trouble with trait zones.

Im trying to make a map were if you are inside the zone you are fine but once you go out you get a 5% shield decay. But when I go outside of the zones nothing happens. I tested out all the zones and they all work fine. All on the same channel. the gametype has a base player trait of 5% decay but still nothing happens. any solutions?

If you’re looking to have a map that has your shields decay over time except for in certain areas where they recharge normally, make sure the trait zones are set to ‘100% recharge’ as opposed to ‘unchanged’. By changing the shield recharge rate in the gametype, it could alter what the ‘unchanged’ value is.

The other fix I can think of would be to delete the trait zones and re-place them. If you already tried these and it still doesn’t work, it’s beyond me :stuck_out_tongue: