True 4k-1440 120fps when?

The game only runs at 1080p 120fps when in performance mode.

I’m wondering if they ever plan to support true 4k-1440 at 120 on the series x at the very least.

Supposedly the console can handle it, I’d seriously hate to see that potential go to waste, this game is mega blurry in its current performance mode.

Not going to happen. I’m a Series X owner along with just about every other Xbox there is, but to say the Series X can handle Halo in a native resolution being 4k or even 2k at 120fps, it just can’t do it without some kind of DRS.

It barely runs at 4k 120fps on my PC with an RTX 3090 in it, which has a ton more horsepower than any existing xbox console. And that’s only for multiplayer. Campaign can’t run native 4k 120 Ultra settings on any existing hardware.

Maybe a future xbox series console will be powerful enough to do it, but this game is not optimized well enough to hit 4k 120 on current console hardware.

4 Likes

Also take in fact that it’s a system with an APU and shared system memory. It’s ridiculous how much VRAM Halo uses on PC.

1 Like

I knowbwhat you mean, I’m running a 2080 xc ultra and a ryzen 7 2700x and it barely runs at 1440.

But my point is that this game truly isn’t that impressive in terms of it’s graphics and while I could understand that campaign potentially having a hard time hitting those peaks due to all of the rendering that would need done, the multiplayer is relatively static in comparison.

Surely if the game was optimized much better it could hit those peaks for multiplayer, right?

2 Likes

See I’ve seen cases such as mine where no matter what I do I can’t seem to get the game to use enough vram and stop being so cpu intensive.

This game needs optimization out the wazoo but given what the series x can do at 120 fps with other games I would think that surely 343 could at least get the series x to hit 120 in multiplayer without dropping the resolution to 1080 of all things.

That’s the problem, the game is horrible. Doom looks miles better than Halo. That can be subjective but I honestly think in a vote, Doom wins. Runs so smooth and with RT, uses less VRAM than Halo.

I’m on a Asus 3080 Strix, 5800x and 32gb 3600Mhz RAM. My monitor is 5120x1440 240Hz 32:9 super ultra wide. I have to run low graphic settings, but textures on ultra and resolution scale to 60% to hit 240fps. If I run all ultra settings and native resolution it’ll hit in the 90fps range in MP.

1 Like

That’s a shame man, really hope the devs can optimize this game much better than it is currently.

Especially for pc, from the looks of it everybody in my post so far should be able to run this game at our native resolutions like a well oiled machine and it’s just mind boggling that this is how it launched.

I’m just gonna remain optimistic that it gets better as time goes on, thanks for the friendly conversation, that’s rare on these forums lol.

Congrats on the 3080 snag btw!

Do you have game pass? Have you tried Doom? If not and you have game pass, give it a go and you’ll see what I mean.

Thanks, I lucked out.

1 Like

I’ve played it on both and I agree entirely homeslice.

It just makes me wonder what the hell we were gonna be playing a year ago if they launched back then.

I agree. There are plenty of games that look more impressive than Infinite and run with much higher framerates.

I mean maybe it’s not the most fair comparison in the world, but I look at a game like Doom Eternal, where I can even turn Ray Tracing on and get better visuals and better performance than Infinite, and I just think they could do a better job optimizing this game.

It shouldn’t take a top of the line stupidly overpriced graphics card to hit 4k 120 fps. And it shouldn’t require dropping resolution scale to 50% and all settings to low on that GPU to hit 200-240fps.

Even with a 3090 I can’t hit 4k 120 in campaign without dropping everything to low and using the res scaler. The game’s stupid heavy on PC for sure.

Though, while I love Doom Eternal (4k 120 with RT is amazing in that game), to be fair, that game is light because it’s basically a corridor shooter with an engine that’s super optimized for being a corridor shooter. While Infinite should definitely perform better, and 343 absolutely needs to do optimization work, the two just generally aren’t comparable in terms of the scope of what the engine is asked to render, in campaign at least.

100% agree in campaign. I’m not really bothered by the performance of the game there, even if I do wish 120fps was a little easier to hit. But I don’t understand why the performance in multiplayer isn’t better.

TBH, I haven’t touched multiplayer in a hot minute - I prefer PvE - so I haven’t checked perf there in a while. Doesn’t surprise me it’s heavy there too though, it was during the flights and I didn’t anticipate that changing much.

I’m really afraid how poorly this game will run once they finally add raytracing.

1 Like

4k 30fps on your $4000 RTX 4090

Yeah, it’s gonna be insane if they don’t have it optimized by the time that gets added. They’re going to HAVE to add FSR and DLSS in order for it to be remotely playable if they don’t do any optimization.

It’ll be delayed because their main focus is on the store.