TU EMP Nerf Delay?

I’m sure we have all seen times where someone gets in a vehicle and is bombarded by charged Plasma shots, almost to the point vehicles don’t stand a chance against a single player.
This is just an idea but what if there was a delay that after the EMP wore off a vehicle there was a small delay before the vehicle could get EMPed again? Not a long delay but enough that a player could get out of the vehicle if they were aware enough.

Remove plasma pistol as a starting weapon IMO.

you’re just pulling at the weed without getting rid of the roots.

hint: Roots = Loadouts.

I hate to say this but, dodge it?

The only vehicles that have a problem with it are Wraiths, and Scorpions. Everything else has the potential to dodge one plasma pistol blast.

Wheelman.

i hate the plasma burst thing also,
but it seems that if you don’t drive in a beeline to splatter people, you seem to live longer
:confused:

simply use wheelman armour mod. Never have to worry about plasma pistol.

If BTB gave us pregame set loadouts and plasma pistols as spawns in the map i think that would change the way vehicles work. Cause i agree driving a vehicle is pretty pointless.

Yes please. I made a thread about this. The EMP Effects need to ware off one secpnd quicker. That may not seem like alot but it is in game time. Then if that was to happen, the Wheelman perk would actually be usefl because that would make EMP ware off even faster.

It is because of that tiny green demon that I NEVER get on vehicles not even for fun because frankly, it’s not fun to be blown to bits as soon as you step into one because you are immobilized immediately.

> Wheelman.

PP should be only available with ordinance drops in BTB. It can change the tide of the game too easily.

> Remove plasma pistol as a starting weapon IMO.

Yes