TTK should be higher

The gameplay is ok but there are too many weapons so much powerful, I hope this first flight will result in massive feedbacks for a rise in the time to kill.

I dunno, I kinda like how it ended up looking. Feels like a good mix of fast and quick gameplay.

> 2533275033306457;2:
> I dunno, I kinda like how it ended up looking. Feels like a good mix of fast and quick gameplay.

I agree with you it looked smooth, fast, and painless. Alot of adrenaline filled fun. And believe me I’ve played Halo since day one of CE.

> 2535419263744226;3:
> > 2533275033306457;2:
> > I dunno, I kinda like how it ended up looking. Feels like a good mix of fast and quick gameplay.
>
> I agree with you it looked smooth, fast, and painless. Alot of adrenaline filled fun. And believe me I’ve played Halo since day one of CE.

well here’s another 25 y/o grew up with CE and I’m telling u that except for the magmum the TTK in CE is a log longer than this ahah

> 2533274907632250;4:
> > 2535419263744226;3:
> > > 2533275033306457;2:
> > > I dunno, I kinda like how it ended up looking. Feels like a good mix of fast and quick gameplay.
> >
> > I agree with you it looked smooth, fast, and painless. Alot of adrenaline filled fun. And believe me I’ve played Halo since day one of CE.
>
> well here’s another 25 y/o grew up with CE and I’m telling u that except for the magmum the TTK in CE is a log longer than this ahah

I think he just meant that even tho he played since CE (which had a way longer TTK), he still likes how it is now

TTK looked right to me. We’ll get to feel it for ourselves soon!

I feel like the TTK (Time to kill) is way too low for a Halo game. It feels to me like that cod style gameplay where the second you see someone either you or them are instantly dead. I’m a fan of that in tactical shooters but I like my arena shooters and Halo in general to give some time to duke it out, if someone sees me first I want a chance to outplay them. I seem to be in the minority though, I’m seeing a lot of praise for how fast paced it is. Loving the visible health bar, but shields are just getting absolutely shredded even by small arms fire.

I haven’t played yet but just from watching the TTK does appear to happen a bit quickly for a Halo game.

I am not sure myself, I do like a slightly faster TTK in general, but we’ll see once they open the floodgates for the flight, and we can test out how it feels in-game, rather than through a video

> 2533275033306457;5:
> > 2533274907632250;4:
> > > 2535419263744226;3:
> > > > 2533275033306457;2:
> > > > I dunno, I kinda like how it ended up looking. Feels like a good mix of fast and quick gameplay.
> > >
> > > I agree with you it looked smooth, fast, and painless. Alot of adrenaline filled fun. And believe me I’ve played Halo since day one of CE.
> >
> > well here’s another 25 y/o grew up with CE and I’m telling u that except for the magmum the TTK in CE is a log longer than this ahah
>
> I think he just meant that even tho he played since CE (which had a way longer TTK), he still likes how it is now

Exactly this ^

> 2535419485125949;7:
> I feel like the TTK (Time to kill) is way too low for a Halo game. It feels to me like that cod style gameplay where the second you see someone either you or them are instantly dead. I’m a fan of that in tactical shooters but I like my arena shooters and Halo in general to give some time to duke it out, if someone sees me first I want a chance to outplay them. I seem to be in the minority though, I’m seeing a lot of praise for how fast paced it is. Loving the visible health bar, but shields are just getting absolutely shredded even by small arms fire.

I agree to a degree.

I think maybe a second, second and half time increase wouldn’t hurt. But when you look At time of engagement, let’s say is 6-8 seconds in a game of 4v4 with a 50 kill count. Not including time to run the map and pick weapons and engagement without kill. Now let’s say it’s a close game with the score board being 47- 50. 50/7.5= 6.6r so let’s say 7 mins. 47/7.5= 6.2 so let’s say 6. That’s a 13 minute match not including other variables like verticality and map size. Most slayer match’s are what 15 minutes tops? Ultimately it’d lead to nearly 25 minute games.

Is this a bad thing? No… Not necessarily. If you have time to sink into it. Problem is I’m sure it’s hell to have separate playlists with differing TTK’s for casual versus competitive. Like some people there are probably only 3hrs of game time a week. That’s, almost 7 games. Hardly time to do anything. Tho I suppose you could argue for the latter.

In any case for better or worse Halo Mp is very Fast Arena Centric these days. Gone are the days of CE combat, 2’s super jumps and br combos. Shotty melees, and sword cancels.

The best thing to do is create a gametype where damage output or intake is reduced. And post a looking for on a club or just out there. :confused:

I got the impression that the grenades will not do too much splash damage, which is a good thing in terms ot TTK I think. I could be wrong though.

I’ll give my feedback once I actually play the game and feel the gameplay out. I prefer longer TTK. Room for epic dueling/outplaying/teamwork/tactical gameplay. I really don’t like previous 343i games where is it’s just a run/jump across the map/thrusting/groundpunding/"spartan"charging/twitch shooting/COD/Titanfall/Destiny clone game.

> 2533274825992292;11:
> > 2535419485125949;7:
> >
>
> I agree to a degree.
>
> I think maybe a second, second and half time increase wouldn’t hurt. But when you look At time of engagement, let’s say is 6-8 seconds in a game of 4v4 with a 50 kill count. Not including time to run the map and pick weapons and engagement without kill. Now let’s say it’s a close game with the score board being 47- 50. 50/7.5= 6.6r so let’s say 7 mins. 47/7.5= 6.2 so let’s say 6. That’s a 13 minute match not including other variables like verticality and map size. Most slayer match’s are what 15 minutes tops? Ultimately it’d lead to nearly 25 minute games.
>
> Is this a bad thing? No… Not necessarily. If you have time to sink into it. Problem is I’m sure it’s hell to have separate playlists with differing TTK’s for casual versus competitive. Like some people there are probably only 3hrs of game time a week. That’s, almost 7 games. Hardly time to do anything. Tho I suppose you could argue for the latter.
>
> In any case for better or worse Halo Mp is very Fast Arena Centric these days. Gone are the days of CE combat, 2’s super jumps and br combos. Shotty melees, and sword cancels.
>
> The best thing to do is create a gametype where damage output or intake is reduced. And post a looking for on a club or just out there. :confused:

Don’t forget kills happen simultaneously in these types of games, it isn’t one after the other.

The game showcases yesterday was very close and came out at 7 minutes long which I think is about perfect time for game of Halo.

It did seem pretty short. It looked similar to Black OPs 2’s tkk.

> 2535419485125949;7:
> I feel like the TTK (Time to kill) is way too low for a Halo game. It feels to me like that cod style gameplay where the second you see someone either you or them are instantly dead. I’m a fan of that in tactical shooters but I like my arena shooters and Halo in general to give some time to duke it out, if someone sees me first I want a chance to outplay them. I seem to be in the minority though, I’m seeing a lot of praise for how fast paced it is. Loving the visible health bar, but shields are just getting absolutely shredded even by small arms fire.

Give us a break , cod is around .4s Ttk on average halo at its quickest iterations is never been below a second Ttk ( except CE mag which was a perfect 3 shot .5 and 5 shot body +1.7 s) The Ttk is fine especially if AA is lowered for a balanced input of mink and controller .