TU for Kill Zones in Forge?

I’m not being picky or anything, but I do think there is some room for improvment regarding the Kill Zones on Forge.

Firstly; to me the whole idea of turning in to ‘Player Mode’, is so that you can test out your map.
(E.G. To see if you can survive a drop, or to test the Man Cannon.)
I think that this should be extended to include Kill Zones aswell. At the moment, you have to save your map and load up a custom game to see if your kill zone has covered everything it needs to.
With an update, you would only have to switch to Player Mode to test them out, saving loads of time and hassel.

Secondly, I think it would help if we could view more than one zone boundry.
At the moment, if you spawn another or look at another Kill Zone, the boundry of the previous zone dissapears.
This is kind of annoying, because for instance, if I am making a perimiter around a map I can’t always tell if the zones are overlapping (which is a good thing)
It would be much easyer if the game left the last one or two Kill Zones that you selected as highlighted so that you could tell if ther where intersecting.

Just a couple of thoughts.

this would be good, but what if someone made an instant kill zone around the spawns in forge and killed you, you wouldnt be able to spawn and they would be laughing and probably leave the game

Not if you spawn in Edit Mode, which you can.
The kill zones would only affect you when in Player Mode, alowwing you to forge freely.

P.S. If I was going to forge a map, I wouldn’t be doing it with an idiot who would do such a thing. :slight_smile:

HA, when i forge with my friends we usually end up chasing each other with kill balls or throwing big walls around