I’m very disappointed with the gameplay in this halo beta. It feels a lot like COD Advanced Warfare and Titanfall, and not really like Halo anymore. I understand wanting to keep up with all the other games by bringing in something new, but don’t be a copy of another franchise. Just playing the Beta of this game made me seriously contemplate if i even want to buy 5 or not, due to the fact that I can get almost the exact same game from advanced warfare, which I already own. The way the weapons move and zoom, the new boost your spartan gets, and just the overall gameflow.
Also, I don’t know if its just beta issues or not, but I’ve been getting really frustrated with some of the garbage deaths I’ve gotten, where I’m getting direct hits on people and their shots are way off and somehow killing me. I don’t know if that’s just a Beta bug or not, but if its not fixed by the release of 5, it’s I game im probably not likely to buy. Check my upload channel for the videos.
I guess that my main complaint still though, is I feel like I’m playing Advanced Warfare, just with different colors, and I’ve always loved all the Halos, but so far with this one I’m very disappointed. Stick with the original game-and learn from Gears of war judgment, which was a total flop-and you’ll have more gamers continually coming back for more. Don’t be a copy!!!
It’s a killcam bug. They are hitting you, trust me. Also, I gotta disagree. Yeah there’s modern elements in H5, but it isn’t a “copy”. If anything, H4 was CODified with the addition of loadouts, perks, and killstreak rewards. The beta has none of that. I hate a lot of things about H5 don’t get me wrong, but the foundation is there. It emphasizes teamwork and map control.
343 is making Halo conform to the standards of the modern FPS, rather than trying to innovate and make Halo unique. They are making Halo’s appearance as generic as they can in order to attract as many new players as possible.
Although much of Halo 5 plays in a similar fashion to traditional Halo, lots of unnecessary things are being implemented purely to make Halo look like other games, that’s 343’s marketing strategy.
Saying halo is trying to be COD is literally the stupidest thing I have heard all year. . Halo 5 is outstanding!
> 2535443211809842;4:
> Saying halo is trying to be COD is literally the stupidest thing I have heard all year. . Halo 5 is outstanding!
And you sir are dumb. It may not be like cod but it’s definitely not like halo. Your comment is the stupidest thing I’ve heard this whole year.
And…its not like they made this Halo with all of its functioning mechanics in less than a year. The AW ability similarities are coincidental. They already had thruster packs in 4. They built the game off of this because that is the most interesting of the abilities and ultimately makes the most sense for a Spartan to have.
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> And…its not like they made this Halo with all of its functioning mechanics in less than a year. The AW ability similarities are coincidental. They already had thruster packs in 4. They built the game off of this because that is the most interesting of the abilities and ultimately makes the most sense for a Spartan to have.
They had thruster packs and sprint in Reach…way before AW
this is nothing like cod. Cod = run, stop, ads, shoot repeat. Oh and a lot of camping. I hate campers…
Auto aim assist is finally gone. Thank the gods. Skill gap is here
#weback
GG
> 2535443211809842;7:
> > 2533274866409577;6:
> > And…its not like they made this Halo with all of its functioning mechanics in less than a year. The AW ability similarities are coincidental. They already had thruster packs in 4. They built the game off of this because that is the most interesting of the abilities and ultimately makes the most sense for a Spartan to have.
>
>
> They had thruster packs and sprint in Reach…way before AW
Reach had Evade, which functioned very similarly to the thruster pack we have now, except it was a bit more OP
H5 thruster is a combination of Reach’s evade and the H4 thruster.
The fact that this game has been in development longer than we knew of the features of Advanced Warfare can confirm that the similar thrusters is nothing more than a coincidence. Maybe they did get the idea through some insider info, but the thruster was Halo’s to begin with.
I completely agree with loyalUSUfan. I feel like it is becoming too similar to Titanfall. The empire map feels way too “vertical”. There are so many different platform levels and window holes and things like the map is forcing you to clamber everywhere you go. Clamber is cool and an interesting take on changing the crouch jump. But it really is kind of annoying how much it needs to be used.
I have been playing every halo game as they come out and felt like I might stop that with H5. This beta did nothing to change my mind the other way.
> 2533274832164719;3:
> 343 is making Halo conform to the standards of the modern FPS, rather than trying to innovate and make Halo unique. They are making Halo’s appearance as generic as they can in order to attract as many new players as possible.
>
> Although much of Halo 5 plays in a similar fashion to traditional Halo, lots of unnecessary things are being implemented purely to make Halo look like other games, that’s 343’s marketing strategy.
Sad but…true
The only similarity to COD I can see is the fast-paced quality, and the fact that the spartans are much more vocal, and similar to actual soldiers in some ways.
Aside from that, the comparisons end there.
Core features of COD:
One hit kill melees
twitch shooting gameplay (who sees who first wins the fight)
custom loadouts
killstreaks
perks
None of this is in Halo 5. We have sprint, which functions differently. and we have thrusters, which were Halo’s to begin with.
Now we have things like ground pound, which is kinda similar to the Titan smash from destiny, but actually completely different, and the Spartan Charge, which is more similar to the Titan charge from destiny, but still different overall.
The only thing truly comparable is ADS.
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> The only similarity to COD I can see is the fast-paced quality, and the fact that the spartans are much more vocal, and similar to actual soldiers in some ways.
Don’t forget kill cams, ground pound, slide, infinite sprint, the thruster pack, (doesn’t matter if it was in H4, they both have it) objective callouts, etc…
> 2535460843083983;13:
> > 2533274812240562;12:
> > The only similarity to COD I can see is the fast-paced quality, and the fact that the spartans are much more vocal, and similar to actual soldiers in some ways.
>
>
> Don’t forget kill cams, ground pound, slide, infinite sprint, the thruster pack, (doesn’t matter if it was in H4, they both have it) objective callouts, etc…
COD has ground pound?
Kill cams, I did forget about that.
Also, I thought COD has limited sprint similar to Halo 4?
> 2533274812240562;14:
> COD has ground pound?
>
> Kill cams, I did forget about that.
>
> Also, I thought COD has limited sprint similar to Halo 4?
Yes, COD: AW has Ground Pound.
COD has a perk that gives you infinite Sprint, kinda how Halo 4 does (that’s where Halo 4 got it from…)
> 2535460843083983;15:
> > 2533274812240562;14:
> > COD has ground pound?
> >
> > Kill cams, I did forget about that.
> >
> > Also, I thought COD has limited sprint similar to Halo 4?
>
>
> Yes, COD: AW has Ground Pound.
>
> COD has a perk that gives you infinite Sprint, kinda how Halo 4 does (that’s where Halo 4 got it from…)
Seems to function differently, and yeah I know Halo 4 got it from COD
Still, it seems like multiple games have decided to implement these features around the same time, so I don’t think it’s a case of Halo trying to be COD.
> 2533274812240562;16:
> Seems to function differently, and yeah I know Halo 4 got it from COD
>
> Still, it seems like multiple games have decided to implement these features around the same time, so I don’t think it’s a case of Halo trying to be COD.
It functions the same, actually… It deals AOE damage and doesn’t kill unless it’s a direct hit…
That’s the kicker. A bunch of games implemented these abilities at the same time. Those games are already out, and their populations have already begun dropping off, especially Titanfall, so why, (again, assuming you deem this as a valid concern) is Halo 5 following in their footsteps? (Again, I only say this because said games are already out…)
Far Cry 4 has the same base player abilities as Far Cry 3 until you get upgrades. It only has Clamber, ADS, and Sprint at it’s core, meaning that it didn’t get any core changes. It is still the fastest-selling Far Cry game of all time. Battlefield 4 has the same base abilities as BF3 too.
So, if both of those shooters can do that in this industry, and still have great sales, I’m sure Halo can get away with it as well, all while retaining it’s online population. It’s a win/win, is it not?
Thruster Pack was in Halo 4, but the rest are from other games, even Shoulder Charge, which is in Destiny.
Again, I don’t understand how Halo 5 copying those abilities can possibly be good.
> 2535443211809842;7:
> > 2533274866409577;6:
> > And…its not like they made this Halo with all of its functioning mechanics in less than a year. The AW ability similarities are coincidental. They already had thruster packs in 4. They built the game off of this because that is the most interesting of the abilities and ultimately makes the most sense for a Spartan to have.
>
>
> They had thruster packs and sprint in Reach…way before AW
Um, by thruster packs do you mean evade?
And back to the OP, Halo is moving towards the lore side of things, read the books then you’ll understand why so many Halo fans are excited for this game.
> 2535460843083983;17:
> > 2533274812240562;16:
> > Seems to function differently, and yeah I know Halo 4 got it from COD
> >
> > Still, it seems like multiple games have decided to implement these features around the same time, so I don’t think it’s a case of Halo trying to be COD.
>
>
> It functions the same, actually… It deals AOE damage and doesn’t kill unless it’s a direct hit…
>
> That’s the kicker. A bunch of games implemented these abilities at the same time. Those games are already out, and their populations have already began dropping off, especially Titanfall, so why, (again, assuming you deem this as a valid concern) is Halo following in their footsteps? Far Cry 4 has the same base player abilities as Far Cry 3. It only has Clamber, ADS, and Sprint at it’s core, meaning that it didn’t get any new abilities. Battlefield 4 has the same base abilities as BF3.
>
> So, if both of those shooters can do that in this industry, and still have great sales, I’m sure Halo can get away with it as well.
>
> Thruster Pack was in Halo 4, but the rest are from other games, even Shoulder Charge, which is in Destiny.
>
> Again, I don’t understand how Halo 5 copying those abilities can possibly be good.
I only played Titanfall once, so I wouldn’t know exactly why the playerbase would drop for reasons other than it got boring
Destiny is an incomplete farmfest, but it’s still doing decent in crucible and raids
This is the first game in the COD series that has brought fundamental differences since 4, even then, most people lost hope after Ghosts. The decline of the series was an inevitability.
The sales of Far Cry (which is fundamentally, a VERY different game from Halo) and Battlefield really don’t mean anything. What are their multiplayer numbers looking like these days? I only say this because Halo 5 is going to sell well regardless because it’s a brand name at this point and microsoft is usually good at marketing their number 1 franchise. The question is whether or not Halo 5’s mutliplayer will have a lasting healthy population. But even if Far Cry4 and BF4 have similar gameplay mechanics to their predecessors, those gameplay mechanics were already considered modern, so they didn’t HAVE to change much.
Keeping Halo generally the same in terms of gameplay will likely hurt the series more than help it Halo 2-3 worked for their time, but people migrated over to what we call “the modern shooter” and the series’ fanbase has been weakened ever since. I’d rather Halo 5 take some features and reinterpret them to fit with the core gameplay of longer killtimes, equal starts, and power weapon and map control, than revert back to the gameplay of halo 2 and 3. Yes, some games have similar features, but some implement those features better than others. We can’t just have knee jerk reactions to every addition just because other games happen to have it. Execution is key. I don’t recall Halo CE-3 having that many brand new innovative multiplayer elements that didn’t exist before. They just executed these elements better, which lead to their success.
That could easily be Halo 5.
> 2533274812240562;19:
> I’d rather Halo 5 take some features and reinterpret them to fit with the core gameplay of longer killtimes, equal starts, and power weapon and map control, than revert back to the gameplay of halo 2 and 3.
I want 343 to consider tuning up these new Spartan Abilities to make them more ‘Halo-made’ before release, but I am doubtful, is all.
I can play Halo 2 and 3 whenever I want, so that’s neither here nor there…
> Yes, some games have similar features, but some implement those features better than others. We can’t just have knee jerk reactions to every addition just because other games happen to have it. Execution is key. I don’t recall Halo CE-3 having that many brand new innovative multiplayer elements that didn’t exist before. They just executed these elements better, which lead to their success.
>
> That could easily be Halo 5.
You’re right. Heck, more than easily… That’s been every Halo game so far to an extent. Even dual-wielding is balanced better in Halo than in most… I’d buy that Halo 5 is no exception to this.
I knew from the moment I saw Sprint being added to Halo Reach that it would work better than in other shooters. Halo is still Halo, after all. And that Clamber and Thruster Pack would probably add ‘just enough’ mobility to Halo, although in addition to Sprint, recent experiences leave me saying ‘too much…’
shrugs Really, it’s just that I am conditioned to expect more differences between Halo and the average Triple A shooter… I cling to Halo’s identity a little more because Halo managed to tear me away from my Playstation as an irrational and close-minded child with Halo 2, and while I am certain it will fare better than Halo 4, I do not see Halo 5 accomplishing the same feat for avid PS4 gamers in this day and age. Now, that’s not to say I believe such a thing is realistically possible with Halo in this generation, (what with the bloating of console FPS) and you can only re-invent the wheel so many times, but I know Halo 5 can be so much closer to pulling that off than it is…