TTK adjustments

Is it just me or is the TTK a little to high on some game types. I think breakout gets it the best out of all the modes but in the other modes unless you are getting headshots it seems like it is taking forever to kill people unless it is 2v1. Maybe I just need to get use to Halo again since I skipped 4 cause it was terrible.

how do you know 4 was terrible if you skipped it?

reading reviews and other peoples thoughts without trying it for yourself is called being a sheep.

hitboxes are the same size for all characters but the different helmets cause aiming discrepancies

aiming at the neck with a BR will register as chest shots. you need to aim at the visor or higher to get head shots

Maybe I miss spoke i played halo 4 multiplayer and hated it and so did a lot of other people. It didn’t feel like Halo or a good evolution of the game. So i meant played it hated it and moved on to something else. And maybe that is what i am having happen is body shots counting for crap in the standard game modes.

> 2533274792823256;1:
> Is it just me or is the TTK a little to high on some game types. I think breakout gets it the best out of all the modes but in the other modes unless you are getting headshots it seems like it is taking forever to kill people unless it is 2v1. Maybe I just need to get use to Halo again since I skipped 4 cause it was terrible.

lol…you obviously have never played a Halo game if you think the ttk is high…go back to COD if you want 0.5 sec kill times.

Halo has always been about breaking shields and then hitting the headshot…not sure what game you’ve been playing. It’s what makes the game different than CoD or any other twitch shooter…you have to be consistently accurate to get the kill.

TTK seems really high thanks to thrust, sprint, etc. It’s hard to finish off kills when players have a lot of defensive options.

TTK are fast only if you use tanks. In a 1v1 confrontation with BR, AR or SMG, they get longer.

> 2533274794648158;6:
> TTK seems really high thanks to thrust, sprint, etc. It’s hard to finish off kills when players have a lot of defensive options.

This was more of what i was talking about. I think all the boosting and added options for mobility make it feel a lot longer to me.

I love it when everyone’s first response is go back to COD. I was just saying since you have all these added options maybe it shouldn’t be as high of a TTK.