Treat new accounts cautiously

As long as it is only one battle pass, and not every season I could probably be talked into it.

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Like I said, the positives outweigh the negatives. If you’re that worried about friends, they could allow the bot matches to be played cooperatively with friends. Maybe not even for quickplay, but for ranked, there should be some sort of barrier of entry just to keep smurfs and cheaters at bay for as long as possible.

Smurfs and cheaters are more detrimental to your experience than having to play a few bot matches the very first time you start the game and then never again.

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I’m all fine for pay walls on things that actually make sense. IDC about paying ten dollars for a skin. But I would definitely pay for my own server if they had them. Doesn’t battlefield have something like this?

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Is deranking still a working thing?
Thought that was eliminated toward the end of halo 3

This would be better than the ā€œbuy each season passā€ in destiny.
At the end of the day $10 is still $10 and is enough to gatekeep most smurf accounts.

If we are talking about ranked. I think a purchase of any one battle pass ($10) would be a more effective way to keep smurfs and cheaters out, since they will need to pay $10 per account.

I can meet you half way and for the sake of gatekeeping ranked from smurfs. Let’s say 20 social matches instead of 20 bot matches. Even a noob will become a better player in 20 real matches than they would have in bot matches.

Yeah, I guess 20 matches is a bit much. Maybe just 1 or 2 (I like Chicken’s idea of 25 kills). Just enough to give noobies an idea of the most basic of stuff (jump heights, shield strength/recharge, weapon/grenade capacities, objectives). It’s a balance. You don’t want barely nothing that smurfs and cheaters are only 5 minutes delay, but not so much that genuine new players are not too put off.

I have experienced the short delay of playing with friends for some game a time ago (maybe it was Titanfall?). My friends played a match or two while I did the tutorial. No big deal.

Ok. That is much more appealing for a new player. Like being put right into Infinite’s bootcamp training each time you try to go online, until you beat it once.

On the other hand, I don’t think that would be too effective against smurfs.

Or they can just make it a playlist like Halo 3 had.

What do I think…

I think in a weeks time this account you mentioned will be a high level Onyx.
People self kill/ play poor/ do crazy stuff in any game mode to lower their MMR so when they start to play ranked, they are matched with poor opponents giving them easy wins.

MMR and CSR currently work independently of each other- but effect who you are matched with across every playlist…

This is probably the worst idea for ranked I’ve ever heard, no offense.

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It’s all good.
I prefer no limits tbh.

Cheating yourself is a bit silly, isn’t it?

What do you mean by cheating yourself?

Well, committing suicides to drop in rank or create new accounts to play against people who have less ability than you to return to the same place only makes you feel good believing that you are better, deceived yourself, without progressing.

It’s more than silly, it is damaging to other people’s experience. This is why I wanted to discuss it, to hear other people’s thoughts on what could be done to deter this type of behavior.

Yeah, but that’s going to be very difficult to control in an F2P where you don’t even need to be subscribed to Xbox Live. An account is created in a minute virtually anonymously. Local IPs are dynamic. Many people access through VPN. I don’t see a way to prevent multiple accounts as the game is intended.
Harmful is because any new player faces camouflaged expert players and leaves because it seems too difficult. But I wouldn’t know how to avoid it.