Edit [7/20/2020]: I’d like to emphasize that my idea primarily focuses on trash-talk, not hate speech. For example, telling another player “you’re trash” is probably not hate speech, but it is definitely trash talk. Hate speech is already reportable across all Microsoft platforms. Also, i have changed my mind on a couple points i’ve made in this post, but i’ll leave it as-is for now. I encourage you to read the discussion before replying.
Personally, i dislike trash talk so much that i “mute all” in every game that i can. I don’t want to hear it from my teammates or opponents, directed at myself or elsewhere.
I’d love to talk tactically with my team or just chat with the rest of the community, but i hate when players flame the lobby.
So, should there be trash-talk-based matchmaking in Halo Infinite? Players can choose whether or not they’d like to participate in lobbies where trash-talking is immune to being reported.
Should trash-talking be considered a reportable offense in the “no-trash-talk” lobby if no bigoted slurs/phrases are used? And should bigoted slurs/phrases be permissable in the “yes-trash-talk” lobby?
Should players be able to queue up into either lobby simultaneously? And how could players be reminded of which lobby they’re participating in?
I just want a game where i don’t feel like i’m playing with a bunch of middle-schoolers (despite everyone sounding 20+). Yes, i know that trash talk has always been there in most shooters, and that’s why i think a system like this could benefit both parties (pro-trash-talk and anti-trash-talk players).
What are your thoughts? Is my idea just a fantasy, or something that could feasibly come around in the next generation of gaming? Would you like the option to opt in/out of trash-talk lobbies or is it your right to flame other players in videogames? Am i missing a point of view that would change my mind?
Really, I don’t see the point of this idea. There’s no place for being rude to strangers online. If you have a game that is directed at mature audiences, then the players should be expected to act accordingly.
Bigoted slurs—it should go without saying—have no place anywhere.
> 2533274818084099;2:
> I think its already built into the platform of Live. People reported for bad comms either get muted are are paired with other trash-talkers.
That’s true, this could be a soft system that works behind the scenes. Everyone does what they want, and everybody has an experience that reflects their behavior.
However, maybe some players would still want the option to switch back and forth. Additionally, the soft system would get extra fuzzy when partying “good” and “bad” players party up.
Regardless, the soft system is a step in the right direction, in my opinion.
> 2533274917301945;5:
> > 2533274818084099;2:
> > I think its already built into the platform of Live. People reported for bad comms either get muted are are paired with other trash-talkers.
>
> That’s true, this could be a soft system that works behind the scenes. Everyone does what they want, and everybody has an experience that reflects their behavior.
>
> However, maybe some players would still want the option to switch back and forth. Additionally, the soft system would get extra fuzzy when partying “good” and “bad” players party up.
>
> Regardless, the soft system is a step in the right direction, in my opinion.
Maybe the next-gen of Live would feature some sort of filter that lets you opt-in to play against people on the ‘naughty’ list.
I am hoping for native KBM support on the XSX and have a filter in Live that lets you opt-out of playing with people using different control methods than you.
> 2533274825830455;3:
> Really, I don’t see the point of this idea. There’s no place for being rude to strangers online. If you have a game that is directed at mature audiences, then the players should be expected to act accordingly.
>
> Bigoted slurs—it should go without saying—have no place anywhere.
I personally try not to be rude to strangers online, but obviously there is a large population of players who are into that sort of thing. I don’t think they shouldn’t be allowed to play, just because it doesn’t fit my play style, but i also don’t want to play with them in my matches.
> 2533274817408735;4:
> > 2533274917301945;1:
> > And should bigoted slurs/phrases be permissable in the “yes-trash-talk” lobby?
>
> Lol, hell no. That would be a PR nightmare. There’s no place for that sort of talk anywhere, online or otherwise.
> 2533274917301945;7:
> > 2533274825830455;3:
> > Really, I don’t see the point of this idea. There’s no place for being rude to strangers online. If you have a game that is directed at mature audiences, then the players should be expected to act accordingly.
> >
> > Bigoted slurs—it should go without saying—have no place anywhere.
>
> I personally try not to be rude to strangers online, but obviously there is a large population of players who are into that sort of thing. I don’t think they shouldn’t be allowed to play, just because it doesn’t fit my play style, but i also don’t want to play with them in my matches.
I do love some trash talking, and Halo is definitley known for it’s lobbies, granted they aren’t near as toxic as they are in something like 2006-2010 Call of Duty lobbies lol.
MCC has a function that you may enjoy, there is a setting that outright disables audio chat in matchmaking, granted that can be seen as a band-aid solution to people being toxic
> 2535419393377481;10:
> Trash talking is what gives online gaming its charm.
> 2533274923428997;11:
> I do love some trash talking, and Halo is definitley known for it’s lobbies, granted they aren’t near as toxic as they are in something like 2006-2010 Call of Duty lobbies lol.
>
> MCC has a function that you may enjoy, there is a setting that outright disables audio chat in matchmaking, granted that can be seen as a band-aid solution to people being toxic
I just never liked trash talking, never saw the appeal, and wish i could play without it yet still talk to the teammates that want to use voice chat for real gameplay communication. The only solution i’ve found is making friends outside of the game (who are like-minded about trash talk) and join as a full squad. That’s a lot of work, and easier said than done.
I appreciate the advice about muting MCC voice chat, but i haven’t given up hope that some players will use the mic for its intended purpose. Plus, until there is a ping comms system, it’s too big a disadvantage to mute everyone by default in competitive Halo gamemodes.
Honestly, allowing trash talk (without separate lobbies) is probably preventing many players from engaging with the game in a way that teaches them how to communicate well with a team. And worse, it’s probably driving away many gamers that don’t appreciate the hostile environment.
> 2533274917301945;12:
> > 2535419393377481;10:
> > Trash talking is what gives online gaming its charm.
>
>
>
> > 2533274923428997;11:
> > I do love some trash talking, and Halo is definitley known for it’s lobbies, granted they aren’t near as toxic as they are in something like 2006-2010 Call of Duty lobbies lol.
> >
> > MCC has a function that you may enjoy, there is a setting that outright disables audio chat in matchmaking, granted that can be seen as a band-aid solution to people being toxic
>
> I just never liked trash talking, never saw the appeal, and wish i could play without it yet still talk to the teammates that want to use voice chat for real gameplay communication. The only solution i’ve found is making friends outside of the game (who are like-minded about trash talk) and join as a full squad. That’s a lot of work, and easier said than done.
>
> I appreciate the advice about muting MCC voice chat, but i haven’t given up hope that some players will use the mic for its intended purpose. Plus, until there is a ping comms system, it’s too big a disadvantage to mute everyone by default in competitive Halo gamemodes.
>
> Honestly, allowing trash talk (without separate lobbies) is probably preventing many players from engaging with the game in a way that teaches them how to communicate well with a team. And worse, it’s probably driving away many gamers that don’t appreciate the hostile environment.
I totally understand. I think there’s a fine line between trash talking for the giggles, which happens pretty often, and outright toxic bullying. Sadly, it definitley tips more toward bullying in online games, and the gaming landscape has changed. A lot of what was deemed okay ten years ago just isnt, especially the insults used - not that they were okay, but they were certainly commonplace
> 2533274917301945;12:
> > 2535419393377481;10:
> > Trash talking is what gives online gaming its charm.
>
>
>
> > 2533274923428997;11:
> > I do love some trash talking, and Halo is definitley known for it’s lobbies, granted they aren’t near as toxic as they are in something like 2006-2010 Call of Duty lobbies lol.
> >
> > MCC has a function that you may enjoy, there is a setting that outright disables audio chat in matchmaking, granted that can be seen as a band-aid solution to people being toxic
>
> I just never liked trash talking, never saw the appeal, and wish i could play without it yet still talk to the teammates that want to use voice chat for real gameplay communication. The only solution i’ve found is making friends outside of the game (who are like-minded about trash talk) and join as a full squad. That’s a lot of work, and easier said than done.
>
> I appreciate the advice about muting MCC voice chat, but i haven’t given up hope that some players will use the mic for its intended purpose. Plus, until there is a ping comms system, it’s too big a disadvantage to mute everyone by default in competitive Halo gamemodes.
>
> Honestly, allowing trash talk (without separate lobbies) is probably preventing many players from engaging with the game in a way that teaches them how to communicate well with a team. And worse, it’s probably driving away many gamers that don’t appreciate the hostile environment.
I don’t see the point in things like banning or censorship either. How much freedom of communication would we be willing to sacrifice for things like “safe spaces” before the scales tip and, suddenly, anyone can get banned/censored over anything? It’s a double edged sword. I’ve seen this life cycle play out in online gaming.
The most reasonable and fair thing to do would be to give the player all the power over their own experience instead of relying on devs, moderators or systems to police things. I say, those who wish to spout their bigotry and slurs are free to do so. Likewise, others who wish to avoid such things can do so by their own volition.
I say make it a matchmaking preference where you can opt into a “rowdy” server. I personally have never been much of a trash talker online, but I cant deny that its hilarious and entertaining as heck to listen into. I have fond memories of muting my mic in lobbies in the 360 days just laughing myself silly. Honestly I just don’t get why they have to do anything at all. If someone is being unsavory just mute, block and report and be on your merry way.
I understand your perspectives. I don’ t like them either but hey, we all got to co-exist with undesirables. I usually just keep my game chat muted, stick to party chat and keep players below the age of 16 off my friend’s list. Since doing that, gaming has been alot more fun without hearing them.
I really don’t hear that much chatter in lobbies anyway, nevermind trash-talking. Just seems a bit redundant when we have a mute option. If you want to communicate, state that you want to communicate, in the lobby, and see who responds. You can then invite them to a party.
> 2535419393377481;10:
> Trash talking is what gives online gaming its charm.
No it does not. I’ve stated this before, there is a massive difference between swearing with or at another player. I’m a Scot and I love the banter as we say. However, homphobic, sexist, racial, religious etc slurs have no place in online lobbies imo. I love the fact I don’t have to hear it anymore.