It’s Big, i’d give you that at least…
Competitive: 2/10
Creative: 4/10
Gameplay: 2/10
Aesthetic: 4/10
Presentation: 1/10
First: It’s presentation was nice, a first to be done right, but lacked excitement. 2nd, it’s theme had a different favor to be normal, but meh, it is kinda creative none-the-less, I’d give it a 6, but you used the impact’s corridors and stuff the way I’d expect everyone to use it, gets boring after awhile, so hence the 4. Gameplay would be terrible on this, even on BTB, because, it’s too big, you have no vehicles, the there is too much cover, you need to reduce some color. Again, you should of placed the objects on how the shadows are reflected to make it less bright or more bright, it’s not hard. Don’t take my maps, they all s*ck anyway and I know it. Aesthetic has an good appeal to it, but it needs more natural and less white, more color, and yes, you can change the bricks secondary color, and everything else, that is one way. Other ways is abusing things that aren’t normally found, like the tincups, even though those have invisible walls, it helps add to gameplay…But other then that, yours is a decent map, just needs fixed to be a great one. And it’s not very creative, you abused the logic of someone else made a map similar to this, I’m going to build mine similiar, but re-arrange things, making it repetitive like most maps I seen.
3.4 + 0.06 Bonus Points = 3.46
It was a good try, maybe it’ll make it better…