TU for forge islands

please add this:

2-3 sentinels on the large middle or small island.

there only patrol a very small section of it and are in a patrol mode like 2401 penitent tangent in halo2’s backwash.

if a player is near that area they will shoot a beam at them dealing damage not much mapping would be needed.

they can be destroyed and you can pick up their sentinel beam, there destroyed model would be the same as a watchers if need be or disappear like in campaign.

this would hope fully be an option for custom games. so as not to mess with MM.

map sentinels (ON)/off ideal.

could work for MM. (maybe, depending on game type)

please add this.

we could simple build around their patrol route so they don’t “break”
or if players want to play around with them they can.

hello ?

anyone ?

Sentinel beam didn’t exist in Halo Reach or Halo 4, so it is imposible to add now. So this will never happen and sounds rather silly anyway?

I think its not possible to add new content to the game such as new weapons or enemies/allies

> Sentinel beam didn’t exist in Halo Reach or Halo 4, so it is imposible to add now. So this will never happen and sounds rather silly anyway?

what if they change the shooting model to a beam or shoots done by watcher ?

(I mean the shooting animation for guns)

just take the halo 4 sentinels.

I would only want them to add all the rest of the objects from the previous maps that are not included.

But oh well.