So the TU is dropping on the 21st, with Beta Hoppers coming October 4th. 343 will release a gametype with the TU changes shortly after the 21st, and I’m sure that most of you, myself included, don’t want to wait for October to test out the TU. So sign your GT here if you want to run some customs with the TU gametype. Mine is B Deck 500. I’m usually on and off between 4-9 central time, and I’ll be exclusively hosting customs when on.
Update: Sorry everyone, but I won’t be able to continue writing down the names of everyone who signs. I wasn’t anticipating that this thread would be so popular, seeing that it got almost 100 signs in the past 24 hours alone. I just don’t have the time right now to go down the whole list copying and pasteing (pasting? not sure on the spelling there). Feel free to go down the list and add people of your choosing. If you don’t feel like doing that, just add me and I’ll run customs with y’all when I’m on. Happy TU release day!
How do you plan on running Custom games with the title update settings if the settings are not editable for custom games?!
Anyway, this is a powerful tool that we plan to use in very controlled instances. Our primary goal is not to simply strip away bloom from all gametypes. What we’ve found is keeping some bloom actually allows the headshot weapons to feel more rewarding and reliable without overpowering them. In fact, the number we’re currently sweet on is 85%. At a 15% reduction, the DMR feels a lot better, without the Needle Rifle becoming Dolphin Gun, Destroyer of Worlds. In that way, we may find ourselves with a happy medium. That’s not to say that “Zero Bloom” doesn’t have its place in this new world order. It certainly does, but trust us: with zero bloom in place, the Needle Rifle becomes (and should be treated like) a power weapon. As such any implementation of zero bloom will be in a place where we don’t likely expect players to necessarily want to pick up anything other than what they start with. Unfortunately, we can’t make this user-facing, so players will not be able to experiment with bloom themselves, but we plan to release multiple gametypes with varying bloom settings.
> How do you plan on running Custom games with the title update settings if the settings are not editable for custom games?!
>
> Anyway, this is a powerful tool that we plan to use in very controlled instances. Our primary goal is not to simply strip away bloom from all gametypes. What we’ve found is keeping some bloom actually allows the headshot weapons to feel more rewarding and reliable without overpowering them. In fact, the number we’re currently sweet on is 85%. At a 15% reduction, the DMR feels a lot better, without the Needle Rifle becoming Dolphin Gun, Destroyer of Worlds. In that way, we may find ourselves with a happy medium. That’s not to say that “Zero Bloom” doesn’t have its place in this new world order. It certainly does, but trust us: with zero bloom in place, the Needle Rifle becomes (and should be treated like) a power weapon. As such any implementation of zero bloom will be in a place where we don’t likely expect players to necessarily want to pick up anything other than what they start with. Unfortunately, we can’t make this user-facing, so players will not be able to experiment with bloom themselves, but we plan to release multiple gametypes with varying bloom settings.
>
> also here is the link to the bulletin. http://halo.xbox.com/en-us/news/headline/the-halo-bulletin-83111-/211200
I have read todays update and just because it says
September 21st On this day, when logging into Halo: Reach, you will be prompted to download the Title Update. You’ll start playing, notice nothing seems different, and then recall that I said, in this here Bulletin as a matter of fact, “You won’t see any perceptible changes in Halo: Reach Matchmaking immediately after the download.” The majority of players will only complete the first two steps, though. Curses.
Most people in the forums are only reading the first two steps exactly listed in this update and assuming that they will be able to download a gametype from some sort of fileshare, if you see this somewhere please show me.
We still have some tuning and testing to do before the beta hopper is rolled out, but in the interim, our not-yet-uploaded custom game file should give you a hint of how some of those beta features will feel. Shortly after the Title Update releases on September 21st, you will be able to download, share and play this gametype in custom games, taking advantage of the variety of options offered in the Title Update. If you forgot what exactly is being addressed in the Title Update, check out the August 31st Bulletin. There you will find more information than you could even begin to hope for and then some. Primarily because I have a habit of oversharing. Totally my bad.
I have failed, my appologies >.<
> We still have some tuning and testing to do before the beta hopper is rolled out, but in the interim, our not-yet-uploaded custom game file should give you a hint of how some of those beta features will feel. Shortly after the Title Update releases on September 21st, you will be able to download, share and play this gametype in custom games, taking advantage of the variety of options offered in the Title Update. If you forgot what exactly is being addressed in the Title Update, check out the August 31st Bulletin. There you will find more information than you could even begin to hope for and then some. Primarily because I have a habit of oversharing. Totally my bad.
> I have failed, my appologies >.<
Don’t worry I failed today too regarding the news -.-
> How do you plan on running Custom games with the title update settings if the settings are not editable for custom games?!
>
> Anyway, this is a powerful tool that we plan to use in very controlled instances. Our primary goal is not to simply strip away bloom from all gametypes. What we’ve found is keeping some bloom actually allows the headshot weapons to feel more rewarding and reliable without overpowering them. In fact, the number we’re currently sweet on is 85%. At a 15% reduction, the DMR feels a lot better, without the Needle Rifle becoming Dolphin Gun, Destroyer of Worlds. In that way, we may find ourselves with a happy medium. That’s not to say that “Zero Bloom” doesn’t have its place in this new world order. It certainly does, but trust us: with zero bloom in place, the Needle Rifle becomes (and should be treated like) a power weapon. As such any implementation of zero bloom will be in a place where we don’t likely expect players to necessarily want to pick up anything other than what they start with. Unfortunately, we can’t make this user-facing, so players will not be able to experiment with bloom themselves, but we plan to release multiple gametypes with varying bloom settings.
>
> also here is the link to the bulletin. http://halo.xbox.com/en-us/news/headline/the-halo-bulletin-83111-/211200
I don’t think they know what a power weapon is.
7 shot kill =/= 1 shot kill
But yeah, with the hitbox on the needle rifle, no bloom will just make it a long range AR. It would be stupid.