Try Something New OR Keep It Original? (In Depth)

There is debates on the amount of changes made to the Halo Wars 2 compared to the loved by all original Halo Wars. Many topics I’ve seen include…

*Map Size
-Large
-Small
-Wide Open
-Packed In Tight

*Economy
-Resources
-Power Resources
-Towers Generating Resources (Such as Power Nodes/Resource Collector Towers.
-Economy System (Resources/Power)

*Faction System
-Different gameplay style due to faction (Halo Wars)

*Military Personnel
-Ally Color System
-Hero System (Jerome/ a Brute Chieftain)
-Max Capacity for units
-Production Count (Example: Marines=3
-Rock<Paper<Scissors<Rock System. (Is it really balanced that way?)
-Health & Damage System

*Base Design
Opinions on the new base looks for each faction?

*Skill Tree
Do we want it or not? Explain Why.

*Scenario Based Extra Gameplay
-Does it sound like a fun idea? If so, comments and ideas.

*Map Characteristics
-Towers
-Base Locations
-Mini Base Locations? Do we want them?
-Tower Types (Crashed vehicles, sniper towers, ect.)
-Environments
-Planet Locations

*Scrimmage Mode

  • Just as in the original Halo Wars.
    -Though a forge is more than likely out of the option.
    -What are some your thoughts on that thought?

Comments, ideas, opinions? Please be respectiul and considerate to others thoughts.