> Okay. Here is everything you did wrong: Everything. Well not everything but…
>
> VERY OP MAGNUM = NO FUN (I am good with it, but it makes all other weapons obsolete, which is horrible).
>
> ARMOR LOCK NERF = I was originally happy with the results and then I realized that it made Armor Lock pointless. All armor abilities need pros and cons.
>
> BLOOOOOOOM = Okay, there’s a 50/50 battle here, it’s good and bad at the same time. Which is why you MUST NOT make this the STANDARD for Halo: Reach.
>
> MY VERY IMPORTANT MESSAGE: I played with around 40 of my different friends, and here’s what ALL of them said summed up when I asked them questions: “Magnum is too OP, and there are many good AND bad things, but they SHOULD NOT make it so this is “regular” Reach”.
>
> You good people at 343 also don’t realize how largely UN-BALANCED you just made it.
>
> I understand that some people disagree, but REMEMBER: The reason you still play Reach is because of the way it was! You will still play without these changes… So stop complaining! The game doesn’t need this. Bungie made the game the way is would flow the best. Just please, don’t force these Over-powered weapons upon us. Seperate playlists.
>
> P.S. Game is no longer Battle of Skill or Luck, it’s battle of Who saw who first. That is horrible.
The only thing you pointed out adequately was that the magnum is most deff. OP; although it doesn’t necesarily need total removal it does need some tweaking as at close range it is scary.
The armor lock modifications are AMAZING, because you no longer shed sticky’s AND it does what it should: protects you momentarily and allows a TEAMATE to bail you out, NOT save yourself EVERY TIME AND WALK AWAY
No-one cares what “your friends think” about the game, and your claim about “people playing reach play it still because they like it” is not only ignorant but you fail to provide a logical rationale as to why this would occur.
If you were to actually look at the numbers, you would see that Reach is failing in terms of online play. After aprx. 1 yr from its launch date Reach has dwindled to a quite sad less than 90k players at almost any given hour.
Players who are “still on reach” are the following
-Firefight players
-Swat players
-Living Dead Players
The above 3 playlists make up the bulk of the Reach community, not because “we like multiplayer” because those playlists aren’t exactly “competitive”
You are the prime example of a piece of trash social player that is mad because once again, the fabled “4 shot” has returned and you can’t cope with the speed and strafe of other competent players.
Halo 2 & 3’s BR is based upon skill. Why? who has a more accurate shot + who has a better strafe = winner
NOT on shot 4 and 5 due to bloom does your gun randomely miss even though the reticle is on the players head