in ranks bronze one to diamond six you get ranked based off of your team and winning/ losing
once you pass the level of diamond six you are switched into basically a parallel universe of ranking, you cant go back,
just like bronze one being onyx one, and champion one being diamond six.
—freshly promoted from diamond six will generally put you around 1500(most of the time) csr, winning and losing will bring you up or down 1-3000(most of the time), this varies on how full the onyx bracket is, because the top 200 will always be champion rating they are not set a specific CSR rating. meaing if there are only 300 onyx level players, there will only be 100 players at the onyx level, meaning the requirement to move to champion could only be 1600 or whatever the scenario is for said playlist. keeping that in mind if there are 10,000 onyx level players, then the requirement will be rated from there, meaning the onyx bracket could go form 1-10,000 if they needed the room, the top 200 set the number for onyx csr cap essentially.
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ive personally seen an onyx 2 and an onyx 2960 you cant go lower than onyx 1 back into diamond but you can go from champion ranks back to onyx ranks,
another thing to note from bronze thru diamond your rated CSR, which is simply your win/loss ratio. when you go over to the other bracket of onyx and champ it includes CSR and Elo.// an Elo rating is basically a personal performance rating. comparable to the true skill rating from halo 3, only difference being how draws/ties being accounted for, Elo generally does this (as example) if you win the you +3 to your score/ if you lose -3 to score/ if you **tie +1.5 is half win and half loss.**Elo
true skill functions a little differently. taking into account MVP, medal count, accuracy, head shots, K/D, win/loss, etc. to determine a basis, as well as the probability of winning, based of games in a sequence or streak. say for example you win 5 games then lose one. it will assume after 5 victories you will lose the next one/ this will be adjusted and changed each game that you add to the total of data collected your rating quite literally being what it is that your probability of winning is. (ties being almost completely ignored in a sense a tie is neither a win nor a lossTrue skill.
when it comes down to how to determine if someone is champion rated using a true skill method would eventually create and un-attainable champ level(even when only a month long season). when using Elo, it is always changed depending on each player
You were more or less correct about how the Elo rating system functions. “Elo” refers to a number of rating systems sharing the common update formula where the change in rating is relative to the actual performance minus expected performance, where—in the most simple case—the actual performance can be taken to be either 0 or 1 for win or loss, respectively, and the expected performance is a win probability calculated based on the pre-game rating difference of the players.
However, when it comes to TrueSkill:
> true skill functions a little differently. taking into account MVP, medal count, accuracy, head shots, K/D, win/loss, etc.
No, TrueSkill definitely doesn’t take into account any of these things. TrueSkill functions very much on the same base principle as Elo: it takes a prior estimate of win probability, and then compares that to the outcome of the game, and calculates a new rating for each player based on that. The difference to Elo ratings is merely that TrueSkill uses significantly more sophisticated statistical methods for finding the player ratings. However, the ratings—and win probabilities by extension—are calculated only based on prior wins and losses.
> it will assume after 5 victories you will lose the next one
No, TrueSkill will never assume anything. It doesn’t assume anything about future games because it doesn’t know the ratings of the player you play with, and for the current game it only gives a win probability.
I’m also somewhat skeptical when it comes to other parts of your post. You’re saying lots of things like “when you go over to the other bracket of onyx and champ it includes CSR and Elo”, but where’s your source for this? As far as I know, nobody outside of 343i knows the details of the rating system of Halo 5.
you know just because your a “monitor” doesn’t mean your any more or less knowledgeable with how ranking works. a lot of this is assumptions and what my personal understanding of what is taken into account. now this would not be debatable however the Microsoft website has taken down its definition of what true skill is within halo. When it comes to true skill making assumptions, it literally does by taking into account win streaks as well as other variables. true skill rating is by definition the probability of an individual winning a match based off of personal stats vs the rest of the individuals within a playlist. How halo 5 has its CSR/Elo rating was defined all the way back with the release of the Beta, as well as the initial forum post on this website stating how each of the area ranks are determined. literally stating that CSR is not determined or displayed until the individual is placed into the onyx rating. champion simply being the top 200 of said list.
> 2533274811194988;3:
> you know just because your a “monitor” doesn’t mean your any more or less knowledgeable with how ranking works. a lot of this is assumptions and what my personal understanding of what is taken into account. now this would not be debatable however the Microsoft website has taken down its definition of what true skill is within halo.
But, you see, the TrueSkill rating system is well documented, and by reading the various research papers relating to its mathematics you can gain an understanding of what the system does. In particular, it’s clear from the TrueSkill paper (the first link) what TrueSkill takes into account when it determines the new ratings of players after the game. It’s based on a pure binary outcome: win or loss.
> 2533274811194988;3:
> When it comes to true skill making assumptions, it literally does by taking into account win streaks as well as other variables. true skill rating is by definition the probability of an individual winning a match based off of personal stats vs the rest of the individuals within a playlist.
When TrueSkill gives you a new rating, it takes precisely three things into account: your previous rating, the ratings of other players in the match, and the outcome of the match. It only concerns itself with the prior estimate of your skill, and therefore any notion of a “win streak” is irrelevant. Of course, the prior rating does depend on your previous performance, but that’s the whole performance history. There’s nothing special about win streaks, loss streaks, or any arbitrary streaks of games.
My forum rank has nothing to do with what I know and what I don’t know. The fact that I’m a Monitor should have zero influence on whether you think my points are valid or not. But what I would like you to know is that rating systems greatly interest me, and I’ve spent a considerable amount of time trying to understand how TrueSkill rates players. I’ve written a bit about win based rating systems to better understand the subject. I don’t pretend to know, not to mention understand, everything there is to TrueSkill, but I’ve done my homework. So, if you don’t believe me, please at least point me to a source that shows I’m wrong so I can correct myself.
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> then explain to me what the difference between the onyx/champion ranks vs bronze thru diamond varies since your so deeply educated in the area.
Care to eleaborate? What difference?
At any rate, don’t expect me to explain anything I can’t know. 343i has been very tight lipped and almost all we know about CSR is in this article. The only extra piece of information that has been revealed afterwards is that the CSR isn’t used for matchmaking, but there’s a separate rating system handling that.
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> > 2533274811194988;3:
> > you know just because your a “monitor” doesn’t mean your any more or less knowledgeable with how ranking works. a lot of this is assumptions and what my personal understanding of what is taken into account. now this would not be debatable however the Microsoft website has taken down its definition of what true skill is within halo.
>
>
> But, you see, the TrueSkill rating system is well documented, and by reading the various research papers relating to its mathematics you can gain an understanding of what the system does. In particular, it’s clear from the TrueSkill paper (the first link) what TrueSkill takes into account when it determines the new ratings of players after the game. It’s based on a pure binary outcome: win or loss.
>
>
>
>
> > 2533274811194988;3:
> > When it comes to true skill making assumptions, it literally does by taking into account win streaks as well as other variables. true skill rating is by definition the probability of an individual winning a match based off of personal stats vs the rest of the individuals within a playlist.
>
>
> When TrueSkill gives you a new rating, it takes precisely three things into account: your previous rating, the ratings of other players in the match, and the outcome of the match. It only concerns itself with the prior estimate of your skill, and therefore any notion of a “win streak” is irrelevant. Of course, the prior rating does depend on your previous performance, but that’s the whole performance history. There’s nothing special about win streaks, loss streaks, or any arbitrary streaks of games.
>
> My forum rank has nothing to do with what I know and what I don’t know. The fact that I’m a Monitor should have zero influence on whether you think my points are valid or not. But what I would like you to know is that rating systems greatly interest me, and I’ve spent a considerable amount of time trying to understand how TrueSkill rates players. I’ve written a bit about win based rating systems to better understand the subject. I don’t pretend to know, not to mention understand, everything there is to TrueSkill, but I’ve done my homework. So, if you don’t believe me, please at least point me to a source that shows I’m wrong so I can correct myself.
Thanks for sharing your knowledge with us. I started ranking in slayer for the first time in may. Had a 62% win record, and ranked bronze. Did it only takes into account my win record when I was ranked initially?
In June, I qualified again 60% win rate and was ranked silver. Did it take my previous month’s ranking in order to calculate June?
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> then explain to me what the difference between the onyx/champion ranks vs bronze thru diamond varies since your so deeply educated in the area.
No need to get personal. This is a discussion and you should welcome all points of view.
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> Thanks for sharing your knowledge with us. I started ranking in slayer for the first time in may. Had a 62% win record, and ranked bronze. Did it only takes into account my win record when I was ranked initially?
> In June, I qualified again 60% win rate and was ranked silver. Did it take my previous month’s ranking in order to calculate June?
As I said in my previous post, I can’t consider myself to be qualified to speak about CSR with certainty because there’s so little that’s been revealed. That said, I wouldn’t count on win percentage to tell much of anything, because win percentage depends on whether the average opponent is below, at, or above your skill level. I would also suspect that the system doesn’t actually forget everything about your previous season’s rating. So it might be that a) the rating didn’t manage to catach up to your actual skill level in May and/or b) you have improved over time and have been matched with higher level opponents accordingly, naturally also incerasing your rank.
ok ill stop with the D measuring contest, i apologize for that. i was just upset because i did put alot of time and effort into this post and seeing it all get shot down was quite upsetting, ANYWAY…
serious question, ive been hearing alot of rumors of a prestige mode in halo 5? ive only come across one lvl 152 player, if anyone could clear that up for me please.