TTK Should be Reduced if hit while in the Air

Time to Kill should be reduced if you’re hit in the air while jumping without a shield. 1-3 shots should be good depending on the gun. This rewards players for increased difficulty shooting someone in the air and hopefully discourages so much jumping.

> 2533274808031989;1:
> Time to Kill should be reduced if you’re hit in the air while jumping without a shield. 1-3 shots should be good depending on the gun. This rewards players for increased difficulty shooting someone in the air and hopefully discourages so much jumping.

Halo has always rewarded players who have mastered movement mechanics. This should not change.

You mean, damage on airborne targets should be higher from someone on the ground?

So, someone utilising movement mechanics to avoid being hit should be punished when hit?

> 2533274808031989;1:
> Time to Kill should be reduced if you’re hit in the air while jumping without a shield. 1-3 shots should be good depending on the gun. This rewards players for increased difficulty shooting someone in the air and hopefully discourages so much jumping.

343 shouldn’t discourage someone from performing a variation of strafing. At least that’s my opinion.