I doubt that this is possible, but what would you think about TU Firefight? Would you play it more often, less often, or would you be indifferent?
Personally, I’d like less bloom, so I can take down Grunts faster. 
I doubt that this is possible, but what would you think about TU Firefight? Would you play it more often, less often, or would you be indifferent?
Personally, I’d like less bloom, so I can take down Grunts faster. 
Not sure, if kill count is the objective the arcade is a fast, easy and heavy carnage way to go.
I would like it so it would be easier to aim with Zero Bloom on Limited, 100% bloom + FF Latency is a pain, especially with the DMR & NR.
Just to say, it is possible, but not in the way it happens in Multiplayer, it would require a lot of code changes.
Meh. I don’t think it’s that big of a deal IMO.
It’s impossible. Firefight does not use the same scripting engine as Multiplayer.
The Firefight and Multiplayer engines, although appearing similar on the surface, are running substantially different codebases. This is chiefly because of the need for AI in firefight, as you can well imagine.
Simply put, they’d need to design a whole new title update specifically for firefight. Which would require at least as much work as a Multiplayer TU.
This is probably also why Bungie didn’t try out Firefight Forge or something similar (although that would have been awesome).
Too bad though, I’d love to play some Gruntpocalypse with a ZB DMR. But with shield bleedthrough, everyone would complain about how the elites always PR-rush you. 