Hello everyone,
I was slightly disappointed with 343i when they stated there would be no in-game UI True skill ranking system in Halo4. I was also disappointed at the fact that they mentioned CSR, which is pretty much Reach’s BPR and can only be viewed on a website. I came up with a better idea one night.
I thought, possibly, a TU could release for Halo 4, and my idea just might work. If not, then there is always a possibility that 343i would see this thread, and maybe consider this system to be implemented into future Halo titles.
I assure you, this system is bullet-proof. By this, I mean you cannot boost. Whatsoever.
So, basically the ranking system is divided into Divisions. There are 7 divisions in total. The divisions are: S,A,B,C,D,E and F. F being n00bs and S being the top 5000 players. Each division has 15 ranks.
You level up by earning XP in matches. Similar to Halo 4 now, but there’s a twist. When you kill someone, you will gain 10XP. But, if you die, you get -10XP. Everything pretty much has a counter, meaning it is possible to de-rank, but once you hit a new division, you cannot de-rank back to your previous division. Here’s a list:
Kill = +10XP
Death = -10XP
Win = +45XP
Loss = -45XP
Betrayal = -10XP
End game with positive KDR = +20XP
End game with negative KDR = -20XP
End game with 0 kills = -100XP (This is to stop boosters that sit there and jump)
Played 3 matches in one day, each ending with you having 0 kills = -1000XP (Also to stop boosters. Joining games late negates this)
Assist +2XP
Perfection = +35XP
Those are the only things in matchmaking that you can lose and gain XP from. Getting flag captures, or holding oddballs does not grant bonus XP, as these objectives are team based, which does not reflect on the player’s skill.
Now, when searching for players in matchmaking, you will only be matched up with players who are in your division. That means, a game will never start with Division F players, and a couple guys are Division A. The only time different divisions can mix is in Custom games, Social playlists or if you are Division A and can get matched with Division S players.
If 343i wishes to keep custom loadouts in next Halo titles, then it would work like this. Each division grants new unlocks. So, in Division F, you will only be allowed certain AA, tactical/support upgrades, a magnum, AR and frags. Division E will grant you BR/DMR, more AA and upgrades. Division D will grant you Covenant weapons and so on. This way, the game is perfectly balanced, as each Division will only be allowed use of the same weapons and upgrades, and will be matched up together.
In each Division, there are 15 ranks. Rank F1 will take 150XP to rank up. F2 will take 200XP. Each level will increase by 50. So, to rank up from F15 to D1, it will take 900XP. Once D1 is reached, it will start back down at 150XP to level.
At the end of the game, there will be NO game completion XP.
Now, to solve the quitting games because of lag issue, when players are voting for maps, the system would have chosen already a host for the game. The system will then run a quick scan of all the player’s ping to that host. If the ping of a player exceeds 150, then that player will be allowed to leave the match without being given a penalty. The penalty for leaving a match with a ping UNDER 150, will result in a 2 minute ban, and a -50XP.
As you can see, this ranking system is booster proof. Division A players can’t boost their Division F friends. Players can’t AFK in matches as they will actually de-rank, if you want to rank up you have to contribute, and try to win for that bonus XP.
So, give me your feedback. If this thread gets popular and people like this ranking system, maybe 343i will take notice. I’m sick of easy games, I want a challenge. I want to feel like matches matter. At the moment, I couldn’t care less for Halo 4 matchmaking games. If I’m losing, I can just quit out. It’s silly.
Thanks