TU and the broken OP Banshee

There has been tons of discussion about AA’s and bloom, but I have barely seen anyone talking about fixing the MASSIVELY OP Banshee. They need to give a massive charge time for the BB or for the evasive manuvers.

I personally think there should be a meter that only allows for ONE BB or ONE trick per recharge time. Recharge time should be 5 secs or so.

> There has been tons of discussion about AA’s and bloom, but I have barely seen anyone talking about fixing the MASSIVELY OP Banshee. They need to give a massive charge time for the BB or for the evasive manuvers.
>
> I personally think there should be a meter that only allows for ONE BB or ONE trick per recharge time. Recharge time should be 5 secs or so.

The banshee in Halo 3 had only a 3 second recharge time for the BB. And even then I still got multiple invincible perfections. I can hardly get five kills with the Reach banshee before its dropped by two Sniper rounds.

> > There has been tons of discussion about AA’s and bloom, but I have barely seen anyone talking about fixing the MASSIVELY OP Banshee. They need to give a massive charge time for the BB or for the evasive manuvers.
> >
> > I personally think there should be a meter that only allows for ONE BB or ONE trick per recharge time. Recharge time should be 5 secs or so.
>
> The banshee in Halo 3 had only a 3 second recharge time for the BB. And even then I still got multiple invincible perfections. I can hardly get five kills with the Reach banshee before its dropped by two Sniper rounds.

My multiple unfrigs say otherwise. I think I got 1 Invince I h3. Reach Banshee is alot better you just gotta be smart and take out the sniper and laser before they take you out know when they next spawn and stop them from getting it.

> > There has been tons of discussion about AA’s and bloom, but I have barely seen anyone talking about fixing the MASSIVELY OP Banshee. They need to give a massive charge time for the BB or for the evasive manuvers.
> >
> > I personally think there should be a meter that only allows for ONE BB or ONE trick per recharge time. Recharge time should be 5 secs or so.
>
> The banshee in Halo 3 had only a 3 second recharge time for the BB. And even then I still got multiple invincible perfections. I can hardly get five kills with the Reach banshee before its dropped by two Sniper rounds.

I dont know what kind of sniper your using or what game your playing, but the Banshee in Halo Reach takes at least a clip or more to take down.

Oh no no no. In Halo 3, a Banshee wasn’t destroyed until the persons shields were entirely down. In Reach, your banshee is gone after it takes enough damage. DMRs wreck vehicles, as do Snipers. You don’t survive the explosion either. There is absolutely nothing wrong with vehicles aside from the fact they are so easily destroyed by infantry weapons.

The Banshee is fine as is.

It all boils down to the people you are playing and how they set up.

The reason it seems so OP is due to the current Halo:Reach maps in the BTB/Invasion playlist Hopper.

Open fields, small bases and spawning in the wide open.

Not the Banshee’s fault.

P.S.

I have 0 Banshee kills.

UnBiased Opinion.

It has the power of a Wraith and it can fly. Why have a Wraith then? The banshee never should’ve had a bomb. The evidence of the noobishness of the Banshee is demonstrated by how pathetic Banshee pilots are against Falcons. Despite having an OP bomb, 9/10 a Banshee will lose the fight against a Machine gun turret. To balance the Banshee, the bomb should only be usable on enemy vehicles. This makes it powerful but not overpowered.

The Banshee itself isn’t overpowered but the Banshee bomb and dodge are.

Unlimited evade that non only avoids projectile but it shakes lock on, that is ridiculous. Combine that with bombs that are near unavoidable and you have an overpowered craft my friend and it definitely needs to be addressed.

There are many problems with the “just spam DMR/Sniper” arguement
1.) Not all players will shoot the Banshee all the time as much as we would like them too.
2.) Shooting the Banshee(especially with the DMR) takes your eyes off of other targets such as a flag runner
3.) Elites are totally screwed sans a lucky PP, Stick(s), poor pilot
4.) The Sniper is not always available to use on Banshee which also means taking less heads.
5.) Even successful lock-ons can be easily avoided
6.) Being forced to rely on a soft counters to deal with such a powerful vehicle is ridiculous and imbalanced. Its like being forced to through frags at a scorpion from the beach to Paradiso in forge world. Will it go down eventually? Sure, but not without significant casulties on your side.

I do agree others that the Banshee is to weak to small arms overall which is true of all vehicles, especailly the Ghost.

If they fix the OP Banshee Bomb, I’ll actually start playing BTB again.

The problem is that its splash damage and its hitbox is far to large. The only way it was a OHK in H3 was when it was a direct hit. H3 also had proper counters to Banshee: missile pod with effective lock on, PP, Power drainer, laser, other vehicles, turrets. As it is right now the using the banshee bomb is like firing a slighlty smaller grid at footsoldiers.

> It has the power of a Wraith and it can fly. Why have a Wraith then? The banshee never should’ve had a bomb. The evidence of the noobishness of the Banshee is demonstrated by how pathetic Banshee pilots are against Falcons. Despite having an OP bomb, 9/10 a Banshee will lose the fight against a Machine gun turret. To balance the Banshee, the bomb should only be usable on enemy vehicles. This makes it powerful but not overpowered.

I see your mad, and me being a former beast Banshee pilot I completely understand. But all you need to do is DMR a Banshee, callout for team shooting and when it gets closer, team AR. I don’t see how calling everyone a troll is justifiable though.

I have seen the best Banshee Pilots in the game and have brought them down easily with an AR, both Reach and H3. Like someone else said, it’s not that the banshee is OP, its that precision weapons destroy vehicles. I bet if the Reach banshee didn’t drop until you dropped the pilots shields and health then you would be very, very angry. Just be glad this isn’t Halo 3.

> The Banshee itself isn’t overpowered but the Banshee bomb and dodge are.
>
> Unlimited evade that non only avoids projectile but it shakes lock on, that is ridiculous. Combine that with bombs that are near unavoidable and you have an overpowered craft my friend and it definitely needs to be addressed.
>
> There are many problems with the “just spam DMR/Sniper” arguement
> 1.) Not all players will shoot the Banshee all the time as much as we would like them too.
> 2.) Shooting the Banshee(especially with the DMR) takes your eyes off of other targets such as a flag runner
> 3.) Elites are totally screwed sans a lucky PP, Stick(s), poor pilot
> 4.) The Sniper is not always available to use on Banshee which also means taking less heads.
> 5.) Even successful lock-ons can be easily avoided
> 6.) Being forced to rely on a soft counters to deal with such a powerful vehicle is ridiculous and imbalanced. Its like being forced to through frags at a scorpion from the beach to Paradiso in forge world. Will it go down eventually? Sure, but not without significant casulties on your side.
>
> I do agree others that the Banshee is to weak to small arms overall which is true of all vehicles, especailly the Ghost.

Wow, FINALLY someone that is speaking sensibly. I agree with everything cept the last sentence. (might be b/c its hard to understand). Small arms? Does that mean spartans? The Banshee as discussed above DOMINATES spartans with its bombs…so, Im confuzzed.

I dont know why they changed the physics of the vehicles in the first place. I hate how the Warthog drives like as if its made from paper mache but…thats besides the point.

The Banshee is massively OP’d and something needs to be done with it.

> To balance the Banshee, the bomb should only be usable on enemy vehicles. This makes it powerful but not overpowered.

I endorse this move. Don’t know how it could work though. I guess it would have to be locked onto a vehicle to even fire the bomb.

> > It has the power of a Wraith and it can fly. Why have a Wraith then? The banshee never should’ve had a bomb. The evidence of the noobishness of the Banshee is demonstrated by how pathetic Banshee pilots are against Falcons. Despite having an OP bomb, 9/10 a Banshee will lose the fight against a Machine gun turret. To balance the Banshee, the bomb should only be usable on enemy vehicles. This makes it powerful but not overpowered.
>
> I see your mad, and me being a former beast Banshee pilot I completely understand. But all you need to do is DMR a Banshee, callout for team shooting and when it gets closer, team AR. I don’t see how calling everyone a troll is justifiable though.
>
> I have seen the best Banshee Pilots in the game and have brought them down easily with an AR, both Reach and H3. Like someone else said, it’s not that the banshee is OP, its that precision weapons destroy vehicles. I bet if the Reach banshee didn’t drop until you dropped the pilots shields and health then you would be very, very angry. Just be glad this isn’t Halo 3.

  1. I’m not mad, the Banshee was poorly implemented and ruins the game.
  2. I’ve played Halo 3 and the Banshee wasn’t as powerful (especially with equipment).
  3. AR killing a Banshee is a joke, it can’t kill a Spartan.
  4. Banshee is major distraction, which is fine in Slayer but not in objective (because there’s a more important target). The Banshee ruins Invasion on Spire (not so much on Boneyard due to Scorpion. If Spartans get both, it’s game over for Elites because they have nothing to stop it if it flew high enough).
  5. If precision weapons didn’t destroy it, whichever team got it, they’d win pretty much guarenteed.
  6. Forgers love the Banshee (and all maps on BTB are Forge).
  7. Anyone can be a beast Banshee pilot, all you need is a terrible Forge map and bomb/roll/bomb/roll.
  8. People say Banshee isn’t OP because they get their kills that way and don’t want to see their meal ticket go (same goes for AL, Swordblock).
  1. Then KIC, and no you just don’t understand the big picture.
  2. You have probably played Social Big Team, where my team has gotten 50s in Squad Battle. You don’t know what a banshee is capable of in H3.
  3. One full clip of an AR can kill a Banshee in Halo 3, and its even easier to take down in Reach because the vehicle has its own health independent instead of player health.
  4. If the Banshee is that much of a distraction why isn’t everyone shooting it down? Its not hard.
  5. Same as 3 & 4.
  6. This is irrelevant?
  7. Maybe in Reach but notice I said former beast pilot, implying I ran H3 with my Banshee.
  8. Also irrelevant because of lack of proof and your bias opinion.

The banshee bomb can be countered with Evade or taking cover? Try that. Also, like I keep mentioning, take it down! Keep shooting at it, die, spawn, shoot at it some more. It will go down.

None of your arguments made sense. Firstly, I’ve stated that I’ve played against Banshees in H3, yet you chose to disregard that. Secondly, you keep bringing up H3 when this is about Reach’s Banshee.Thirdly, using “same as 3-4” makes your point redundant and moot. Also doesn’t counter the argument. “Irrelevant”? Forgers love the Banshee. BTB is played on Forge, hence lots and lots of Banshees. This is proof that you cannot counter my arguments. “Countered with Evade”? You must be joking. Evade can’t even clear a Rocket radius. “Taking cover”, have you ever played BTB? Do you realize how much “cover” there is? Also this argument makes Armor Lock essential. Therefore, not valid. You keep saying “Take it down”. I do. I’ve killed my share of wannabe pilots. And finally, a fact about the Banshee’s purpose is that it was designed to “provide support to ground troops”. Not kill the entire enemy army by itself. If the Banshee’s purpose was what your arguments make it out to be, the humans would’ve already lost.

MM never ties into canon. Make any point you want in the end it ties into player skill or lack of it. I keep referencing H3’s banshee because it was way way harder to take down and here you are calling Reach’s banshee OP. If you have killed your fair share of banshees you wouldn’t be here complaining as such. If you are concerned with the lack of cover then find some the question is have YOU ever looked at a BTB map.

Heh. Another one…

First point: the game should be balanced around what actually happens 90% of the time, not the other 10% - i.e., the majority of the time, you’re playing with randoms without a mic. So any 1-man vehicle that gives the user the equivalent firepower of the entire opposing 8-man team (disregarding the other 7 people on the Banshee pilot’s team) is inherently unbalanced. This applies to both Scorpion and Banshee. It would be like having a Scarab Gun available in multiplayer.

In other words: ‘teamshot it with the DMR!’ is not a good argument. Because more often than not you can’t even call out the Banshee to anyone.

A solution? Return the Banshee to a properly armored support vehicle, instead of a flimsy rain of death from above (these two aspects, by the way, contrary to popular belief do not create balance): remove the bomb altogether and give the armor a significant buff. An aerial, anti-infantry support vehicle.

The Banshee is extremely strong but made of paper. If 2+ people shoot that thing it’s dead immediately. Yes it sucks that lock on Rockets miss after a flip but 4(!) sniper shots take it out as well. It is OP compared to the Falcon and other vehicles but unless your team consists of 12 year old idiots (what unfortunately happens far too often) the banshee is not that bad.

Lol The Banshee is OP’d, Invasion on spire as attackers hijacking their banshee, Easy multikills.

Banshee bomb with spin exploit ftw.