I was just wondering to myself , although there is several changes being made for Reach in foot to foot combat , I was wondering would there be any changes for vehicle combat , more specifically the gauss hog.
Don’t get me wrong , I love the gauss hog ( heck , who doesn’t ? ) but I’d like to see it in MM.But as I’m sure as much of you who agree , it is extremely OP.This is where my question should make some sense , is there anyway that the gauss hog’s turret cool down period be increased by say 1-2 seconds ?It would stop it from being OP but still make it a force to be reckoned with.
Thoughts ?
Really ?No one remotely feels the same ?
> I was just wondering to myself , although there is several changes being made for Reach in foot to foot combat , I was wondering would there be any changes for vehicle combat , more specifically the gauss hog.
>
> Don’t get me wrong , I love the gauss hog ( heck , who doesn’t ? ) but I’d like to see it in MM.But as I’m sure as much of you who agree , it is extremely OP.This is where my question should make some sense , is there anyway that the gauss hog’s turret cool down period be increased by say 1-2 seconds ?It would stop it from being OP but still make it a force to be reckoned with.
>
>
> Thoughts ?
I agree, I would love to see the gausshog in matchmaking, but you could be almost unstopable. Can’t quite remember if you get to drive one in the campaign, but other than that, you only get the gausshog in forge.
Thats why I was wondering if it could be nerfed , not alot to make it under powered but just enough so your not unstoppable.And yes you drive one on ONI :).