on the map rather than the standard DMR duels or just going for power weapons. IE. rockets, laser etc.
TU was not a good update by any means but I truly did not experience how bad it really is until now. Myself and friends usually will stick to action sack (for variety), team swat/snipers, living dead, Slayer or sometimes Anniversary playlists. Every playlist (except ann. BTB)) is not TU updated , who would of guessed.
To add; 343 - great job on the extra experience on team objective for wins, that is more of a drive for team based playlists and doing the actual task. This should continue with more benefits for winning objective games, scoring objective points etc. Mad thumbs up towards the new living dead maps, heavies add & trying to push objective further.
Just need to look into cutting the standard DMR from everything.
Thanks,
