Truly Classic Playlist

Well, given what happened with my last related topic, may i suggest that they incorporate all the features they did for MLG Reach? Lightning Flag proves they can switch off sprint, and reach proves they an remove bloom. stuff it full of remakes, and that would be awesome, BR (Maybe Carbine loadout aswell) starts only,

This should be a playlist, not a gametype in Team Slayer, cause look what happens to Legendary, all the Infinity fans choose infinity, with our own playlist for such a gametype, this wouldn’t happen.

120% Base Move speed
No Bloom Precisions
Choice between Pro or Normal
Only Remakes allowed, and as close to original weapon placement as possible
no ordinance, all on map so max on map can be applied
No Damage Boost
Better Shield traits
resupply, but no explosives
edited AAs, example: like the jetpack works more like the jump pack, thruster goes further
1 frag starts

If you do not like Classic more, you do not have to play it, it has no effect on the Team Slayer.

They gave a classic playlist, and no one played it. And despite everyone providing feedback to 343 on the War Games Feedback forums, they chose not to do anything about it and threw Legendary Slayer gametype into the Infinity Slayer playlist.

I doubt very seriously they’ll be doing anything about to incorporate a true classic playlist into the game. They seem to be more focused on rotational playlists, and working on Halo XB1’s mechanics more than they care about doing anything for Halo 4.

If you’re not going to even use Halo 4 maps or weapons, why bother? Instead of trying to recreate a game perfectly in a different one just play the original game itself.

Because forging brand new maps for the gametype is easier in Halo 4, and Vanilla Halo 4 sucks in most peoples opinions

I would love this. Well, at least I would’ve a year ago. It’s kind of too late now. Any players who would’ve played in this playlist are gone forever now.

> Because forging brand new maps for the gametype is easier in Halo 4, and Vanilla Halo 4 sucks in most peoples opinions

You know what’s easier than forging maps (both new and 1:1 remakes), AND completely removes Halo 4 from the equation?

Popping in the disc of the game you’re trying to emulate in the first place.

Until then, might I suggest you give Team Throwdown a shot? The Infinity gametype doesn’t exist in there.

i do not want emulation, i want evolution, This take on it is that, it is not a carbon copy. Also, can I play halo 2 multiplayer online, and the great maps it had? no.

I dislike team throwdown, as it has sprint. and sprint is one of the worst features in many peoples eyes

I agree with part of it, but there’s still room for improvements. This is just a short list of my idea for classic:

-2 preset loadouts (BR, AR, Fragmentation Grenades, Firepower, Resupply, and DMR, AR, Fragmentation Grenades, Firepower Resupply)
-Maps that are considered to be competitive (I.E. Haven)
-I prefer NO Sprint, but I can live with it if need be
-110% base movement speed (Maybe 120% if sprint is left out)
-No AA’s
-No god-forsaken perks (With the exception of firepower and resupply for obvious reasons)
-Slightly faster shield recharge time
-No POD’s or Global Ordnance, just static weapon spawns
-110% weapon damage
-1 grenade at start to prevent spamming it to death

Either that or Halo 3.

> > Because forging brand new maps for the gametype is easier in Halo 4, and Vanilla Halo 4 sucks in most peoples opinions
>
> You know what’s easier than forging maps (both new and 1:1 remakes), AND completely removes Halo 4 from the equation?
>
> Popping in the disc of the game you’re trying to emulate in the first place.
>
> <mark>Until then, might I suggest you give Team Throwdown a shot?</mark> The Infinity gametype doesn’t exist in there.

It would help if the population wasn’t lower than…Oh wait, there is NOTHING that’s lower than the population of Throwdown! Hell, I can’t remember precisely, but I’m pretty sure Legendary Slayer was closer to classic than Throwdown AND had more people, but NNNNOOOO, it gets one update and then taken down, meanwhile, Throwdown is just sitting there getting ALL the updates and yet it STILL has the lowest population in Halo 4.

/Throwdown rant

> i do not want emulation, i want evolution, This take on it is that, it is not a carbon copy. Also, can I play halo 2 multiplayer online, and the great maps it had? no.
>
> I dislike team throwdown, as it has sprint. and sprint is one of the worst features in many peoples eyes

Sprint is in Halo to stay whether you like it or not. And remaking ANOTHER throwdown playlist simply because you want a single element of it removed isn’t going to happen either. Nor is it going to have a higher population, whether you think so or not. Throwdown doesn’t have low population because of sprint, it has low pop because the majority of the competitive players don’t play Halo 4 anymore and this isn’t going to bring them back.

> > i do not want emulation, i want evolution, This take on it is that, it is not a carbon copy. Also, can I play halo 2 multiplayer online, and the great maps it had? no.
> >
> > I dislike team throwdown, as it has sprint. and sprint is one of the worst features in many peoples eyes
>
> Sprint is in Halo to stay whether you like it or not. And remaking ANOTHER throwdown playlist simply because you want a single element of it removed isn’t going to happen either. Nor is it going to have a higher population, whether you think so or not. Throwdown doesn’t have low population because of sprint, it has low pop because the majority of the competitive players don’t play Halo 4 anymore and this isn’t going to bring them back.

I sincerely doubt it will stay, as with 3 previous professional players working with the studio, the constant negative feedback on the subject and the sheer imbalance it adds to the game, if they truly want Halo to be as successful as before, or as close to it as possible, they will remove it.

Throwdown is a pathetic excuse for a competitive experience,. sprint still allows for running away like a child from his parent after misbehaving, avoiding punishment for his foolish antics the maps are mostly terrible, consisting of long sightlines, lazy cover and poor map flow in general. If you give a playlist like this enough advertisement to make sure the classic fans know about it, and prove it is like classic, then you would definitely see a rise in population, it is what most of the Halo community wanted with Halo 4.

> I agree with part of it, but there’s still room for improvements. This is just a short list of my idea for classic:
>
> -2 preset loadouts (BR, AR, Fragmentation Grenades, Firepower, <mark>Resupply, and DMR, AR, Fragmentation Grenades, Firepower Resupply)</mark>
> -Maps that are considered to be competitive (I.E. Haven)
> <mark>-I prefer NO Sprint, but I can live with it if need be</mark>
> <mark>-110% base movement speed (Maybe 120% if sprint is left out)</mark>
> -No AA’s
> <mark>-No god-forsaken perks (With the exception of firepower and resupply for obvious reasons)</mark>
> <mark>-Slightly faster shield recharge time</mark>
> <mark>-No POD’s or Global Ordnance, just static weapon spawns</mark>
> <mark>-110% weapon damage</mark>
> <mark>-1 grenade at start to prevent spamming it to death</mark>
>
> Either that or Halo 3.
>
>
> > > Because forging brand new maps for the gametype is easier in Halo 4, and Vanilla Halo 4 sucks in most peoples opinions
> >
> > You know what’s easier than forging maps (both new and 1:1 remakes), AND completely removes Halo 4 from the equation?
> >
> > Popping in the disc of the game you’re trying to emulate in the first place.
> >
> > <mark>Until then, might I suggest you give Team Throwdown a shot?</mark> The Infinity gametype doesn’t exist in there.
>
> It would help if the population wasn’t lower than…Oh wait, there is NOTHING that’s lower than the population of Throwdown! Hell, I can’t remember precisely, but I’m pretty sure Legendary Slayer was closer to classic than Throwdown AND had more people, but NNNNOOOO, it gets one update and then taken down, meanwhile, Throwdown is just sitting there getting ALL the updates and yet it STILL has the lowest population in Halo 4.
>
> /Throwdown rant

I appreciate the support, but Did actually say that they should do what they did with lightning flag, and remove sprint, give us 120% move speed, and actually most of what you list, except 110% weapon damage, not necessary IMO. I say no DMRs, as it is a classic experiance, BRs and CCs only.

> I sincerely doubt it will stay, as with 3 previous professional players working with the studio, the constant negative feedback on the subject and the sheer imbalance it adds to the game, if they truly want Halo to be as successful as before, or as close to it as possible, they will remove it.
>
> Throwdown is a pathetic excuse for a competitive experience,. sprint still allows for running away like a child from his parent after misbehaving, avoiding punishment for his foolish antics the maps are mostly terrible, consisting of long sightlines, lazy cover and poor map flow in general. If you give a playlist like this enough advertisement to make sure the classic fans know about it, and prove it is like classic, then you would definitely see a rise in population, it is what most of the Halo community wanted with Halo 4.

This is still a game being funded by Microsoft for the purpose of making money. Three former pros working as testers isn’t going to completely u-turn the entire franchise by removing everything new added to Halo since Reach. It simply won’t. Removing sprint will probably lose as many people as it might get back. You’re being overly optimistic if you think removing sprint is going to magically fix the game. You’re also being overly delusional if you think sprint is what’s really ruining the game.

You could have a super bowl tv spot advertising your playlist and it would barely matter to the population.

Throwdown is pretty much exactly what I expect from a competitive playlist. You can hate sprint all you want, it doesn’t break Throwdown at all. It’s not called the Halo 3 Playlist. There is such a thing as sticking to Halo’s core gameplay, then there’s hiding inside your shell refusing to accept anything other than graphical remakes of Halo 2 as a playable game.

Normally I’m on the side of the traditional, competitive Halo. And if you read my posts you know this. But you’re just flat out wrong on this one. Sprint doesn’t break Halo 4. AAs, POD, perks, auto objective pickups, no flag tossing, etc bother me far more.

Replacing AAs with equipment, reducing loadout options to primary weapons only, increased base player speed, lower aim assist, removing perks, and removing POD are reasonable expectations, but that’s about it.

I do not want a carbon copy, I thoroughly enjoy picking my weapon, except the annoying ones in loadouts. i would like to see AAs on map, reusable equipment basically.

as a counter argument, if Microsoft want to make money, then would listen to the Majority of the fanbase, and leave out sprint.

Sprint is consistently proven not to work in Halo, it screws over map design, can easily be replaced by a higher base movement speed and renders 1:1 remakes of some maps impossible if you expect a good game on it.

Sprint is an illusion. the average travel time on a map is no different, because the maps are bigger. plus, unless you use mobility, you need to stop sprinting every so often, so map travel time is probably SLOWER. what i could do in previous Halo games (get around the map at a speed the maps are built for and be able to shoot) I now have to CHOOSE between the two, why? that is nonsensical. if someone pulls a stupid move in combat, then they should not be able to run away. its even worse when they have a BS and are waiting for you to come round the corner, if you fall for it, you die, if you move on, you get shot in the back, you stay and throw grenades, you risk death, and waste time, essentially, all it does is ruin flow.

I loved Classic Halo back when it was in style. The good old CE days! And then the next classic, the good old CE days. I hear some people refer to Halo 3 as the “classic,” too.

Basically, they were great for their time, but they’re dated today. Sometimes things grow outdated and times just move on. If they didn’t, we’d still find Pong exciting.

Halo 5 can worry about what “classic,” “competitive,” and all the other definitions truly represent, but Halo 4 is what it is by now. And I’m cool with it - it’s much better than it was at launch.

@ Pulvis irs

See, before we knew exactly what Halo 4 was about we were hyped for it. We expected full on classic. we didn’t get that, but the initial sales show that Halo is still very popular, as a franchise, had Halo 4 been classic, all those old fans would have stayed, and we would have had the good old days. Halo 1-3 mechanics are not outdated, they are unique in the current market. MLG dropped Halo because Halo Reach was so un-Halo

> Well, given what happened with my last related topic, may i suggest that they incorporate all the features they did for MLG Reach? Lightning Flag proves they can switch off sprint, and reach proves they an remove bloom. stuff it full of remakes, and that would be awesome, BR (Maybe Carbine loadout aswell) starts only,
>
> This should be a playlist, not a gametype in Team Slayer, cause look what happens to Legendary, all the Infinity fans choose infinity, with our own playlist for such a gametype, this wouldn’t happen.
>
> 120% Base Move speed
> No Bloom Precisions
> Choice between Pro or Normal
> Only Remakes allowed, and as close to original weapon placement as possible
> no ordinance, all on map so max on map can be applied
> No Damage Boost
> Better Shield traits
> resupply, but no explosives
> edited AAs, example: like the jetpack works more like the jump pack, thruster goes further
> 1 frag starts
>
> If you do not like Classic more, you do not have to play it, it has no effect on the Team Slayer.

Agreed with all but movement speed, remakes, and buffed AAs. Why exclude maps simply because they’re new? And AAs do not need a buff, either keep them as they are now (minus jetpack) or have none at all. Other than that I really like this idea, escpecially the 1 frag starts. It’s so easy to get taken out by 2 quick out-of-nowhere grenades before you have time to react.

> > Well, given what happened with my last related topic, may i suggest that they incorporate all the features they did for MLG Reach? Lightning Flag proves they can switch off sprint, and reach proves they an remove bloom. stuff it full of remakes, and that would be awesome, BR (Maybe Carbine loadout aswell) starts only,
> >
> > This should be a playlist, not a gametype in Team Slayer, cause look what happens to Legendary, all the Infinity fans choose infinity, with our own playlist for such a gametype, this wouldn’t happen.
> >
> > 120% Base Move speed
> > No Bloom Precisions
> > Choice between Pro or Normal
> > Only Remakes allowed, and as close to original weapon placement as possible
> > no ordinance, all on map so max on map can be applied
> > No Damage Boost
> > Better Shield traits
> > resupply, but no explosives
> > edited AAs, example: like the jetpack works more like the jump pack, thruster goes further
> > 1 frag starts
> >
> > If you do not like Classic more, you do not have to play it, it has no effect on the Team Slayer.
>
> Agreed with all but movement speed, remakes, and buffed AAs. Why exclude maps simply because they’re new? And AAs do not need a buff, either keep them as they are now (minus jetpack) or have none at all. Other than that I really like this idea, escpecially the 1 frag starts. It’s so easy to get taken out by 2 quick out-of-nowhere grenades before you have time to react.

because via testing in hushed tone methods, the Halo 4 maps just do not work well with classic Halo.

Base movement speed should be Halo 2 speed, often considered the best speed.

Buffing some AAs is to make them worth fighting for on a map.